Super Mario 64 Source
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Macros
seq_ids.h File Reference

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Macros

#define SEQ_VARIATION   0x80
 
#define SEQ_SOUND_PLAYER   0x0000
 
#define SEQ_EVENT_CUTSCENE_COLLECT_STAR   0x0001
 
#define SEQ_MENU_TITLE_SCREEN   0x0002
 
#define SEQ_LEVEL_GRASS   0x0003
 
#define SEQ_LEVEL_INSIDE_CASTLE   0x0004
 
#define SEQ_LEVEL_WATER   0x0005
 
#define SEQ_LEVEL_HOT   0x0006
 
#define SEQ_LEVEL_BOSS_KOOPA   0x0007
 
#define SEQ_LEVEL_SNOW   0x0008
 
#define SEQ_LEVEL_SLIDE   0x0009
 
#define SEQ_LEVEL_SPOOKY   0x000A
 
#define SEQ_EVENT_PIRANHA_PLANT   0x000B
 
#define SEQ_LEVEL_UNDERGROUND   0x000C
 
#define SEQ_MENU_STAR_SELECT   0x000D
 
#define SEQ_EVENT_POWERUP   0x000E
 
#define SEQ_EVENT_METAL_CAP   0x000F
 
#define SEQ_EVENT_KOOPA_MESSAGE   0x0010
 
#define SEQ_LEVEL_KOOPA_ROAD   0x0011
 
#define SEQ_EVENT_HIGH_SCORE   0x0012
 
#define SEQ_EVENT_MERRY_GO_ROUND   0x0013
 
#define SEQ_EVENT_RACE   0x0014
 
#define SEQ_EVENT_CUTSCENE_STAR_SPAWN   0x0015
 
#define SEQ_EVENT_BOSS   0x0016
 
#define SEQ_EVENT_CUTSCENE_COLLECT_KEY   0x0017
 
#define SEQ_EVENT_ENDLESS_STAIRS   0x0018
 
#define SEQ_LEVEL_BOSS_KOOPA_FINAL   0x0019
 
#define SEQ_EVENT_CUTSCENE_CREDITS   0x001A
 
#define SEQ_EVENT_SOLVE_PUZZLE   0x001B
 
#define SEQ_EVENT_TOAD_MESSAGE   0x001C
 
#define SEQ_EVENT_PEACH_MESSAGE   0x001D
 
#define SEQ_EVENT_CUTSCENE_INTRO   0x001E
 
#define SEQ_EVENT_CUTSCENE_VICTORY   0x001F
 
#define SEQ_EVENT_CUTSCENE_ENDING   0x0020
 
#define SEQ_MENU_FILE_SELECT   0x0021
 
#define SEQ_EVENT_CUTSCENE_LAKITU   0x0022
 

Macro Definition Documentation

◆ SEQ_EVENT_BOSS

#define SEQ_EVENT_BOSS   0x0016

◆ SEQ_EVENT_CUTSCENE_COLLECT_KEY

#define SEQ_EVENT_CUTSCENE_COLLECT_KEY   0x0017

◆ SEQ_EVENT_CUTSCENE_COLLECT_STAR

#define SEQ_EVENT_CUTSCENE_COLLECT_STAR   0x0001

◆ SEQ_EVENT_CUTSCENE_CREDITS

#define SEQ_EVENT_CUTSCENE_CREDITS   0x001A

◆ SEQ_EVENT_CUTSCENE_ENDING

#define SEQ_EVENT_CUTSCENE_ENDING   0x0020

◆ SEQ_EVENT_CUTSCENE_INTRO

#define SEQ_EVENT_CUTSCENE_INTRO   0x001E

◆ SEQ_EVENT_CUTSCENE_LAKITU

#define SEQ_EVENT_CUTSCENE_LAKITU   0x0022

◆ SEQ_EVENT_CUTSCENE_STAR_SPAWN

#define SEQ_EVENT_CUTSCENE_STAR_SPAWN   0x0015

◆ SEQ_EVENT_CUTSCENE_VICTORY

#define SEQ_EVENT_CUTSCENE_VICTORY   0x001F

◆ SEQ_EVENT_ENDLESS_STAIRS

#define SEQ_EVENT_ENDLESS_STAIRS   0x0018

◆ SEQ_EVENT_HIGH_SCORE

#define SEQ_EVENT_HIGH_SCORE   0x0012

◆ SEQ_EVENT_KOOPA_MESSAGE

#define SEQ_EVENT_KOOPA_MESSAGE   0x0010

◆ SEQ_EVENT_MERRY_GO_ROUND

#define SEQ_EVENT_MERRY_GO_ROUND   0x0013

◆ SEQ_EVENT_METAL_CAP

#define SEQ_EVENT_METAL_CAP   0x000F

◆ SEQ_EVENT_PEACH_MESSAGE

#define SEQ_EVENT_PEACH_MESSAGE   0x001D

◆ SEQ_EVENT_PIRANHA_PLANT

#define SEQ_EVENT_PIRANHA_PLANT   0x000B

◆ SEQ_EVENT_POWERUP

#define SEQ_EVENT_POWERUP   0x000E

◆ SEQ_EVENT_RACE

#define SEQ_EVENT_RACE   0x0014

◆ SEQ_EVENT_SOLVE_PUZZLE

#define SEQ_EVENT_SOLVE_PUZZLE   0x001B

◆ SEQ_EVENT_TOAD_MESSAGE

#define SEQ_EVENT_TOAD_MESSAGE   0x001C

◆ SEQ_LEVEL_BOSS_KOOPA

#define SEQ_LEVEL_BOSS_KOOPA   0x0007

◆ SEQ_LEVEL_BOSS_KOOPA_FINAL

#define SEQ_LEVEL_BOSS_KOOPA_FINAL   0x0019

◆ SEQ_LEVEL_GRASS

#define SEQ_LEVEL_GRASS   0x0003

◆ SEQ_LEVEL_HOT

#define SEQ_LEVEL_HOT   0x0006

◆ SEQ_LEVEL_INSIDE_CASTLE

#define SEQ_LEVEL_INSIDE_CASTLE   0x0004

◆ SEQ_LEVEL_KOOPA_ROAD

#define SEQ_LEVEL_KOOPA_ROAD   0x0011

◆ SEQ_LEVEL_SLIDE

#define SEQ_LEVEL_SLIDE   0x0009

◆ SEQ_LEVEL_SNOW

#define SEQ_LEVEL_SNOW   0x0008

◆ SEQ_LEVEL_SPOOKY

#define SEQ_LEVEL_SPOOKY   0x000A

◆ SEQ_LEVEL_UNDERGROUND

#define SEQ_LEVEL_UNDERGROUND   0x000C

◆ SEQ_LEVEL_WATER

#define SEQ_LEVEL_WATER   0x0005

◆ SEQ_MENU_FILE_SELECT

#define SEQ_MENU_FILE_SELECT   0x0021

◆ SEQ_MENU_STAR_SELECT

#define SEQ_MENU_STAR_SELECT   0x000D

◆ SEQ_MENU_TITLE_SCREEN

#define SEQ_MENU_TITLE_SCREEN   0x0002

◆ SEQ_SOUND_PLAYER

#define SEQ_SOUND_PLAYER   0x0000

◆ SEQ_VARIATION

#define SEQ_VARIATION   0x80