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◆ SEQ_EVENT_BOSS
#define SEQ_EVENT_BOSS 0x0016 |
◆ SEQ_EVENT_CUTSCENE_COLLECT_KEY
#define SEQ_EVENT_CUTSCENE_COLLECT_KEY 0x0017 |
◆ SEQ_EVENT_CUTSCENE_COLLECT_STAR
#define SEQ_EVENT_CUTSCENE_COLLECT_STAR 0x0001 |
◆ SEQ_EVENT_CUTSCENE_CREDITS
#define SEQ_EVENT_CUTSCENE_CREDITS 0x001A |
◆ SEQ_EVENT_CUTSCENE_ENDING
#define SEQ_EVENT_CUTSCENE_ENDING 0x0020 |
◆ SEQ_EVENT_CUTSCENE_INTRO
#define SEQ_EVENT_CUTSCENE_INTRO 0x001E |
◆ SEQ_EVENT_CUTSCENE_LAKITU
#define SEQ_EVENT_CUTSCENE_LAKITU 0x0022 |
◆ SEQ_EVENT_CUTSCENE_STAR_SPAWN
#define SEQ_EVENT_CUTSCENE_STAR_SPAWN 0x0015 |
◆ SEQ_EVENT_CUTSCENE_VICTORY
#define SEQ_EVENT_CUTSCENE_VICTORY 0x001F |
◆ SEQ_EVENT_ENDLESS_STAIRS
#define SEQ_EVENT_ENDLESS_STAIRS 0x0018 |
◆ SEQ_EVENT_HIGH_SCORE
#define SEQ_EVENT_HIGH_SCORE 0x0012 |
◆ SEQ_EVENT_KOOPA_MESSAGE
#define SEQ_EVENT_KOOPA_MESSAGE 0x0010 |
◆ SEQ_EVENT_MERRY_GO_ROUND
#define SEQ_EVENT_MERRY_GO_ROUND 0x0013 |
◆ SEQ_EVENT_METAL_CAP
#define SEQ_EVENT_METAL_CAP 0x000F |
◆ SEQ_EVENT_PEACH_MESSAGE
#define SEQ_EVENT_PEACH_MESSAGE 0x001D |
◆ SEQ_EVENT_PIRANHA_PLANT
#define SEQ_EVENT_PIRANHA_PLANT 0x000B |
◆ SEQ_EVENT_POWERUP
#define SEQ_EVENT_POWERUP 0x000E |
◆ SEQ_EVENT_RACE
#define SEQ_EVENT_RACE 0x0014 |
◆ SEQ_EVENT_SOLVE_PUZZLE
#define SEQ_EVENT_SOLVE_PUZZLE 0x001B |
◆ SEQ_EVENT_TOAD_MESSAGE
#define SEQ_EVENT_TOAD_MESSAGE 0x001C |
◆ SEQ_LEVEL_BOSS_KOOPA
#define SEQ_LEVEL_BOSS_KOOPA 0x0007 |
◆ SEQ_LEVEL_BOSS_KOOPA_FINAL
#define SEQ_LEVEL_BOSS_KOOPA_FINAL 0x0019 |
◆ SEQ_LEVEL_GRASS
#define SEQ_LEVEL_GRASS 0x0003 |
◆ SEQ_LEVEL_HOT
#define SEQ_LEVEL_HOT 0x0006 |
◆ SEQ_LEVEL_INSIDE_CASTLE
#define SEQ_LEVEL_INSIDE_CASTLE 0x0004 |
◆ SEQ_LEVEL_KOOPA_ROAD
#define SEQ_LEVEL_KOOPA_ROAD 0x0011 |
◆ SEQ_LEVEL_SLIDE
#define SEQ_LEVEL_SLIDE 0x0009 |
◆ SEQ_LEVEL_SNOW
#define SEQ_LEVEL_SNOW 0x0008 |
◆ SEQ_LEVEL_SPOOKY
#define SEQ_LEVEL_SPOOKY 0x000A |
◆ SEQ_LEVEL_UNDERGROUND
#define SEQ_LEVEL_UNDERGROUND 0x000C |
◆ SEQ_LEVEL_WATER
#define SEQ_LEVEL_WATER 0x0005 |
◆ SEQ_MENU_FILE_SELECT
#define SEQ_MENU_FILE_SELECT 0x0021 |
◆ SEQ_MENU_STAR_SELECT
#define SEQ_MENU_STAR_SELECT 0x000D |
◆ SEQ_MENU_TITLE_SCREEN
#define SEQ_MENU_TITLE_SCREEN 0x0002 |
◆ SEQ_SOUND_PLAYER
#define SEQ_SOUND_PLAYER 0x0000 |
◆ SEQ_VARIATION
#define SEQ_VARIATION 0x80 |