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    Super Mario 64 Source
    
   A Super Mario 64 decompilation, brought to you by a bunch of clever folks. 
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Go to the source code of this file.
Data Structures | |
| struct | sm64_config | 
Macros | |
| #define | MIO0_DIR "mio0files" | 
Enumerations | |
| enum | rom_type {  ROM_INVALID, ROM_SM64_BS, ROM_SM64_BE, ROM_SM64_LE, ROM_SM64_BE_EXT }  | 
| enum | rom_version {  VERSION_UNKNOWN, VERSION_SM64_U, VERSION_SM64_E, VERSION_SM64_J, VERSION_SM64_SHINDOU }  | 
Functions | |
| rom_type | sm64_rom_type (unsigned char *buf, unsigned int length) | 
| rom_version | sm64_rom_version (unsigned char *buf) | 
| void | sm64_decompress_mio0 (const sm64_config *config, unsigned char *in_buf, unsigned int in_length, unsigned char *out_buf) | 
| void | sm64_update_checksums (unsigned char *buf) | 
| #define MIO0_DIR "mio0files" | 
| enum rom_type | 
| enum rom_version | 
| void sm64_decompress_mio0 | ( | const sm64_config * | config, | 
| unsigned char * | in_buf, | ||
| unsigned int | in_length, | ||
| unsigned char * | out_buf | ||
| ) | 
| rom_version sm64_rom_version | ( | unsigned char * | buf | ) | 
 1.8.13