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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Macros | |
| #define | NULL (void *)0 |
| #define | TRUE 1 |
| #define | FALSE 0 |
Typedefs | |
| typedef signed char | s8 |
| typedef unsigned char | u8 |
| typedef signed short int | s16 |
| typedef unsigned short int | u16 |
| typedef signed int | s32 |
| typedef unsigned int | u32 |
| typedef signed long long int | s64 |
| typedef unsigned long long int | u64 |
| typedef volatile u8 | vu8 |
| typedef volatile u16 | vu16 |
| typedef volatile u32 | vu32 |
| typedef volatile u64 | vu64 |
| typedef volatile s8 | vs8 |
| typedef volatile s16 | vs16 |
| typedef volatile s32 | vs32 |
| typedef volatile s64 | vs64 |
| typedef float | f32 |
| typedef double | f64 |
| typedef unsigned long | size_t |
| #define FALSE 0 |
| #define NULL (void *)0 |
| #define TRUE 1 |
1.8.13