1 #ifndef _AUDIODEFINES_H 2 #define _AUDIODEFINES_H 11 #define SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2) (((u32) (bank) << 28) | \ 12 ((u32) (playFlags) << 24) | ((u32) (soundID) << 16) | ((u32) (priority) << 8) | \ 13 ((u32) (flags2) << 4) | SOUND_STATUS_STARTING) 15 #define SOUNDARGS_MASK_BANK 0xF0000000 16 #define SOUNDARGS_MASK_SOUNDID 0x00FF0000 17 #define SOUNDARGS_MASK_PRIORITY 0x0000FF00 18 #define SOUNDARGS_MASK_STATUS 0x0000000F 20 #define SOUNDARGS_SHIFT_BANK 28 21 #define SOUNDARGS_SHIFT_SOUNDID 16 22 #define SOUNDARGS_SHIFT_PRIORITY 8 25 #define SOUND_STATUS_STOPPED 0 26 #define SOUND_STATUS_STARTING 1 27 #define SOUND_STATUS_PLAYING 2 30 #define SOUND_LO_BITFLAG_UNK1 0x10 // fade in? 31 #define SOUND_NO_ECHO 0x20 // not in JP 32 #define SOUND_LO_BITFLAG_UNK8 0x80 // restart playing on each play_sound call? 35 #define SOUND_PL_BITFLAG_UNK1 0x1000000 36 #define SOUND_PL_BITFLAG_UNK2 0x2000000 37 #define SOUND_PL_BITFLAG_UNK4 0x4000000 38 #define SOUND_PL_BITFLAG_UNK8 0x8000000 75 #define SOUND_TERRAIN_2 SOUND_ARG_LOAD(0, 4, 0x08, 0x80, 8) 77 #define SOUND_TERRAIN_4 SOUND_ARG_LOAD(0, 4, 0x18, 0x80, 8) 80 #define SOUND_ACTION_UNKNOWN428 SOUND_ARG_LOAD(0, 4, 0x28, 0x90, 8) 82 #define SOUND_ACTION_UNKNOWN42A SOUND_ARG_LOAD(0, 4, 0x2A, 0x90, 8) 84 #define SOUND_ACTION_UNKNOWN62C SOUND_ARG_LOAD(0, 6, 0x2C, 0x00, 8) 86 #define SOUND_ACTION_UNKNOWN42E SOUND_ARG_LOAD(0, 4, 0x2E, 0x00, 8) 88 #define SOUND_ACTION_UNKNOWN430 SOUND_ARG_LOAD(0, 4, 0x30, 0xC0, 8) 90 #define SOUND_ACTION_UNKNOWN432 SOUND_ARG_LOAD(0, 4, 0x32, 0x80, 8) 92 #define SOUND_ACTION_UNKNOWN434 SOUND_ARG_LOAD(0, 4, 0x34, 0x80, 8) 94 #define SOUND_ACTION_SWISH1 SOUND_ARG_LOAD(0, 4, 0x36, 0x80, 8) 96 #define SOUND_ACTION_UNKNOWN438 SOUND_ARG_LOAD(0, 4, 0x38, 0x80, 8) 99 #define SOUND_ACTION_CLIMBDOWNTREE 0x043B 102 #define SOUND_ACTION_UNKNOWN43E SOUND_ARG_LOAD(0, 4, 0x3E, 0x80, 8) 104 #define SOUND_ACTION_BRUSHHAIR SOUND_ARG_LOAD(0, 4, 0x40, 0x80, 8) 106 #define SOUND_ACTION_UNKNOWN442 SOUND_ARG_LOAD(0, 4, 0x42, 0x80, 8) 108 #define SOUND_ACTION_UNKNOWN444 SOUND_ARG_LOAD(0, 4, 0x44, 0xC0, 8) 110 #define SOUND_ACTION_UNKNOWN444_3 SOUND_ARG_LOAD(0, 4, 0x44, 0xA0, 8) 112 #define SOUND_ACTION_UNKNOWN446 SOUND_ARG_LOAD(0, 4, 0x46, 0xA0, 8) 114 #define SOUND_TERRAIN_6 SOUND_ARG_LOAD(0, 4, 0x48, 0x80, 8) 116 #define SOUND_ACTION_UNKNOWN451 SOUND_ARG_LOAD(0, 4, 0x51, 0x90, 8) 119 #define SOUND_ACTION_UNKNOWN456 SOUND_ARG_LOAD(0, 4, 0x56, 0x80, 8) 121 #define SOUND_ACTION_UNKNOWN458 SOUND_ARG_LOAD(0, 4, 0x58, 0xA0, 8) 123 #define SOUND_ACTION_UNKNOWN45A SOUND_ARG_LOAD(0, 4, 0x5A, 0x80, 8) 125 #define SOUND_ACTION_UNKNOWN45C SOUND_ARG_LOAD(0, 4, 0x5C, 0x80, 8) 128 #define SOUND_ACTION_UNKNOWN45F SOUND_ARG_LOAD(0, 4, 0x5F, 0x80, 8) 134 #define SOUND_MOVING_SLIDING1 0x1000 136 #define SOUND_MOVING_SLIDING2 0x1001 138 #define SOUND_MOVING_SLIDINGWATER1 0x1002 140 #define SOUND_MOVING_SLIDING3 0x1003 142 #define SOUND_MOVING_SLIDINGGHOST 0x1004 144 #define SOUND_MOVING_SLIDINGGRASS 0x1005 146 #define SOUND_MOVING_SLIDINGSNOW 0x1006 148 #define SOUND_MOVING_SLIDINGSAND 0x1007 154 #define SOUND_UNKNOWN_UNK1411 SOUND_ARG_LOAD(1, 4, 0x11, 0x00, 0) 156 #define SOUND_UNKNOWN_UNK1414 SOUND_ARG_LOAD(1, 4, 0x14, 0x00, 0) 158 #define SOUND_UNKNOWN_UNK1417 SOUND_ARG_LOAD(1, 4, 0x17, 0x00, 0) 160 #define SOUND_MOVING_UNKNOWN19 SOUND_ARG_LOAD(1, 0xD, 0x19, 0x20, 0) 163 #define SOUND_MOVING_UNKNOWN 0x1021 167 #define SOUND_MARIO_YAH SOUND_ARG_LOAD(2, 4, 0x00, 0x80, 8) 171 #define SOUND_MARIO_YAHOO SOUND_ARG_LOAD(2, 4, 0x04, 0x80, 8) 173 #define SOUND_MARIO_HRMM SOUND_ARG_LOAD(2, 4, 0x06, 0x80, 8) 175 #define SOUND_MARIO_WHOA SOUND_ARG_LOAD(2, 4, 0x08, 0xC0, 8) 177 #define SOUND_MARIO_ATTACKED SOUND_ARG_LOAD(2, 4, 0x0A, 0xFF, 8) 179 #define SOUND_MARIO_OOOF2 SOUND_ARG_LOAD(2, 4, 0x0B, 0xD0, 8) 181 #define SOUND_MARIO_YAWNING SOUND_ARG_LOAD(2, 4, 0x0D, 0x80, 8) 183 #define SOUND_MARIO_SNORING2 SOUND_ARG_LOAD(2, 4, 0x0F, 0x80, 8) 185 #define SOUND_MARIO_HAHA SOUND_ARG_LOAD(2, 4, 0x11, 0x80, 8) 187 #define SOUND_MARIO_HOO 0x2412 189 #define SOUND_MARIO_UH2_2 SOUND_ARG_LOAD(2, 4, 0x13, 0x80, 8) 191 #define SOUND_MARIO_DYING SOUND_ARG_LOAD(2, 4, 0x15, 0xFF, 8) 193 #define SOUND_MARIO_COUGHING 0x2417 195 #define SOUND_MARIO_HOO4 0x2419 198 #define SOUND_MARIO_COUGHING3 SOUND_ARG_LOAD(2, 4, 0x1C, 0x80, 8) 200 #define SOUND_MARIO_YAH2 SOUND_ARG_LOAD(2, 4, 0x1E, 0x80, 8) 202 #define SOUND_MARIO_MAMAMIA SOUND_ARG_LOAD(2, 4, 0x20, 0x80, 8) 205 #define SOUND_MARIO_DROWNING SOUND_ARG_LOAD(2, 4, 0x23, 0xF0, 8) 207 #define SOUND_MARIO_UH3 0x2425 213 #define SOUND_MARIO_WOOH2 0x2429 217 #define SOUND_MARIO_YAHOO3 SOUND_ARG_LOAD(2, 4, 0x2C, 0x80, 8) 219 #define SOUND_MARIO_WAHA SOUND_ARG_LOAD(2, 4, 0x2E, 0x80, 8) 221 #define SOUND_MARIO_DOH SOUND_ARG_LOAD(2, 4, 0x30, 0x80, 8) 223 #define SOUND_MARIO_HELLO SOUND_ARG_LOAD(2, 4, 0x32, 0xFF, 8) 225 #define SOUND_MARIO_BOING SOUND_ARG_LOAD(2, 4, 0x34, 0x80, 8) 227 #define SOUND_MARIO_SOLONGABOWSER SOUND_ARG_LOAD(2, 4, 0x36, 0x80, 8) 231 #define SOUND_PEACH_MARIO SOUND_ARG_LOAD(2, 4, 0x38, 0xFF, 8) 233 #define SOUND_PEACH_THANKSTOYOU SOUND_ARG_LOAD(2, 4, 0x3A, 0xFF, 8) 235 #define SOUND_PEACH_SOMETHINGSPECIAL SOUND_ARG_LOAD(2, 4, 0x3C, 0xFF, 8) 237 #define SOUND_PEACH_FORMARIO SOUND_ARG_LOAD(2, 4, 0x3E, 0xFF, 8) 241 #define SOUND_GENERAL_EXPLOSION SOUND_ARG_LOAD(3, 0, 0x00, 0x80, 8) 245 #define SOUND_GENERAL_OPENWOODDOOR SOUND_ARG_LOAD(3, 0, 0x04, 0xC0, 8) 247 #define SOUND_GENERAL_OPENIRONDOOR SOUND_ARG_LOAD(3, 0, 0x06, 0xC0, 8) 249 #define SOUND_GENERAL_BUBBLES1 0x3008 251 #define SOUND_GENERAL_SWISHWATER SOUND_ARG_LOAD(3, 0, 0x0A, 0x00, 8) 253 #define SOUND_GENERAL_EXPLOSION2 SOUND_ARG_LOAD(3, 0, 0x0C, 0x80, 8) 255 #define SOUND_GENERAL_UNUSED SOUND_ARG_LOAD(3, 0, 0x0E, 0x80, 8) // not actually unused? 257 #define SOUND_GENERAL_COIN1 0x3010 259 #define SOUND_GENERAL_COINWATER1 SOUND_ARG_LOAD(3, 8, 0x12, 0x80, 8) 264 #define SOUND_GENERAL_BIGCLOCK SOUND_ARG_LOAD(3, 0, 0x17, 0x00, 8) 274 #define SOUND_GENERAL_OPENCHEST2 0x3021 276 #define SOUND_GENERAL_CLAMSHELL2 0x3023 278 #define SOUND_GENERAL_BOXLANDING_2 SOUND_ARG_LOAD(3, 2, 0x24, 0x00, 8) 280 #define SOUND_GENERAL_UNKNOWN1_2 SOUND_ARG_LOAD(3, 2, 0x25, 0x00, 8) 282 #define SOUND_GENERAL_CLAMSHELL4 SOUND_ARG_LOAD(3, 0, 0x27, 0x40, 8) 292 #define SOUND_GENERAL_GETSTAR 0x302C 294 #define SOUND_GENERAL_EXPLOSION4 SOUND_ARG_LOAD(3, 0, 0x2E, 0x20, 8) 296 #define SOUND_GENERAL_COINSPURT SOUND_ARG_LOAD(3, 0, 0x30, 0x00, 8) 298 #define SOUND_GENERAL_EXPLOSION6 0x3031 302 #define SOUND_GENERAL_BOATTILT2 SOUND_ARG_LOAD(3, 0, 0x35, 0x40, 8) 304 #define SOUND_GENERAL_UNKNOWN3_LOWPRIO SOUND_ARG_LOAD(3, 0, 0x37, 0x00, 8) 306 #define SOUND_GENERAL_UNKNOWN3_2 SOUND_ARG_LOAD(3, 8, 0x37, 0x80, 8) 308 #define SOUND_GENERAL_CHAINCHOMP1 SOUND_ARG_LOAD(3, 0, 0x39, 0x00, 8) 310 #define SOUND_GENERAL_SWITCH2 SOUND_ARG_LOAD(3, 0, 0x3B, 0x00, 8) 312 #define SOUND_GENERAL_UNKNOWN4_LOWPRIO SOUND_ARG_LOAD(3, 0, 0x3D, 0x00, 8) 314 #define SOUND_GENERAL_SWITCH3 SOUND_ARG_LOAD(3, 0, 0x3E, 0x00, 8) 316 #define SOUND_GENERAL_QUIETPOUND1_LOWPRIO SOUND_ARG_LOAD(3, 0, 0x40, 0x00, 8) 318 #define SOUND_GENERAL_BREAKBOX SOUND_ARG_LOAD(3, 0, 0x41, 0xC0, 8) 320 #define SOUND_GENERAL_QUIETPOUND2 SOUND_ARG_LOAD(3, 0, 0x43, 0x00, 8) 322 #define SOUND_GENERAL_UNK45 SOUND_ARG_LOAD(3, 0, 0x45, 0x00, 8) 324 #define SOUND_GENERAL_UNK46 SOUND_ARG_LOAD(3, 0, 0x46, 0x80, 8) 326 #define SOUND_GENERAL_GRINDELROLL SOUND_ARG_LOAD(3, 0, 0x48, 0x00, 8) 332 #define SOUND_GENERAL_STARDOOROPEN SOUND_ARG_LOAD(3, 0, 0x4E, 0xC0, 8) 334 #define SOUND_GENERAL_BIRDCHIRP1 0x3050 341 #define SOUND_GENERAL_STARAPPEARS SOUND_ARG_LOAD(3, 0, 0x57, 0xFF, 9) 343 #define SOUND_GENERAL_ELEVATORHMC 0x3059 345 #define SOUND_GENERAL_BUTTONPRESS SOUND_ARG_LOAD(3, 0, 0x5A, 0x40, 8) 347 #define SOUND_GENERAL_BUTTONPRESS_2 SOUND_ARG_LOAD(3, 1, 0x5A, 0x40, 8) 349 #define SOUND_GENERAL_ELEVATORMOVE_2 SOUND_ARG_LOAD(3, 1, 0x5B, 0x00, 8) 351 #define SOUND_GENERAL_SWISHAIR_2 SOUND_ARG_LOAD(3, 1, 0x5C, 0x00, 8) 353 #define SOUND_GENERAL_SOFTLANDING SOUND_ARG_LOAD(3, 0, 0x5E, 0x00, 8) 355 #define SOUND_GENERAL_BOWSEREXPLODE 0x3060 358 #define SOUND_GENERAL_BOWSERPLATFORM_2 SOUND_ARG_LOAD(3, 1, 0x62, 0x80, 8) 361 #define SOUND_GENERAL_POUNDWOODPOST SOUND_ARG_LOAD(3, 0, 0x65, 0xC0, 8) 363 #define SOUND_GENERAL_SWITCHDOOROPEN SOUND_ARG_LOAD(3, 0, 0x67, 0xA0, 8) 365 #define SOUND_GENERAL_BIRDSFLYAWAY SOUND_ARG_LOAD(3, 0, 0x69, 0x00, 8) 368 #define SOUND_GENERAL_BOING1 SOUND_ARG_LOAD(3, 0, 0x6C, 0x40, 8) 370 #define SOUND_GENERAL_BOING2 SOUND_ARG_LOAD(3, 0, 0x6D, 0x40, 8) 372 #define SOUND_GENERAL_ENEMYALERT1 SOUND_ARG_LOAD(3, 0, 0x6F, 0x30, 8) 374 #define SOUND_GENERAL_SPLATTERING SOUND_ARG_LOAD(3, 0, 0x71, 0x30, 8) 377 #define SOUND_GENERAL_GRANDSTARJUMP SOUND_ARG_LOAD(3, 0, 0x74, 0x00, 8) 379 #define SOUND_GENERAL_VANISHSFX SOUND_ARG_LOAD(3, 0, 0x76, 0x20, 8) 392 #define SOUND_ENVIRONMENT_WATERFALL2 SOUND_ARG_LOAD(4, 0, 0x01, 0x00, 0) 394 #define SOUND_ENVIRONMENT_DRONING1 SOUND_ARG_LOAD(4, 1, 0x03, 0x00, 0) 396 #define SOUND_ENVIRONMENT_WIND1 SOUND_ARG_LOAD(4, 0, 0x05, 0x00, 0) 400 #define SOUND_ENVIRONMENT_WATER SOUND_ARG_LOAD(4, 0, 0x09, 0x00, 0) 402 #define SOUND_ENVIRONMENT_BOATROCKING1 SOUND_ARG_LOAD(4, 0, 0x0B, 0x00, 0) 404 #define SOUND_ENVIRONMENT_ELEVATOR4 SOUND_ARG_LOAD(4, 0, 0x0D, 0x00, 0) 406 #define SOUND_ENVIRONMENT_MOVINGSAND SOUND_ARG_LOAD(4, 0, 0x0E, 0x00, 0) 408 #define SOUND_ENVIRONMENT_WIND2 SOUND_ARG_LOAD(4, 0, 0x10, 0x80, 0) 412 #define SOUND_ENVIRONMENT_STAR SOUND_ARG_LOAD(4, 0, 0x14, 0x00, 1) 414 #define SOUND_ENVIRONMENT_WATERDRAIN SOUND_ARG_LOAD(4, 1, 0x16, 0x00, 0) 416 #define SOUND_ENVIRONMENT_SINKQUICKSAND SOUND_ARG_LOAD(4, 0, 0x18, 0x80, 0) 423 #define SOUND_OBJECT_MRISHOOT SOUND_ARG_LOAD(5, 0, 0x01, 0x00, 8) 424 #define SOUND_BABY_PENGUIN_WALK SOUND_ARG_LOAD(5, 0, 0x02, 0x00, 8) 426 #define SOUND_OBJECT_BOWSERROAR 0x5004 428 #define SOUND_OBJECT_BOWSERDEFEATED SOUND_ARG_LOAD(5, 0, 0x06, 0x00, 8) 430 #define SOUND_OBJECT_BOWSERINHALING SOUND_ARG_LOAD(5, 0, 0x08, 0x00, 8) 431 #define SOUND_BIG_PENGUIN_WALK SOUND_ARG_LOAD(5, 0, 0x09, 0x80, 8) 433 #define SOUND_BOO_LAUGH_SHORT SOUND_ARG_LOAD(5, 0, 0x0B, 0x00, 8) 435 #define SOUND_OBJECT_CANNON1 SOUND_ARG_LOAD(5, 0, 0x0D, 0xF0, 8) 437 #define SOUND_OBJECT_CANNON3 SOUND_ARG_LOAD(5, 0, 0x0F, 0xF0, 8) 438 #define SOUND_CH5_PIRANHA_PLANT_BITE 0x5010 439 #define SOUND_CH5_PIRANHA_PLANT_DYING 0x5011 442 #define SOUND_OBJECT_MRIDEATH SOUND_ARG_LOAD(5, 0, 0x14, 0x00, 8) 444 #define SOUND_OBJECT_POUNDING1_HIGHPRIO SOUND_ARG_LOAD(5, 0, 0x15, 0x80, 8) 446 #define SOUND_OBJECT_BULLYTHWOMP SOUND_ARG_LOAD(5, 0, 0x16, 0x80, 8) 448 #define SOUND_OBJECT_BULLYEXPLODE SOUND_ARG_LOAD(5, 0, 0x18, 0xA0, 8) 450 #define SOUND_CH5_BOWSER_PUZZLE_PIECE_MOVE 0x5019 452 #define SOUND_OBJECT_BULLYWALK SOUND_ARG_LOAD(5, 0, 0x1B, 0x30, 8) 455 #define SOUND_OBJECT_UNKNOWN4 SOUND_ARG_LOAD(5, 0, 0x1E, 0xA0, 8) 456 #define SOUND_BABY_PENGUIN_DIVE SOUND_ARG_LOAD(5, 0, 0x1F, 0x40, 8) 458 #define SOUND_UKIKI_CHATTER_LONG SOUND_ARG_LOAD(5, 0, 0x21, 0x00, 8) 460 #define SOUND_OBJECT_EVILLAKITUTHROW SOUND_ARG_LOAD(5, 0, 0x22, 0x20, 8) 463 #define SOUND_OBJECT_CANNON4 SOUND_ARG_LOAD(5, 0, 0x25, 0x40, 8) 466 #define SOUND_OBJECT_SOMETHINGLANDING SOUND_ARG_LOAD(5, 0, 0x28, 0x80, 8) 468 #define SOUND_OBJECT_SNOWSAND1 SOUND_ARG_LOAD(5, 0, 0x2A, 0x00, 8) 470 #define SOUND_OBJECT_FLAMEVANISHING 0x502C 472 #define SOUND_BIG_PENGUIN_YELL SOUND_ARG_LOAD(5, 0, 0x2D, 0x00, 8) 474 #define SOUND_OBJECT_GOOMBAALERT SOUND_ARG_LOAD(5, 0, 0x2F, 0x00, 8) 475 #define SOUND_WIGGLER_JUMP SOUND_ARG_LOAD(5, 0, 0x2F, 0x60, 8) 477 #define SOUND_OBJECT_UNKNOWN6 SOUND_ARG_LOAD(5, 0, 0x31, 0x00, 8) 479 #define SOUND_OBJECT_PIRANHAPLANTSHRINK SOUND_ARG_LOAD(5, 0, 0x33, 0x40, 8) 482 #define SOUND_OBJECT_UNKNOWNWALKING 0x5035 484 #define SOUND_OBJECT_BULLYWALKING SOUND_ARG_LOAD(5, 0, 0x36, 0x60, 8) 486 #define SOUND_OBJECT_BOWSERLAUGH SOUND_ARG_LOAD(5, 0, 0x38, 0x80, 8) 487 #define SOUND_UKIKI_CHATTER_SHORT SOUND_ARG_LOAD(5, 0, 0x39, 0x00, 8) 488 #define SOUND_UKIKI_CHATTER_IDLE SOUND_ARG_LOAD(5, 0, 0x3A, 0x00, 8) 489 #define SOUND_UKIKI_STEP_DEFAULT SOUND_ARG_LOAD(5, 0, 0x3B, 0x00, 8) 490 #define SOUND_UKIKI_STEP_LEAVES SOUND_ARG_LOAD(5, 0, 0x3C, 0x00, 8) 492 #define SOUND_OBJECT_KOOPADAMAGE SOUND_ARG_LOAD(5, 0, 0x3E, 0xA0, 8) 494 #define SOUND_OBJECT_KLEPTO2 SOUND_ARG_LOAD(5, 0, 0x40, 0x60, 8) 496 #define SOUND_OBJECT_KINGBOBOMBDAMAGE 0x5042 499 #define SOUND_CH5_BABY_PENGUIN_YELL 0x5045 501 #define SOUND_OBJECT_KINGWHOMPDEATH SOUND_ARG_LOAD(5, 1, 0x47, 0xC0, 8) 502 #define SOUND_BOO_LAUGH_LONG SOUND_ARG_LOAD(5, 0, 0x48, 0x00, 8) 505 #define SOUND_OBJECT_EEL_2 SOUND_ARG_LOAD(5, 2, 0x4A, 0x00, 8) 507 #define SOUND_OBJECT_ENEMYALERT SOUND_ARG_LOAD(5, 0, 0x4C, 0x00, 8) 509 #define SOUND_OBJECT_SKEETERWALK SOUND_ARG_LOAD(5, 0, 0x4E, 0x00, 8) 511 #define SOUND_OBJECT_BIRDS1 0x5050 513 #define SOUND_OBJECT_BIRDS3 0x5052 516 #define SOUND_OBJECT_FLAMEBLOWN SOUND_ARG_LOAD(5, 0, 0x55, 0x80, 8) 518 #define SOUND_OBJECT_BULLYOTHERENEMY 0x5057 520 #define SOUND_OBJECT_SPINYUNK59 SOUND_ARG_LOAD(5, 0, 0x59, 0x10, 8) 523 #define SOUND_WIGGLER_HIGH_PITCH SOUND_ARG_LOAD(5, 0, 0x5C, 0x40, 8) 525 #define SOUND_OBJECT_WIGGLERDEATH 0x505E 527 #define SOUND_OBJECT_ENEMYDEATHHIGH SOUND_ARG_LOAD(5, 0, 0x60, 0xB0, 8) 529 #define SOUND_OBJECT_BATDEATH SOUND_ARG_LOAD(5, 0, 0x62, 0xB0, 8) 531 #define SOUND_OBJECT_FLYGUYDEATH SOUND_ARG_LOAD(5, 0, 0x63, 0xB0, 8) 533 #define SOUND_OBJECT_WATERBOMBBOUNCING2 SOUND_ARG_LOAD(5, 0, 0x64, 0xC0, 8) 535 #define SOUND_OBJECT_TELEPORT 0x5066 538 #define SOUND_CH5_BOSS_DIALOG_GRUNT 0x5069 540 #define SOUND_OBJECT_MRISPINNING 0x506B 542 #define SOUND_OBJECT_EYEROKEXPLODE SOUND_ARG_LOAD(5, 0, 0x6D, 0x00, 8) 544 #define SOUND_WIGGLER_DIALOG SOUND_ARG_LOAD(5, 0, 0x6F, 0x00, 8) 545 #define SOUND_WIGGLER_ATTACKED SOUND_ARG_LOAD(5, 0, 0x70, 0x60, 8) 546 #define SOUND_WIGGLER_LOW_PITCH SOUND_ARG_LOAD(5, 0, 0x71, 0x20, 8) 548 #define SOUND_OBJECT_CHOMPINGSOUND SOUND_ARG_LOAD(5, 0, 0x73, 0x40, 8) 549 #define SOUND_EMEMY_DEFEAT_SHRINK SOUND_ARG_LOAD(5, 0, 0x74, 0x40, 8) 564 #define SOUND_CH6_LAKITUFLY SOUND_ARG_LOAD(6, 0, 0x02, 0x80, 0) 566 #define SOUND_CH6_AMPBUZZ SOUND_ARG_LOAD(6, 0, 0x03, 0x40, 0) 568 #define SOUND_CH6_BLOWWINDORFIRE_LOWPRIO SOUND_ARG_LOAD(6, 0, 0x04, 0x40, 0) 570 #define SOUND_CH6_HEAVEHOMOVE SOUND_ARG_LOAD(6, 0, 0x06, 0x40, 0) 572 #define SOUND_CH6_HOWLINGWIND SOUND_ARG_LOAD(6, 0, 0x09, 0x80, 0) 574 #define SOUND_CH6_PEACHTWINKLE SOUND_ARG_LOAD(6, 0, 0x0B, 0x40, 0) 578 #define SOUND_MENU_CHANGESELECT SOUND_ARG_LOAD(7, 0, 0x00, 0xF8, 8) 581 #define SOUND_MENU_PAUSE1_HIGHPRIO SOUND_ARG_LOAD(7, 0, 0x02, 0xFF, 8) 583 #define SOUND_MENU_MESSAGEAPPEAR SOUND_ARG_LOAD(7, 0, 0x04, 0x00, 8) 585 #define SOUND_MENU_CAMERAZOOMIN SOUND_ARG_LOAD(7, 0, 0x06, 0x00, 8) 587 #define SOUND_MENU_PINCHMARIOFACE SOUND_ARG_LOAD(7, 0, 0x08, 0x00, 8) 589 #define SOUND_MENU_HANDAPPEAR SOUND_ARG_LOAD(7, 0, 0x0A, 0x00, 8) 591 #define SOUND_MENU_UNKNOWN1 SOUND_ARG_LOAD(7, 0, 0x0C, 0x00, 8) 593 #define SOUND_MENU_CAMERABUZZ SOUND_ARG_LOAD(7, 0, 0x0E, 0x00, 8) 595 #define SOUND_MENU_UNKNOWN2 0x7010 597 #define SOUND_MENU_READSIGN 0x7012 599 #define SOUND_MENU_COINITSAMEMARIO SOUND_ARG_LOAD(7, 0, 0x14, 0x00, 8) 601 #define SOUND_MENU_ENTERPIPE SOUND_ARG_LOAD(7, 0, 0x16, 0xA0, 8) 603 #define SOUND_MENU_BOWSERLAUGH SOUND_ARG_LOAD(7, 0, 0x18, 0x80, 8) 605 #define SOUND_MENU_CLICKCHANGEVIEW SOUND_ARG_LOAD(7, 0, 0x1A, 0x80, 8) 609 #define SOUND_MENU_STARSOUND SOUND_ARG_LOAD(7, 0, 0x1E, 0xFF, 8) 611 #define SOUND_MENU_READASIGN 0x7020 614 #define SOUND_MENU_STARSOUNDOKEYDOKEY SOUND_ARG_LOAD(7, 0, 0x23, 0xFF, 8) 618 #define SOUND_MENU_COLLECTREDCOIN SOUND_ARG_LOAD(7, 8, 0x28, 0x90, 8) 625 #define SOUND_CH8_UNK2E SOUND_ARG_LOAD(8, 0, 0x2E, 0x20, 8) 627 #define SOUND_CH8_UNK40 SOUND_ARG_LOAD(8, 0, 0x40, 0x00, 8) 629 #define SOUND_CH8_UNK4B SOUND_ARG_LOAD(8, 1, 0x4B, 0xE0, 8) 631 #define SOUND_CH8_UNK50 SOUND_ARG_LOAD(8, 0, 0x50, 0x40, 0) 633 #define SOUND_CH8_SWITCH6 SOUND_ARG_LOAD(8, 0, 0x55, 0xF0, 1) 635 #define SOUND_CH8_UNK59 SOUND_ARG_LOAD(8, 0, 0x59, 0x00, 8) 637 #define SOUND_CH8_UNK61 SOUND_ARG_LOAD(8, 0, 0x61, 0x00, 8) 639 #define SOUND_CH8_RIGHTANSWER SOUND_ARG_LOAD(8, 0, 0x6A, 0xA0, 8) 644 #define SOUND_PIRANHA_PLANT_BITE SOUND_ARG_LOAD(9, 0, 0x10, 0x50, 8) 645 #define SOUND_PIRANHA_PLANT_DYING SOUND_ARG_LOAD(9, 0, 0x11, 0x60, 8) 646 #define SOUND_BOWSER_PUZZLE_PIECE_MOVE SOUND_ARG_LOAD(9, 0, 0x19, 0x20, 8) 648 #define SOUND_CH9_UNK42 SOUND_ARG_LOAD(9, 1, 0x42, 0x40, 8) 650 #define SOUND_CH9_UNK44 SOUND_ARG_LOAD(9, 0, 0x44, 0x40, 8) 651 #define SOUND_BABY_PENGUIN_YELL SOUND_ARG_LOAD(9, 0, 0x45, 0x00, 8) 653 #define SOUND_CH9_UNK52 SOUND_ARG_LOAD(9, 0, 0x52, 0x40, 0) 655 #define SOUND_CH9_UNK5A_LOWPRIO SOUND_ARG_LOAD(9, 3, 0x5A, 0x00, 8) 657 #define SOUND_CH9_UNK5B SOUND_ARG_LOAD(9, 2, 0x5B, 0x00, 8) 659 #define SOUND_CH9_UNK67 SOUND_ARG_LOAD(9, 0, 0x67, 0x80, 8) 660 #define SOUND_BOSS_DIALOG_GRUNT SOUND_ARG_LOAD(9, 0, 0x69, 0x40, 8) #define SOUND_ENVIRONMENT_MOVINGSANDSNOW
Definition: audio_defines.h:397
#define SOUND_GENERAL_CLOSEWOODDOOR
Definition: audio_defines.h:246
#define SOUND_GENERAL_SWITCH4
Definition: audio_defines.h:319
#define SOUND_GENERAL_MARIOHOLE3
Definition: audio_defines.h:380
#define SOUND_MENU_YOSHIGAINLIVES
Definition: audio_defines.h:600
#define SOUND_GENERAL_BOATTILT1
Definition: audio_defines.h:301
#define SOUND_UNKNOWN_UNK1402
Definition: audio_defines.h:139
#define SOUND_ENVIRONMENT_ELEVATOR4_2
Definition: audio_defines.h:405
#define SOUND_CH6_LAKITUFLY_HIGHPRIO
Definition: audio_defines.h:565
#define SOUND_GENERAL_POUNDROCK
Definition: audio_defines.h:340
#define SOUND_CH8_UNK57
Definition: audio_defines.h:634
#define SOUND_UNKNOWN_UNK1406
Definition: audio_defines.h:147
#define SOUND_CH8_UNK48
Definition: audio_defines.h:628
#define SOUND_MARIO_SNORING1
Definition: audio_defines.h:182
#define SOUND_ENVIRONMENT_METALBOXPUSH
Definition: audio_defines.h:415
#define SOUND_MARIO_HOO6
Definition: audio_defines.h:201
#define SOUND_ENVIRONMENT_UNKNOWN3
Definition: audio_defines.h:410
#define SOUND_MARIO_HEAVYLIFT
Definition: audio_defines.h:208
#define SOUND_OBJECT_STOMPED
Definition: audio_defines.h:476
#define SOUND_OBJECT_BOWSERDEFEATED2
Definition: audio_defines.h:551
#define SOUND_GENERAL_BOING3
Definition: audio_defines.h:375
#define SOUND_OBJECT_MIPSRABBIT
Definition: audio_defines.h:539
#define SOUND_MARIO_WAH4
Definition: audio_defines.h:206
#define SOUND_MARIO_HEREWEGO
Definition: audio_defines.h:180
#define SOUND_GENERAL_METALPOUND
Definition: audio_defines.h:367
#define SOUND_OBJECT_WATERBOMBBOUNCING
Definition: audio_defines.h:473
#define SOUND_OBJECT_BOWSERTAILPICKUP
Definition: audio_defines.h:427
#define SOUND_MENU_REVERSEPAUSE
Definition: audio_defines.h:579
#define SOUND_PEACH_MARIO2
Definition: audio_defines.h:238
#define SOUND_CH9_UNK57
Definition: audio_defines.h:654
#define SOUND_MARIO_IMATIRED
Definition: audio_defines.h:228
#define SOUND_GENERAL_BOING4
Definition: audio_defines.h:385
#define SOUND_MARIO_COUGHING4
Definition: audio_defines.h:199
#define SOUND_MENU_MESSAGENEXTPAGE
Definition: audio_defines.h:598
#define SOUND_GENERAL_CLOSEIRONDOOR
Definition: audio_defines.h:248
#define SOUND_CH6_BOBOMBLITFUSE
Definition: audio_defines.h:571
#define SOUND_ACTION_UNKNOWN459
Definition: audio_defines.h:122
#define SOUND_OBJECT_SNOWSAND2
Definition: audio_defines.h:469
#define SOUND_OBJECT_PENGUINWALKING3
Definition: audio_defines.h:555
#define SOUND_ENVIRONMENT_UNKNOWN1
Definition: audio_defines.h:398
#define SOUND_GENERAL_UNKNOWN4
Definition: audio_defines.h:313
#define SOUND_CH6_CHUCKYAMOVE
Definition: audio_defines.h:573
#define SOUND_GENERAL_MOVINGINSAND
Definition: audio_defines.h:311
#define SOUND_OBJECT_SCUTTLEBUGWALK
Definition: audio_defines.h:497
#define SOUND_GENERAL_COINSPURT_2
Definition: audio_defines.h:297
#define SOUND_GENERAL_STARDOORCLOSE
Definition: audio_defines.h:333
#define SOUND_OBJECT_BOWSERINTROLAUGH
Definition: audio_defines.h:526
#define SOUND_TERRAIN_1
The table below defines all sounds that exist in the game, and which flags they are used with...
Definition: audio_defines.h:74
#define SOUND_MARIO_WOOH3
Definition: audio_defines.h:214
#define SOUND_GENERAL_RIGHTANSWER
Definition: audio_defines.h:366
#define SOUND_MARIO_WAH2
Definition: audio_defines.h:174
#define SOUND_MARIO_HAHA_2
Definition: audio_defines.h:186
#define SOUND_MENU_EXITASIGN
Definition: audio_defines.h:612
#define SOUND_OBJECT_BULLYMETAL
Definition: audio_defines.h:447
#define SOUND_OBJECT_POUNDING2
Definition: audio_defines.h:556
#define SOUND_CH8_UNK60
Definition: audio_defines.h:636
#define SOUND_MARIO_WAH3
Definition: audio_defines.h:204
#define SOUND_UNKNOWN_UNK1412
Definition: audio_defines.h:155
#define SOUND_CH9_UNK5A
Definition: audio_defines.h:656
#define SOUND_GENERAL_SHORTPOUND3
Definition: audio_defines.h:268
#define SOUND_ACTION_UNKNOWN443
Definition: audio_defines.h:107
#define SOUND_MARIO_SNORING3
Definition: audio_defines.h:226
#define SOUND_CH9_UNK04
Definition: audio_defines.h:643
#define SOUND_OBJECT_BOWSERDEFEATED3
Definition: audio_defines.h:559
#define SOUND_ENVIRONMENT_UNKNOWN2
Definition: audio_defines.h:401
#define SOUND_GENERAL_WATERLEVELTRIG
Definition: audio_defines.h:362
#define SOUND_GENERAL_BIRDCHIRP4
Definition: audio_defines.h:337
#define SOUND_MARIO_HOO2
Definition: audio_defines.h:192
#define SOUND_GENERAL_BOXLANDING
Definition: audio_defines.h:277
#define SOUND_GENERAL_COIN2
Definition: audio_defines.h:258
#define SOUND_GENERAL_EXPLOSION3
Definition: audio_defines.h:256
#define SOUND_GENERAL_SWISHAIR
Definition: audio_defines.h:350
#define SOUND_PEACH_POWEROFTHESTARS
Definition: audio_defines.h:232
#define SOUND_GENERAL_HAUNTEDCHAIR
Definition: audio_defines.h:352
#define SOUND_MARIO_ONFIRE
Definition: audio_defines.h:190
#define SOUND_OBJECT_SCUTTLEBUGALERT
Definition: audio_defines.h:498
#define SOUND_GENERAL_BOWSERKEY
Definition: audio_defines.h:356
#define SOUND_MENU_LETGOMARIOFACE
Definition: audio_defines.h:588
#define SOUND_CH9_UNK6B
Definition: audio_defines.h:661
#define SOUND_ENVIRONMENT_ELEVATOR1
Definition: audio_defines.h:393
#define SOUND_MARIO_YAHOO2
Definition: audio_defines.h:216
#define SOUND_ENVIRONMENT_MERRYGOROUNDCREAKING
Definition: audio_defines.h:407
#define SOUND_GENERAL_1UP
Definition: audio_defines.h:342
#define SOUND_OBJECT_UNK50342081
Definition: audio_defines.h:481
#define SOUND_MENU_PAUSE2
Definition: audio_defines.h:582
#define SOUND_MARIO_YIPEE
Definition: audio_defines.h:220
#define SOUND_MOVING_SLIDING4
Definition: audio_defines.h:149
#define SOUND_ACTION_UNKNOWN429
Definition: audio_defines.h:81
#define SOUND_GENERAL_CLAMSHELL1
Definition: audio_defines.h:275
#define SOUND_OBJECT_DORRIE
Definition: audio_defines.h:485
#define SOUND_GENERAL_EXITPAINTING3
Definition: audio_defines.h:290
#define SOUND_GENERAL_BUTTONPRESS_LOWPRIO
Definition: audio_defines.h:344
#define SOUND_OBJECT_JUMPWALKWATER
Definition: audio_defines.h:440
#define SOUND_GENERAL_REDCOIN
Definition: audio_defines.h:364
#define SOUND_OBJECT_DYINGENEMY2
Definition: audio_defines.h:464
#define SOUND_GENERAL_SHORTPOUND2
Definition: audio_defines.h:267
#define SOUND_GENERAL_COINWATER3
Definition: audio_defines.h:261
#define SOUND_OBJECT_KOOPADEATH
Definition: audio_defines.h:530
#define SOUND_OBJECT_POUNDING1
Definition: audio_defines.h:443
#define SOUND_GENERAL_METALPOUND2
Definition: audio_defines.h:384
#define SOUND_GENERAL_BOWSERPLATFORM
Definition: audio_defines.h:357
#define SOUND_GENERAL_CAGEOPEN
Definition: audio_defines.h:315
#define SOUND_GENERAL_CLAMSHELL3
Definition: audio_defines.h:281
#define SOUND_GENERAL_HEARTSPIN
Definition: audio_defines.h:360
#define SOUND_OBJECT_KOOPA
Definition: audio_defines.h:491
#define SOUND_OBJECT_UNKNOWN3
Definition: audio_defines.h:454
#define SOUND_GENERAL_GETCOIN
Definition: audio_defines.h:300
#define SOUND_CH9_UNK66
Definition: audio_defines.h:658
#define SOUND_ENVIRONMENT_SLIDING
Definition: audio_defines.h:411
#define SOUND_GENERAL_BIGPOUND
Definition: audio_defines.h:321
#define SOUND_OBJECT_KINGBOBOMB2
Definition: audio_defines.h:554
#define SOUND_OBJECT_HEAVEHOTOSSED
Definition: audio_defines.h:524
#define SOUND_OBJECT_BOWSERROAR2
Definition: audio_defines.h:557
#define SOUND_TERRAIN_3
Definition: audio_defines.h:76
#define SOUND_UNKNOWN_UNK1420
Definition: audio_defines.h:162
#define SOUND_GENERAL_RIGHTANSWER2
Definition: audio_defines.h:383
#define SOUND_ENVIRONMENT_WATERFALL1
Definition: audio_defines.h:391
#define SOUND_OBJECT_POUNDINGLOUD
Definition: audio_defines.h:537
#define SOUND_OBJECT_BOBOMBBUDDY
Definition: audio_defines.h:519
#define SOUND_GENERAL_BIRDCHIRP2
Definition: audio_defines.h:335
#define SOUND_MENU_CLICKFILESELECT
Definition: audio_defines.h:596
#define SOUND_GENERAL_1UP2
Definition: audio_defines.h:359
#define SOUND_GENERAL_COINWATER4
Definition: audio_defines.h:262
#define SOUND_MENU_MARIOHOLE
Definition: audio_defines.h:604
#define SOUND_MENU_COLLECTSECRET
Definition: audio_defines.h:619
#define SOUND_CH6_BLOWWINDORFIRE
Definition: audio_defines.h:567
#define SOUND_OBJECT_SNUFITSHOOT
Definition: audio_defines.h:508
#define SOUND_GENERAL_UNKNOWN2
Definition: audio_defines.h:299
#define SOUND_GENERAL_BUTTONPRESS_2_LOWPRIO
Definition: audio_defines.h:346
#define SOUND_OBJECT_WALKINGWATER
Definition: audio_defines.h:510
#define SOUND_OBJECT_BOWSERSWINGTAIL
Definition: audio_defines.h:552
#define SOUND_OBJECT_BULLYEXPLODE_2
Definition: audio_defines.h:449
#define SOUND_MOVING_SLIDING5
Definition: audio_defines.h:150
#define SOUND_OBJECT_DEFAULTDEATH
Definition: audio_defines.h:471
#define SOUND_GENERAL_COINWATER2
Definition: audio_defines.h:260
#define SOUND_ACTION_UNKNOWN435
Definition: audio_defines.h:93
#define SOUND_ENVIRONMENT_DRONING2
Definition: audio_defines.h:395
#define SOUND_ACTION_UNKNOWN460
Definition: audio_defines.h:129
#define SOUND_GENERAL_SWITCH5
Definition: audio_defines.h:338
#define SOUND_GENERAL_SWITCH1
Definition: audio_defines.h:307
#define SOUND_ACTION_UNKNOWN450
Definition: audio_defines.h:115
#define SOUND_ENVIRONMENT_MOVINGSANDSNOW2
Definition: audio_defines.h:409
#define SOUND_MARIO_WOOH
Definition: audio_defines.h:169
#define SOUND_OBJECT_BOWSERWALK
Definition: audio_defines.h:425
#define SOUND_OBJECT_CHUCKYADEATH
Definition: audio_defines.h:543
#define SOUND_MENU_STARSOUNDLETSAGO
Definition: audio_defines.h:615
#define SOUND_UNKNOWN_UNK1416
Definition: audio_defines.h:157
#define SOUND_CH8_SWITCH5
Definition: audio_defines.h:632
#define SOUND_OBJECT_MONTYMOLEATTACK
Definition: audio_defines.h:459
#define SOUND_MARIO_YAHOO4
Definition: audio_defines.h:218
#define SOUND_OBJECT_KLEPTO1
Definition: audio_defines.h:493
#define SOUND_MARIO_OKEYDOKEY
Definition: audio_defines.h:203
#define SOUND_PEACH_BAKEACAKE
Definition: audio_defines.h:236
#define SOUND_GENERAL_PAINTING_EJECT
Definition: audio_defines.h:287
#define SOUND_GENERAL_EXITPAINTING2
Definition: audio_defines.h:289
#define SOUND_ENVIRONMENT_ELEVATOR2
Definition: audio_defines.h:399
#define SOUND_ACTION_UNKNOWN42B
Definition: audio_defines.h:83
#define SOUND_MENU_EXITPIPE
Definition: audio_defines.h:602
#define SOUND_UNKNOWN_UNK1401
Definition: audio_defines.h:137
#define SOUND_OBJECT_YOSHIWALK
Definition: audio_defines.h:480
#define SOUND_OBJECT_UNK50350081
Definition: audio_defines.h:483
#define SOUND_UNKNOWN_UNK1404
Definition: audio_defines.h:143
#define SOUND_OBJECT_BOOBOUNCETOP
Definition: audio_defines.h:432
#define SOUND_CH8_UNK3E
Definition: audio_defines.h:626
#define SOUND_UNKNOWN_UNK1403
Definition: audio_defines.h:141
#define SOUND_ACTION_UNKNOWN43D
Definition: audio_defines.h:101
#define SOUND_OBJECT_ENEMYDEATHLOW
Definition: audio_defines.h:528
#define SOUND_CH6_CASTLEOUTDOORSAMBIENT
Definition: audio_defines.h:575
#define SOUND_GENERAL_EXITPAINTING4
Definition: audio_defines.h:291
#define SOUND_OBJECT_UNKNOWN9
Definition: audio_defines.h:536
#define SOUND_MARIO_UH2
Definition: audio_defines.h:188
#define SOUND_GENERAL_BIRDSFLYAWAY2
Definition: audio_defines.h:382
#define SOUND_OBJECT_GOOMBAWALK
Definition: audio_defines.h:457
#define SOUND_CH9_UNK43
Definition: audio_defines.h:649
#define SOUND_ACTION_UNKNOWN447
Definition: audio_defines.h:113
#define SOUND_MOVING_SLIDING6
Definition: audio_defines.h:152
#define SOUND_GENERAL_BOING5
Definition: audio_defines.h:386
#define SOUND_OBJECT_THWOMP
Definition: audio_defines.h:434
#define SOUND_OBJECT_BAT
Definition: audio_defines.h:503
#define SOUND_OBJECT_KINGBOBOMB
Definition: audio_defines.h:495
#define SOUND_GENERAL_SWITCH6
Definition: audio_defines.h:339
#define SOUND_ACTION_UNKNOWN45E
Definition: audio_defines.h:127
#define SOUND_MARIO_HOO5
Definition: audio_defines.h:196
#define SOUND_GENERAL_OPENCHEST1
Definition: audio_defines.h:273
#define SOUND_OBJECT_POUNDINGCANNON
Definition: audio_defines.h:451
#define SOUND_OBJECT_THWOMPSOUNDLONG
Definition: audio_defines.h:522
#define SOUND_MENU_POWERMETER
Definition: audio_defines.h:592
#define SOUND_CH9_UNK1C
Definition: audio_defines.h:647
#define SOUND_ENVIRONMENT_PEACHSPARKLE
Definition: audio_defines.h:417
#define SOUND_GENERAL_EXITPAINTING1
Definition: audio_defines.h:283
#define SOUND_GENERAL_EXPLOSION8
Definition: audio_defines.h:330
#define SOUND_ACTION_SWISH2
Definition: audio_defines.h:95
#define SOUND_OBJECT_CANNON2
Definition: audio_defines.h:436
#define SOUND_OBJECT_BOWSERSPINNING
Definition: audio_defines.h:429
#define SOUND_GENERAL_PLATFORM
Definition: audio_defines.h:293
#define SOUND_GENERAL_ELEVATORMOVE
Definition: audio_defines.h:348
#define SOUND_MARIO_OOOF
Definition: audio_defines.h:178
#define SOUND_OBJECT_BULLYATTACKED
Definition: audio_defines.h:453
#define SOUND_OBJECT_BOWSERTAILPICKUP3
Definition: audio_defines.h:558
#define SOUND_OBJECT_EEL
Definition: audio_defines.h:504
#define SOUND_OBJECT_BOBOMBWALK
Definition: audio_defines.h:465
#define SOUND_UNKNOWN_UNK1405
Definition: audio_defines.h:145
#define SOUND_GENERAL_UNKNOWN5
Definition: audio_defines.h:387
#define SOUND_GENERAL_LOUDPOUND
Definition: audio_defines.h:265
#define SOUND_GENERAL_RACEGUNSHOT
Definition: audio_defines.h:331
#define SOUND_GENERAL_SHORTPOUND4
Definition: audio_defines.h:269
#define SOUND_GENERAL_YOSHIWALK
Definition: audio_defines.h:371
#define SOUND_OBJECT_EXPLODE
Definition: audio_defines.h:534
#define SOUND_GENERAL_SHORTSTAR
Definition: audio_defines.h:263
#define SOUND_GENERAL_YOSHI
Definition: audio_defines.h:373
#define SOUND_GENERAL_SHAKECOFFIN
Definition: audio_defines.h:328
#define SOUND_MENU_MARIOCASTLEWARP2
Definition: audio_defines.h:613
#define SOUND_CH8_UNK63
Definition: audio_defines.h:638
#define SOUND_OBJECT_BOWSERSWINGTAIL2
Definition: audio_defines.h:560
#define SOUND_ENVIRONMENT_FIRE
Definition: audio_defines.h:419
#define SOUND_TERRAIN_5
Definition: audio_defines.h:78
#define SOUND_ACTION_UNKNOWN441
Definition: audio_defines.h:105
#define SOUND_MENU_MARIOCASTLEWARP
Definition: audio_defines.h:608
#define SOUND_MENU_CAMERAZOOMOUT
Definition: audio_defines.h:586
#define SOUND_ACTION_UNKNOWN45B
Definition: audio_defines.h:124
#define SOUND_OBJECT_THWOMPSOUNDSHORT
Definition: audio_defines.h:521
#define SOUND_OBJECT_BRIDGEEXPLODE
Definition: audio_defines.h:506
#define SOUND_GENERAL_GRANDSTAR
Definition: audio_defines.h:376
#define SOUND_MARIO_HOO3
Definition: audio_defines.h:194
#define SOUND_ACTION_UNKNOWN42D
Definition: audio_defines.h:85
#define SOUND_OBJECT_BULLYTHWOMP_LOWPRIO
Definition: audio_defines.h:445
#define SOUND_ACTION_CLIMBUPTREE
Definition: audio_defines.h:98
#define SOUND_MARIO_EEUH
Definition: audio_defines.h:176
#define SOUND_MARIO_COUGHING2
Definition: audio_defines.h:197
#define SOUND_ENVIRONMENT_ELEVATOR3
Definition: audio_defines.h:403
#define SOUND_MARIO_GAMEOVER
Definition: audio_defines.h:222
#define SOUND_GENERAL_UNKNOWN1
Definition: audio_defines.h:279
#define SOUND_GENERAL_BOING2_LOWPRIO
Definition: audio_defines.h:369
#define SOUND_GENERAL_MARIOHOLE2
Definition: audio_defines.h:243
#define SOUND_MENU_CAMERATURN
Definition: audio_defines.h:594
#define SOUND_GENERAL_FLAMEOUT
Definition: audio_defines.h:244
#define SOUND_GENERAL_SHORTPOUND6
Definition: audio_defines.h:271
#define SOUND_UNKNOWN_UNK1410
Definition: audio_defines.h:153
#define SOUND_OBJECT_DIVINGINTOWATER
Definition: audio_defines.h:478
#define SOUND_OBJECT_DIVINGINWATER
Definition: audio_defines.h:467
#define SOUND_GENERAL_SHORTPOUND1
Definition: audio_defines.h:266
#define SOUND_CH9_UNK49
Definition: audio_defines.h:652
#define SOUND_GENERAL_QUIETPOUND1
Definition: audio_defines.h:317
#define SOUND_MENU_HANDDISAPPEAR
Definition: audio_defines.h:590
#define SOUND_OBJECT_POKEYDEATH
Definition: audio_defines.h:532
#define SOUND_MENU_CAMERAUNUSED2
Definition: audio_defines.h:607
#define SOUND_GENERAL_SHORTPOUND7
Definition: audio_defines.h:272
#define SOUND_GENERAL_CHAINCHOMP2
Definition: audio_defines.h:309
#define SOUND_MARIO_UH
Definition: audio_defines.h:172
#define SOUND_OBJECT_UNKNOWN2
Definition: audio_defines.h:441
#define SOUND_ENVIRONMENT_ELEVATOR5
Definition: audio_defines.h:418
#define SOUND_GENERAL_BIRDCHIRP3
Definition: audio_defines.h:336
#define SOUND_ACTION_UNKNOWN452
Definition: audio_defines.h:117
#define SOUND_GENERAL_ENEMYALERT2
Definition: audio_defines.h:388
#define SOUND_ACTION_UNKNOWN433
Definition: audio_defines.h:91
#define SOUND_MARIO_PRESSSTARTTOPLAY
Definition: audio_defines.h:224
#define SOUND_OBJECT_WATERSOUND
Definition: audio_defines.h:422
#define SOUND_GENERAL_SHORTPOUND5
Definition: audio_defines.h:270
#define SOUND_ACTION_UNKNOWN444_2
Definition: audio_defines.h:109
#define SOUND_GENERAL_PYRAMIDTOP
Definition: audio_defines.h:329
#define SOUND_GENERAL_MARIOHOLE1
Definition: audio_defines.h:242
#define SOUND_OBJECT_KLEPTO3
Definition: audio_defines.h:553
#define SOUND_MOVING_SLIDINGWATER2
Definition: audio_defines.h:151
#define SOUND_MARIO_WAH1
Definition: audio_defines.h:168
#define SOUND_CH6_BOWSERSPITFIRE
Definition: audio_defines.h:563
#define SOUND_GENERAL_COINDROP
Definition: audio_defines.h:303
#define SOUND_MENU_CAMERAUNUSED1
Definition: audio_defines.h:606
#define SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)
Definition: audio_defines.h:11
#define SOUND_MENU_THANKYOUPLAYINGMYGAME
Definition: audio_defines.h:610
#define SOUND_OBJECT_DYINGENEMY1
Definition: audio_defines.h:462
#define SOUND_MARIO_WAAAOOOW
Definition: audio_defines.h:184
#define SOUND_GENERAL_EXPLOSION7
Definition: audio_defines.h:327
#define SOUND_ACTION_UNKNOWN43C
Definition: audio_defines.h:100
#define SOUND_UNKNOWN_UNK1400
Definition: audio_defines.h:135
#define SOUND_PEACH_DEARMARIO
Definition: audio_defines.h:212
#define SOUND_OBJECT_SNUFITDEATH
Definition: audio_defines.h:547
#define SOUND_MARIO_HOOHOO
Definition: audio_defines.h:170
#define SOUND_GENERAL_UNKNOWN3
Definition: audio_defines.h:305
#define SOUND_OBJECT_PIRANHAPLANTAPPEAR
Definition: audio_defines.h:515
#define SOUND_PEACH_THANKYOUMARIO
Definition: audio_defines.h:234
#define SOUND_GENERAL_REDCOIN2
Definition: audio_defines.h:381
#define SOUND_UNKNOWN_UNK1C18
Definition: audio_defines.h:159
#define SOUND_OBJECT_MIPSRABBITWATER
Definition: audio_defines.h:541
#define SOUND_GENERAL_CANNONUP
Definition: audio_defines.h:325
#define SOUND_ENVIRONMENT_UNKNOWN4
Definition: audio_defines.h:413
#define SOUND_ACTION_UNKNOWN431
Definition: audio_defines.h:89
#define SOUND_MOVING_ONFIRE
Definition: audio_defines.h:161
#define SOUND_OBJECT_BIRDS2
Definition: audio_defines.h:512
#define SOUND_CH8_UNK4C
Definition: audio_defines.h:630
#define SOUND_MARIO_WAH5
Definition: audio_defines.h:209
#define SOUND_OBJECT_MADPIANOCHOMPING
Definition: audio_defines.h:517
#define SOUND_GENERAL_EXPLOSION5
Definition: audio_defines.h:295
#define SOUND_MENU_PAUSE1
Definition: audio_defines.h:580
#define SOUND_ACTION_PATBACK
Definition: audio_defines.h:103
#define SOUND_GENERAL_MOVINGWATER
Definition: audio_defines.h:250
#define SOUND_GENERAL_QUIETBUBBLE
Definition: audio_defines.h:252
#define SOUND_ACTION_UNKNOWN457
Definition: audio_defines.h:120
#define SOUND_ACTION_UNKNOWN42F
Definition: audio_defines.h:87
#define SOUND_OBJECT_KINGBOBOMBJUMP
Definition: audio_defines.h:500
#define SOUND_OBJECT_BIRDS4
Definition: audio_defines.h:514
#define SOUND_OBJECT_BOWSERTAILPICKUP2
Definition: audio_defines.h:550
#define SOUND_GENERAL_QUIETBUBBLE2
Definition: audio_defines.h:254
#define SOUND_UNKNOWN_UNK1428
Definition: audio_defines.h:164
#define SOUND_ACTION_UNKNOWN445
Definition: audio_defines.h:111
#define SOUND_GENERAL_MOVINGBOOMAYBE
Definition: audio_defines.h:354
#define SOUND_GENERAL_UNK46_LOWPRIO
Definition: audio_defines.h:323
#define SOUND_MENU_MESSAGEDISAPPEAR
Definition: audio_defines.h:584
#define SOUND_GENERAL_BOATROCK
Definition: audio_defines.h:378
#define SOUND_OBJECT_UNKNOWN5
Definition: audio_defines.h:461
#define SOUND_CH6_ROUGHSLIDE
Definition: audio_defines.h:569