Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
string.h
Go to the documentation of this file.
1 #ifndef _STRING_H_
2 #define _STRING_H_
3 #include "PR/ultratypes.h"
4 void* memcpy(void*, const void*, size_t);
5 size_t strlen(const u8 *str);
6 const u8 *strchr(const u8 *str, s32 ch);
7 
8 #endif
const u8 * strchr(const u8 *str, s32 ch)
Definition: string.c:19
void * memcpy(void *, const void *, size_t)
Definition: string.c:3
unsigned char u8
Definition: ultratypes.h:12
signed int s32
Definition: ultratypes.h:15
size_t strlen(const u8 *str)
Definition: string.c:12