Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
include
macros.h
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#ifndef _MACROS_H_
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#define _MACROS_H_
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define GLUE(a, b) a ## b
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#define GLUE2(a, b) GLUE(a, b)
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// Avoid compiler warnings for unused variables
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#ifdef __GNUC__
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#define UNUSED __attribute__((unused))
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#else
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#define UNUSED
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#endif
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// Ignore GLOBAL_ASM blocks when syntax-checking with GCC
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#ifdef __GNUC__
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#define GLOBAL_ASM(...)
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#endif
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// Static assertions
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#ifdef __GNUC__
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#define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg)
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#else
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#define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
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#endif
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#endif
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