Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
seq_ids.h
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1 #ifndef _SEQ_IDS_H
2 #define _SEQ_IDS_H
3 
4 #define SEQ_VARIATION 0x80
5 
6 #define SEQ_SOUND_PLAYER 0x0000
7 #define SEQ_EVENT_CUTSCENE_COLLECT_STAR 0x0001
8 #define SEQ_MENU_TITLE_SCREEN 0x0002
9 #define SEQ_LEVEL_GRASS 0x0003
10 #define SEQ_LEVEL_INSIDE_CASTLE 0x0004
11 #define SEQ_LEVEL_WATER 0x0005
12 #define SEQ_LEVEL_HOT 0x0006
13 #define SEQ_LEVEL_BOSS_KOOPA 0x0007
14 #define SEQ_LEVEL_SNOW 0x0008
15 #define SEQ_LEVEL_SLIDE 0x0009
16 #define SEQ_LEVEL_SPOOKY 0x000A
17 #define SEQ_EVENT_PIRANHA_PLANT 0x000B
18 #define SEQ_LEVEL_UNDERGROUND 0x000C
19 #define SEQ_MENU_STAR_SELECT 0x000D
20 #define SEQ_EVENT_POWERUP 0x000E
21 #define SEQ_EVENT_METAL_CAP 0x000F
22 #define SEQ_EVENT_KOOPA_MESSAGE 0x0010
23 #define SEQ_LEVEL_KOOPA_ROAD 0x0011
24 #define SEQ_EVENT_HIGH_SCORE 0x0012
25 #define SEQ_EVENT_MERRY_GO_ROUND 0x0013
26 #define SEQ_EVENT_RACE 0x0014
27 #define SEQ_EVENT_CUTSCENE_STAR_SPAWN 0x0015
28 #define SEQ_EVENT_BOSS 0x0016
29 #define SEQ_EVENT_CUTSCENE_COLLECT_KEY 0x0017
30 #define SEQ_EVENT_ENDLESS_STAIRS 0x0018
31 #define SEQ_LEVEL_BOSS_KOOPA_FINAL 0x0019
32 #define SEQ_EVENT_CUTSCENE_CREDITS 0x001A
33 #define SEQ_EVENT_SOLVE_PUZZLE 0x001B
34 #define SEQ_EVENT_TOAD_MESSAGE 0x001C
35 #define SEQ_EVENT_PEACH_MESSAGE 0x001D
36 #define SEQ_EVENT_CUTSCENE_INTRO 0x001E
37 #define SEQ_EVENT_CUTSCENE_VICTORY 0x001F
38 #define SEQ_EVENT_CUTSCENE_ENDING 0x0020
39 #define SEQ_MENU_FILE_SELECT 0x0021
40 #ifndef VERSION_JP
41 #define SEQ_EVENT_CUTSCENE_LAKITU 0x0022
42 #endif
43 
44 #endif