Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
osAi.h
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1 #ifndef _OSAI_H_
2 #define _OSAI_H_
3 
5 s32 osAiSetNextBuffer(void *, u32);
6 u32 osAiGetLength(void);
7 #endif
s32 osAiSetNextBuffer(void *, u32)
It is worth noting that a previous hardware bug has been fixed by a software patch in osAiSetNextBuff...
Definition: osAiSetNextBuffer.c:21
s32 osAiSetFrequency(u32)
Definition: osAiSetFrequency.c:7
u32 osAiGetLength(void)
Definition: osAiGetLength.c:5
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16