Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
include
seq_ids.h
Go to the documentation of this file.
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#ifndef _SEQ_IDS_H
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#define _SEQ_IDS_H
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#define SEQ_VARIATION 0x80
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#define SEQ_SOUND_PLAYER 0x0000
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#define SEQ_EVENT_CUTSCENE_COLLECT_STAR 0x0001
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#define SEQ_MENU_TITLE_SCREEN 0x0002
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#define SEQ_LEVEL_GRASS 0x0003
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#define SEQ_LEVEL_INSIDE_CASTLE 0x0004
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#define SEQ_LEVEL_WATER 0x0005
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#define SEQ_LEVEL_HOT 0x0006
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#define SEQ_LEVEL_BOSS_KOOPA 0x0007
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#define SEQ_LEVEL_SNOW 0x0008
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#define SEQ_LEVEL_SLIDE 0x0009
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#define SEQ_LEVEL_SPOOKY 0x000A
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#define SEQ_EVENT_PIRANHA_PLANT 0x000B
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#define SEQ_LEVEL_UNDERGROUND 0x000C
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#define SEQ_MENU_STAR_SELECT 0x000D
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#define SEQ_EVENT_POWERUP 0x000E
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#define SEQ_EVENT_METAL_CAP 0x000F
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#define SEQ_EVENT_KOOPA_MESSAGE 0x0010
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#define SEQ_LEVEL_KOOPA_ROAD 0x0011
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#define SEQ_EVENT_HIGH_SCORE 0x0012
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#define SEQ_EVENT_MERRY_GO_ROUND 0x0013
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#define SEQ_EVENT_RACE 0x0014
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#define SEQ_EVENT_CUTSCENE_STAR_SPAWN 0x0015
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#define SEQ_EVENT_BOSS 0x0016
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#define SEQ_EVENT_CUTSCENE_COLLECT_KEY 0x0017
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#define SEQ_EVENT_ENDLESS_STAIRS 0x0018
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#define SEQ_LEVEL_BOSS_KOOPA_FINAL 0x0019
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#define SEQ_EVENT_CUTSCENE_CREDITS 0x001A
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#define SEQ_EVENT_SOLVE_PUZZLE 0x001B
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#define SEQ_EVENT_TOAD_MESSAGE 0x001C
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#define SEQ_EVENT_PEACH_MESSAGE 0x001D
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#define SEQ_EVENT_CUTSCENE_INTRO 0x001E
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#define SEQ_EVENT_CUTSCENE_VICTORY 0x001F
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#define SEQ_EVENT_CUTSCENE_ENDING 0x0020
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#define SEQ_MENU_FILE_SELECT 0x0021
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#ifndef VERSION_JP
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#define SEQ_EVENT_CUTSCENE_LAKITU 0x0022
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#endif
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#endif
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