Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
libultra.h
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1 #ifndef _LIBULTRA_H
2 #define _LIBULTRA_H
3 
4 #define TV_TYPE_NTSC 1
5 #define TV_TYPE_PAL 0
6 #define TV_TYPE_MPAL 2
7 
8 #define RESET_TYPE_COLD_RESET 0
9 #define RESET_TYPE_NMI 1
10 #define RESET_TYPE_BOOT_DISK 2
11 
12 extern u32 osTvType;
13 extern u32 osRomBase;
14 extern u32 osResetType;
15 extern u32 osMemSize;
16 extern u8 osAppNmiBuffer[64];
17 
18 #endif /* _LIBULTRA_H */
u32 osResetType
u32 osTvType
u8 osAppNmiBuffer[64]
u32 osRomBase
u32 osMemSize
unsigned char u8
Definition: ultratypes.h:12
unsigned int u32
Definition: ultratypes.h:16