Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
include
object_fields.h
Go to the documentation of this file.
1
#ifndef _OBJECT_FIELDS_H
2
#define _OBJECT_FIELDS_H
3
4
11
#define OBJECT_FIELD_U32(index) rawData.asU32[index]
12
#define OBJECT_FIELD_S32(index) rawData.asS32[index]
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#define OBJECT_FIELD_S16(index, subIndex) rawData.asS16[index][subIndex]
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#define OBJECT_FIELD_F32(index) rawData.asF32[index]
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#define OBJECT_FIELD_VOIDP(index) rawData.asVoidP[index]
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#define OBJECT_FIELD_S16P(index) rawData.asS16P[index]
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#define OBJECT_FIELD_S32P(index) rawData.asS32P[index]
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#define OBJECT_FIELD_ANIMS(index) rawData.asAnims[index]
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#define OBJECT_FIELD_WAYPOINT(index) rawData.asWaypoint[index]
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#define OBJECT_FIELD_CHAIN_SEGMENT(index) rawData.asChainSegment[index]
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#define OBJECT_FIELD_OBJECT(index) rawData.asObject[index]
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#define OBJECT_FIELD_SURFACE(index) rawData.asSurface[index]
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#define OBJECT_FIELD_VPTR(index) rawData.asVoidPtr[index]
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#define OBJECT_FIELD_OBJ(index) rawData.asObjPtr[index]
25
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// 0x088 (0x00), the first field, is object-specific and defined below the common fields.
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/* Common fields */
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#define
/*0x08C*/
oFlags OBJECT_FIELD_U32(0x01)
29
#define
/*0x090*/
oDialogResponse OBJECT_FIELD_S16(0x02, 0)
30
#define
/*0x092*/
oDialogState OBJECT_FIELD_S16(0x02, 1)
31
#define
/*0x09C*/
oIntangibleTimer OBJECT_FIELD_S32(0x05)
32
#define
/*0x0A0*/
O_POS_INDEX 0x06
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#define
/*0x0A0*/
oPosX OBJECT_FIELD_F32(O_POS_INDEX + 0)
34
#define
/*0x0A4*/
oPosY OBJECT_FIELD_F32(O_POS_INDEX + 1)
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#define
/*0x0A8*/
oPosZ OBJECT_FIELD_F32(O_POS_INDEX + 2)
36
#define
/*0x0AC*/
oVelX OBJECT_FIELD_F32(0x09)
37
#define
/*0x0B0*/
oVelY OBJECT_FIELD_F32(0x0A)
38
#define
/*0x0B4*/
oVelZ OBJECT_FIELD_F32(0x0B)
39
#define
/*0x0B8*/
oForwardVel OBJECT_FIELD_F32(0x0C)
40
#define
/*0x0B8*/
oForwardVel2 OBJECT_FIELD_S32(0x0C)
41
#define
/*0x0BC*/
oUnkBC OBJECT_FIELD_F32(0x0D)
42
#define
/*0x0C0*/
oUnkC0 OBJECT_FIELD_F32(0x0E)
43
#define
/*0x0C4*/
O_MOVE_ANGLE_INDEX 0x0F
44
#define
/*0x0C4*/
O_MOVE_ANGLE_PITCH_INDEX (O_MOVE_ANGLE_INDEX + 0)
45
#define
/*0x0C4*/
O_MOVE_ANGLE_YAW_INDEX (O_MOVE_ANGLE_INDEX + 1)
46
#define
/*0x0C4*/
O_MOVE_ANGLE_ROLL_INDEX (O_MOVE_ANGLE_INDEX + 2)
47
#define
/*0x0C4*/
oMoveAnglePitch OBJECT_FIELD_S32(O_MOVE_ANGLE_PITCH_INDEX)
48
#define
/*0x0C8*/
oMoveAngleYaw OBJECT_FIELD_S32(O_MOVE_ANGLE_YAW_INDEX)
49
#define
/*0x0CC*/
oMoveAngleRoll OBJECT_FIELD_S32(O_MOVE_ANGLE_ROLL_INDEX)
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#define
/*0x0D0*/
O_FACE_ANGLE_INDEX 0x12
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#define
/*0x0C4*/
O_FACE_ANGLE_PITCH_INDEX (O_FACE_ANGLE_INDEX + 0)
52
#define
/*0x0C4*/
O_FACE_ANGLE_YAW_INDEX (O_FACE_ANGLE_INDEX + 1)
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#define
/*0x0C4*/
O_FACE_ANGLE_ROLL_INDEX (O_FACE_ANGLE_INDEX + 2)
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#define
/*0x0D0*/
oFaceAnglePitch OBJECT_FIELD_S32(O_FACE_ANGLE_PITCH_INDEX)
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#define
/*0x0D4*/
oFaceAngleYaw OBJECT_FIELD_S32(O_FACE_ANGLE_YAW_INDEX)
56
#define
/*0x0D8*/
oFaceAngleRoll OBJECT_FIELD_S32(O_FACE_ANGLE_ROLL_INDEX)
57
#define
/*0x0DC*/
oGraphYOffset OBJECT_FIELD_F32(0x15)
58
#define
/*0x0E0*/
oActiveParticleFlags OBJECT_FIELD_U32(0x16)
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#define
/*0x0E4*/
oGravity OBJECT_FIELD_F32(0x17)
60
#define
/*0x0E8*/
oFloorHeight OBJECT_FIELD_F32(0x18)
61
#define
/*0x0EC*/
oMoveFlags OBJECT_FIELD_U32(0x19)
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#define
/*0x0F0*/
oAnimState OBJECT_FIELD_S32(0x1A)
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// 0x0F4-0x110 (0x1B-0x22) are object specific and defined below the common fields.
64
#define
/*0x114*/
oAngleVelPitch OBJECT_FIELD_S32(0x23)
65
#define
/*0x118*/
oAngleVelYaw OBJECT_FIELD_S32(0x24)
66
#define
/*0x11C*/
oAngleVelRoll OBJECT_FIELD_S32(0x25)
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#define
/*0x120*/
oAnimations OBJECT_FIELD_ANIMS(0x26)
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#define
/*0x124*/
oHeldState OBJECT_FIELD_U32(0x27)
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#define
/*0x128*/
oWallHitboxRadius OBJECT_FIELD_F32(0x28)
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#define
/*0x12C*/
oDragStrength OBJECT_FIELD_F32(0x29)
71
#define
/*0x130*/
oInteractType OBJECT_FIELD_U32(0x2A)
72
#define
/*0x134*/
oInteractStatus OBJECT_FIELD_S32(0x2B)
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#define
/*0x138*/
O_PARENT_RELATIVE_POS_INDEX 0x2C
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#define
/*0x138*/
oParentRelativePosX OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 0)
75
#define
/*0x13C*/
oParentRelativePosY OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 1)
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#define
/*0x140*/
oParentRelativePosZ OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 2)
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#define
/*0x144*/
oBehParams2ndByte OBJECT_FIELD_S32(0x2F)
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#define
/*0x14C*/
oAction OBJECT_FIELD_S32(0x31)
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#define
/*0x150*/
oSubAction OBJECT_FIELD_S32(0x32)
80
#define
/*0x154*/
oTimer OBJECT_FIELD_S32(0x33)
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#define
/*0x158*/
oBounce OBJECT_FIELD_F32(0x34)
82
#define
/*0x15C*/
oDistanceToMario OBJECT_FIELD_F32(0x35)
83
#define
/*0x15C*/
oDistanceToMarioS32 OBJECT_FIELD_S32(0x35)
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#define
/*0x160*/
oAngleToMario OBJECT_FIELD_S32(0x36)
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#define
/*0x164*/
oHomeX OBJECT_FIELD_F32(0x37)
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#define
/*0x168*/
oHomeY OBJECT_FIELD_F32(0x38)
87
#define
/*0x16C*/
oHomeZ OBJECT_FIELD_F32(0x39)
88
#define
/*0x170*/
oFriction OBJECT_FIELD_F32(0x3A)
89
#define
/*0x174*/
oBuoyancy OBJECT_FIELD_F32(0x3B)
90
#define
/*0x178*/
oSoundStateID OBJECT_FIELD_S32(0x3C)
91
#define
/*0x17C*/
oOpacity OBJECT_FIELD_S32(0x3D)
92
#define
/*0x180*/
oDamageOrCoinValue OBJECT_FIELD_S32(0x3E)
93
#define
/*0x184*/
oHealth OBJECT_FIELD_S32(0x3F)
94
#define
/*0x188*/
oBehParams OBJECT_FIELD_S32(0x40)
95
#define
/*0x18C*/
oPrevAction OBJECT_FIELD_S32(0x41)
96
#define
/*0x190*/
oUnk190 OBJECT_FIELD_U32(0x42)
97
#define
/*0x194*/
oCollisionDistance OBJECT_FIELD_F32(0x43)
98
#define
/*0x198*/
oNumLootCoins OBJECT_FIELD_S32(0x44)
99
#define
/*0x19C*/
oDrawingDistance OBJECT_FIELD_F32(0x45)
100
#define
/*0x1A0*/
oRoom OBJECT_FIELD_S32(0x46)
101
// another object specific range, anim related
102
#define
/*0x1A8*/
oUnk1A8 OBJECT_FIELD_U32(0x48)
103
#define
/*0x1AC*/
oUnk1AC_VPTR OBJECT_FIELD_VPTR(0x49)
104
#define
/*0x1AC*/
oUnk1AC_S32 OBJECT_FIELD_S32(0x49)
105
#define
/*0x1AC*/
oUnk1AC_F32 OBJECT_FIELD_F32(0x49)
106
#define
/*0x1AC*/
oMipsForwardVelocity OBJECT_FIELD_F32(0x49)
107
#define
/*0x1AC*/
oUnk1AC_S16 OBJECT_FIELD_S16(0x49, 0)
108
#define
/*0x1AE*/
oUnk1AE OBJECT_FIELD_S16(0x49, 1)
109
#define
/*0x1B0*/
oUnk1B0 OBJECT_FIELD_S32(0x4A)
110
#define
/*0x1B0*/
oEyesShut OBJECT_FIELD_S16(0x4A, 0)
111
#define
/*0x1B0*/
oUnk1B0_S16 OBJECT_FIELD_S16(0x4A, 0)
112
#define
/*0x1B2*/
oUnk1B2 OBJECT_FIELD_S16(0x4A, 1)
113
// more generic fields
114
#define
/*0x1B4*/
oWallAngle OBJECT_FIELD_U32(0x4B)
115
#define
/*0x1B8*/
oFloorType OBJECT_FIELD_S16(0x4C, 0)
116
#define
/*0x1BA*/
oFloorRoom OBJECT_FIELD_S16(0x4C, 1)
117
#define
/*0x1BC*/
oUnk1BC OBJECT_FIELD_S32(0x4D)
118
#define
/*0x1C0*/
oFloor OBJECT_FIELD_SURFACE(0x4E)
119
#define
/*0x1C4*/
oDeathSound OBJECT_FIELD_S32(0x4F)
120
121
/* All uses of these should be removed as soon as object type is known */
122
#define
/*0x088*/
oUnknownUnk88 OBJECT_FIELD_S32(0x00)
123
#define
/*0x0F4*/
oUnknownUnkF4_S32 OBJECT_FIELD_S32(0x1B)
124
#define
/*0x0F4*/
oUnknownUnkF4_F32 OBJECT_FIELD_F32(0x1B)
125
#define
/*0x0FC*/
oUnknownUnkFC_VPtr OBJECT_FIELD_VPTR(0x1D)
126
#define
/*0x100*/
oUnknownUnk100_VPtr OBJECT_FIELD_VPTR(0x1E)
127
#define
/*0x104*/
oUnknownUnk104_S32 OBJECT_FIELD_S32(0x1F)
128
#define
/*0x0F8*/
oUnknownUnkF8_S32 OBJECT_FIELD_S32(0x1C)
129
#define
/*0x0F8*/
oUnknownUnkF8_F32 OBJECT_FIELD_F32(0x1C)
130
#define
/*0x0FC*/
oUnknownUnkFC_S32 OBJECT_FIELD_S32(0x1D)
131
#define
/*0x0FC*/
oUnknownUnkFC_F32 OBJECT_FIELD_F32(0x1D)
132
#define
/*0x0FC*/
oUnknownUnkFC_VOIDP OBJECT_FIELD_VOIDP(0x1D)
133
#define
/*0x100*/
oUnknownUnk100_S32 OBJECT_FIELD_S32(0x1E)
134
#define
/*0x104*/
oUnknownUnk104_F32 OBJECT_FIELD_F32(0x1F)
135
#define
/*0x108*/
oUnknownUnk108_S32 OBJECT_FIELD_S32(0x20)
136
#define
/*0x108*/
oUnknownUnk108_F32 OBJECT_FIELD_F32(0x20)
137
#define
/*0x10C*/
oUnknownUnk10C_S32 OBJECT_FIELD_S32(0x21)
138
#define
/*0x10C*/
oUnknownUnk10C_F32 OBJECT_FIELD_F32(0x21)
139
#define
/*0x110*/
oUnknownUnk110_S32 OBJECT_FIELD_S32(0x22)
140
#define
/*0x110*/
oUnknownUnk110_F32 OBJECT_FIELD_F32(0x22)
141
#define
/*0x110*/
oUnknownUnk110_S32 OBJECT_FIELD_S32(0x22)
142
143
/* Pathed (see obj_follow_path) */
144
#define
/*0x0FC*/
oPathedStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D)
145
#define
/*0x100*/
oPathedPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E)
146
#define
/*0x104*/
oPathedPrevWaypointFlags OBJECT_FIELD_S32(0x1F)
147
#define
/*0x108*/
oPathedTargetPitch OBJECT_FIELD_S32(0x20)
148
#define
/*0x10C*/
oPathedTargetYaw OBJECT_FIELD_S32(0x21)
149
150
/* Mario */
151
#define
/*0x0F4*/
oMarioParticleFlags OBJECT_FIELD_S32(0x1B)
152
#define
/*0x108*/
oMarioPoleUnk108 OBJECT_FIELD_S32(0x20)
153
#define
/*0x108*/
oMarioReadingSignDYaw OBJECT_FIELD_S32(0x20)
154
#define
/*0x10C*/
oMarioPoleYawVel OBJECT_FIELD_S32(0x21)
155
#define
/*0x10C*/
oMarioCannonObjectYaw OBJECT_FIELD_S32(0x21)
156
#define
/*0x10C*/
oMarioTornadoYawVel OBJECT_FIELD_S32(0x21)
157
#define
/*0x10C*/
oMarioReadingSignDPosX OBJECT_FIELD_F32(0x21)
158
#define
/*0x110*/
oMarioPolePos OBJECT_FIELD_F32(0x22)
159
#define
/*0x110*/
oMarioCannonInputYaw OBJECT_FIELD_S32(0x22)
160
#define
/*0x110*/
oMarioTornadoPosY OBJECT_FIELD_F32(0x22)
161
#define
/*0x110*/
oMarioReadingSignDPosZ OBJECT_FIELD_F32(0x22)
162
#define
/*0x110*/
oMarioWhirlpoolPosY OBJECT_FIELD_F32(0x22)
163
#define
/*0x110*/
oMarioBurnTimer OBJECT_FIELD_S32(0x22)
164
#define
/*0x110*/
oMarioLongJumpIsSlow OBJECT_FIELD_S32(0x22)
165
#define
/*0x110*/
oMarioSteepJumpYaw OBJECT_FIELD_S32(0x22)
166
#define
/*0x110*/
oMarioWalkingPitch OBJECT_FIELD_S32(0x22)
167
168
/* Star selector */
169
#define
/*0x0F4*/
oStarSelectorType OBJECT_FIELD_S32(0x1B)
170
#define
/*0x0F8*/
oStarSelectorTimer OBJECT_FIELD_S32(0x1C)
171
#define
/*0x108*/
oStarSelectorSize OBJECT_FIELD_F32(0x20)
172
173
/* Sound effect */
174
#define
/*0x0F4*/
oSoundEffectUnkF4 OBJECT_FIELD_S32(0x1B)
175
176
/* Main menu button */
177
#define
/*0x0F4*/
oMenuButtonState OBJECT_FIELD_S32(0x1B)
178
#define
/*0x0F8*/
oMenuButtonTimer OBJECT_FIELD_S32(0x1C)
179
#define
/*0x0FC*/
oMenuButtonOrigPosX OBJECT_FIELD_F32(0x1D)
180
#define
/*0x100*/
oMenuButtonOrigPosY OBJECT_FIELD_F32(0x1E)
181
#define
/*0x104*/
oMenuButtonOrigPosZ OBJECT_FIELD_F32(0x1F)
182
#define
/*0x108*/
oMenuButtonScale OBJECT_FIELD_F32(0x20)
183
#define
/*0x10C*/
oMenuButtonActionPhase OBJECT_FIELD_S32(0x21)
184
185
/* Toad message */
186
#define
/*0x108*/
oToadMessageDialogNum OBJECT_FIELD_U32(0x20)
187
#define
/*0x10C*/
oToadMessageRecentlyTalked OBJECT_FIELD_S32(0x21)
188
#define
/*0x110*/
oToadMessageState OBJECT_FIELD_S32(0x22)
189
190
/* Sealed door star */
191
#define
/*0x108*/
oUnlockDoorStarState OBJECT_FIELD_U32(0x20)
192
#define
/*0x10C*/
oUnlockDoorStarTimer OBJECT_FIELD_S32(0x21)
193
#define
/*0x10C*/
oUnlockDoorStarYawVel OBJECT_FIELD_S32(0x22)
194
195
/* Bob-omb */
196
#define
/*0x0F4*/
oBobombBlinkTimer OBJECT_FIELD_S32(0x1B)
197
#define
/*0x0F8*/
oBobombFuseLit OBJECT_FIELD_S32(0x1C)
198
#define
/*0x0FC*/
oBobombFuseTimer OBJECT_FIELD_S32(0x1D)
199
200
/* Bob-omb Buddy */
201
#define
/*0x0F4*/
oBobombBuddyBlinkTimer OBJECT_FIELD_S32(0x1B)
202
#define
/*0x0F8*/
oBobombBuddyHasTalkedToMario OBJECT_FIELD_S32(0x1C)
203
#define
/*0x0FC*/
oBobombBuddyRole OBJECT_FIELD_S32(0x1D)
204
#define
/*0x100*/
oBobombBuddyCannonStatus OBJECT_FIELD_S32(0x1E)
205
#define
/*0x108*/
oBobombBuddyPosXCopy OBJECT_FIELD_F32(0x20)
206
#define
/*0x10C*/
oBobombBuddyPosYCopy OBJECT_FIELD_F32(0x21)
207
#define
/*0x110*/
oBobombBuddyPosZCopy OBJECT_FIELD_F32(0x22)
208
209
/* Whirlpool */
210
#define
/*0x0F4*/
oWhirlpoolInitFacePitch OBJECT_FIELD_S32(0x1B)
211
#define
/*0x0F8*/
oWhirlpoolInitFaceRoll OBJECT_FIELD_S32(0x1C)
212
213
/* Homing Amp */
214
#define
/*0x0F4*/
oHomingAmpLockedOn OBJECT_FIELD_S32(0x1B)
215
#define
/*0x0FC*/
oHomingAmpAvgY OBJECT_FIELD_F32(0x1D)
216
217
/* Amp */
218
#define
/*0x0F4*/
oAmpRadiusOfRotation OBJECT_FIELD_F32(0x1B)
219
#define
/*0x0F8*/
oAmpYPhase OBJECT_FIELD_S32(0x1C)
220
221
/* Butterfly */
222
#define
/*0x0F4*/
oButterflyYPhase OBJECT_FIELD_S32(0x1B)
223
224
/* Hoot */
225
#define
/*0x0F4*/
oHootAvailability OBJECT_FIELD_S32(0x1B)
226
#define
/*0x110*/
oHootMarioReleaseTime OBJECT_FIELD_S32(0x22)
227
228
/* Bob-omb Explosion Bubble */
229
#define
/*0x0FC*/
oBobombExpBubGfxScaleFacX OBJECT_FIELD_S32(0x1D)
230
#define
/*0x100*/
oBobombExpBubGfxScaleFacY OBJECT_FIELD_S32(0x1E)
231
#define
/*0x104*/
oBobombExpBubGfxExpRateX OBJECT_FIELD_S32(0x1F)
232
#define
/*0x108*/
oBobombExpBubGfxExpRateY OBJECT_FIELD_S32(0x20)
233
234
/* Object Respawner */
235
#define
/*0x0F4*/
oRespawnerModelToRespawn OBJECT_FIELD_S32(0x1B)
236
#define
/*0x0F8*/
oRespawnerMinSpawnDist OBJECT_FIELD_F32(0x1C)
237
#define
/*0x0FC*/
oRespawnerBehaviorToRespawn OBJECT_FIELD_VPTR(0x1D)
238
239
/* Bully (all variants) */
240
#define
/*0x0F4*/
oBullySubtype OBJECT_FIELD_S32(0x1B)
241
#define
/*0x0F8*/
oBullyPrevX OBJECT_FIELD_F32(0x1C)
242
#define
/*0x0FC*/
oBullyPrevY OBJECT_FIELD_F32(0x1D)
243
#define
/*0x100*/
oBullyPrevZ OBJECT_FIELD_F32(0x1E)
244
#define
/*0x104*/
oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
245
#define
/*0x108*/
oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
246
247
/* Water Ring (both variants) */
248
#define
/*0x0F4*/
oWaterRingScalePhaseX OBJECT_FIELD_S32(0x1B)
249
#define
/*0x0F8*/
oWaterRingScalePhaseY OBJECT_FIELD_S32(0x1C)
250
#define
/*0x0FC*/
oWaterRingScalePhaseZ OBJECT_FIELD_S32(0x1D)
251
#define
/*0x100*/
oWaterRingNormalX OBJECT_FIELD_F32(0x1E)
252
#define
/*0x104*/
oWaterRingNormalY OBJECT_FIELD_F32(0x1F)
253
#define
/*0x108*/
oWaterRingNormalZ OBJECT_FIELD_F32(0x20)
254
#define
/*0x10C*/
oWaterRingMarioDistInFront OBJECT_FIELD_F32(0x21)
255
#define
/*0x110*/
oWaterRingIndex OBJECT_FIELD_S32(0x22)
256
#define
/*0x1AC*/
oWaterRingAvgScale OBJECT_FIELD_F32(0x49)
257
258
/* Water Ring Spawner (Jet Stream Ring Spawner and Manta Ray) */
259
#define
/*0x1AC*/
oWaterRingSpawnerRingsCollected OBJECT_FIELD_S32(0x49)
260
261
/* Water Ring Manager (Jet Stream Ring Spawner and Manta Ray Ring Manager) */
262
#define
/*0x0F4*/
oWaterRingMgrNextRingIndex OBJECT_FIELD_S32(0x1B)
263
#define
/*0x0F8*/
oWaterRingMgrLastRingCollected OBJECT_FIELD_S32(0x1C)
264
265
/* Celebration Star */
266
#define
/*0x108*/
oCelebStarDiameterOfRotation OBJECT_FIELD_S32(0x20)
267
268
/* Bomp (small) */
269
#define
/*0x100*/
oSmallBompInitX OBJECT_FIELD_F32(0x1E)
270
271
/* WF Sliding Brick Platform */
272
#define
/*0x0F4*/
oWFSlidBrickPtfmMovVel OBJECT_FIELD_F32(0x1B)
273
274
/* Moneybag */
275
#define
/*0x0F4*/
oMoneybagJumpState OBJECT_FIELD_S32(0x1B)
276
277
/* Bowling Ball */
278
#define
/*0x0F4*/
oBowlingBallTargetYaw OBJECT_FIELD_S32(0x1B)
279
#define
/*0x0FC*/
oBowlingBallUnkFC OBJECT_FIELD_VPTR(0x1D)
280
#define
/*0x10C*/
oBowlingBallInitYaw OBJECT_FIELD_S32(0x21)
281
282
/* Bowling Ball Spawner (Generic) */
283
#define
/*0x0F4*/
oBBallSpwnrMaxSpawnDist OBJECT_FIELD_F32(0x1B)
284
#define
/*0x0F8*/
oBBallSpwnrSpawnOdds OBJECT_FIELD_F32(0x1C)
285
#define
/*0x0FC*/
oBBallSpwnrPeriodMinus1 OBJECT_FIELD_S32(0x1D)
286
287
/* RR Cruiser Wing */
288
#define
/*0x0F4*/
oRRCruiserWingUnkF4 OBJECT_FIELD_S32(0x1B)
289
#define
/*0x0F8*/
oRRCruiserWingUnkF8 OBJECT_FIELD_S32(0x1C)
290
291
/* MrI */
292
#define
/*0x10C*/
oMrISize OBJECT_FIELD_F32(0x21)
293
294
/* Platform */
295
#define
/*0x0F4*/
oPlatformTimer OBJECT_FIELD_S32(0x1B)
296
#define
/*0x0F8*/
oPlatformUnkF8 OBJECT_FIELD_OBJ(0x1C)
297
#define
/*0x0FC*/
oPlatformUnkFC OBJECT_FIELD_S32(0x1D)
298
#define
/*0x10C*/
oPlatformUnk10C OBJECT_FIELD_F32(0x21)
299
#define
/*0x110*/
oPlatformUnk110 OBJECT_FIELD_F32(0x22)
300
301
/* MovingFlame */
302
#define
/*0x0F4*/
oMovingFlameTimer OBJECT_FIELD_S32(0x1B)
303
304
/* FlameThrowerFlame */
305
#define
/*0x110*/
oFlameThowerFlameUnk110 OBJECT_FIELD_S32(0x22)
306
307
/* FlameThrower */
308
#define
/*0x110*/
oFlameThowerUnk110 OBJECT_FIELD_S32(0x22)
309
310
/* BouncingFireBall */
311
#define
/*0x0F4*/
oBouncingFireBallUnkF4 OBJECT_FIELD_S32(0x1B)
312
313
/* BowserShockWave */
314
#define
/*0x0F4*/
oBowserShockWaveUnkF4 OBJECT_FIELD_F32(0x1B)
315
316
/* BlackSmokeBowser */
317
#define
/*0x0F4*/
oBlackSmokeBowserUnkF4 OBJECT_FIELD_F32(0x1B)
318
319
/* PlatformSpawner */
320
#define
/*0x0F4*/
oPlatformSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)
321
#define
/*0x0F8*/
oPlatformSpawnerUnkF8 OBJECT_FIELD_S32(0x1C)
322
#define
/*0x0FC*/
oPlatformSpawnerUnkFC OBJECT_FIELD_S32(0x1D)
323
#define
/*0x100*/
oPlatformSpawnerUnk100 OBJECT_FIELD_F32(0x1E)
324
#define
/*0x104*/
oPlatformSpawnerUnk104 OBJECT_FIELD_F32(0x1F)
325
#define
/*0x108*/
oPlatformSpawnerUnk108 OBJECT_FIELD_F32(0x20)
326
327
/* TreeSnowOrLeaf */
328
#define
/*0x0F4*/
oTreeSnowOrLeafUnkF4 OBJECT_FIELD_S32(0x1B)
329
#define
/*0x0F8*/
oTreeSnowOrLeafUnkF8 OBJECT_FIELD_S32(0x1C)
330
#define
/*0x0FC*/
oTreeSnowOrLeafUnkFC OBJECT_FIELD_S32(0x1D)
331
332
/* HiddenObject */
333
#define
/*0x0F4*/
oHiddenObjectUnkF4 OBJECT_FIELD_OBJ(0x1B)
334
335
/* HeaveHo */
336
#define
/*0x0F4*/
oHeaveHoUnkF4 OBJECT_FIELD_F32(0x1B)
337
338
/* BetaTrampoline */
339
#define
/*0x110*/
oBetaTrampolineMarioOnTrampoline OBJECT_FIELD_S32(0x22)
340
341
/* JumpingBox */
342
#define
/*0x0F4*/
oJumpingBoxUnkF4 OBJECT_FIELD_S32(0x1B)
343
#define
/*0x0F8*/
oJumpingBoxUnkF8 OBJECT_FIELD_S32(0x1C)
344
345
/* GrandStar */
346
#define
/*0x108*/
oGrandStarUnk108 OBJECT_FIELD_S32(0x20)
347
348
/* BulletBill */
349
#define
/*0x0F8*/
oBulletBillUnkF8 OBJECT_FIELD_S32(0x1C)
350
351
/* Bowser */
352
#define
/*0x0F4*/
oBowserUnkF4 OBJECT_FIELD_S32(0x1B)
353
#define
/*0x0F8*/
oBowserUnkF8 OBJECT_FIELD_S32(0x1C)
354
#define
/*0x0FC*/
oBowserDistToCentre OBJECT_FIELD_F32(0x1D)
355
#define
/*0x106*/
oBowserUnk106 OBJECT_FIELD_S16(0x1F, 1)
356
#define
/*0x108*/
oBowserUnk108 OBJECT_FIELD_S16(0x20, 0)
357
#define
/*0x10A*/
oBowserHeldAnglePitch OBJECT_FIELD_S16(0x20, 1)
358
#define
/*0x10D*/
oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0)
359
#define
/*0x10E*/
oBowserUnk10E OBJECT_FIELD_S16(0x21, 1)
360
#define
/*0x110*/
oBowserUnk110 OBJECT_FIELD_S16(0x22, 0)
361
#define
/*0x112*/
oBowserAngleToCentre OBJECT_FIELD_S16(0x22, 1)
362
363
/* Flame */
364
#define
/*0x0F4*/
oFlameUnkF4 OBJECT_FIELD_F32(0x1B)
365
#define
/*0x0F8*/
oFlameUnkF8 OBJECT_FIELD_S32(0x1C)
366
#define
/*0x0FC*/
oFlameUnkFC OBJECT_FIELD_F32(0x1D)
367
#define
/*0x100*/
oFlameUnk100 OBJECT_FIELD_OBJ(0x1E)
368
369
/* BlueFlame */
370
#define
/*0x0F8*/
oBlueFlameUnkF8 OBJECT_FIELD_F32(0x1C)
371
372
/* BlueFish */
373
#define
/*0x0F4*/
oBlueFishUnkF4 OBJECT_FIELD_F32(0x1B)
374
#define
/*0x0F8*/
oBlueFishUnkF8 OBJECT_FIELD_S32(0x1C)
375
#define
/*0x100*/
oBlueFishUnk100 OBJECT_FIELD_F32(0x1E)
376
377
/* CheckerboardPlatform */
378
#define
/*0x0F8*/
oCheckerBoardPlatformUnkF8 OBJECT_FIELD_S32(0x1C) // oAction like
379
#define
/*0x0FC*/
oCheckerBoardPlatformUnkFC OBJECT_FIELD_S32(0x1D)
380
381
/* WaterLevelPillar */
382
#define
/*0x0F8*/
oWaterLevelPillarUnkF8 OBJECT_FIELD_S32(0x1C) // boolean?
383
384
/* BowserKeyUnlockDoor */
385
#define
/*0x0F4*/
oBowserKeyUnlockDoorScale OBJECT_FIELD_F32(0x1B)
386
387
/* bhvBowserKeyCourseExit */
388
#define
/*0x0F4*/
oBowserKeyCourseExitScale OBJECT_FIELD_F32(0x1B)
389
390
/* UkikiOpenCage */
391
#define
/*0x0F4*/
oUkikiOpenCageUnkF4 OBJECT_FIELD_S16(0x1B, 0)
392
#define
/*0x0F6*/
oUkikiOpenCageUnkF6 OBJECT_FIELD_S16(0x1B, 1)
393
#define
/*0x0FC*/
oUkikiOpenCageUnkFC OBJECT_FIELD_VPTR(0x1D)
394
#define
/*0x10C*/
oUkikiOpenCageUnk10C OBJECT_FIELD_S32(0x21)
395
#define
/*0x110*/
oUkikiOpenCageUnk110 OBJECT_FIELD_F32(0x22)
396
397
/* HorizontalMovement */
398
#define
/*0x0F4*/
oHorizontalMovementUnkF4 OBJECT_FIELD_S32(0x1B)
399
#define
/*0x0F8*/
oHorizontalMovementUnkF8 OBJECT_FIELD_S32(0x1C)
400
#define
/*0x100*/
oHorizontalMovementUnk100 OBJECT_FIELD_F32(0x1E)
401
#define
/*0x104*/
oHorizontalMovementUnk104 OBJECT_FIELD_S32(0x1F)
402
#define
/*0x108*/
oHorizontalMovementUnk108 OBJECT_FIELD_F32(0x20)
403
404
/* SinkWhenSteppedOn */
405
#define
/*0x104*/
oSinkWhenSteppedOnUnk104 OBJECT_FIELD_S32(0x1F)
406
#define
/*0x108*/
oSinkWhenSteppedOnUnk108 OBJECT_FIELD_F32(0x20)
407
408
/* BehLllRotatingHexFlame */
409
#define
/*0x0F4*/
oLllRotatingHexFlameUnkF4 OBJECT_FIELD_F32(0x1B)
410
#define
/*0x0F8*/
oLllRotatingHexFlameUnkF8 OBJECT_FIELD_F32(0x1C)
411
#define
/*0x0FC*/
oLllRotatingHexFlameUnkFC OBJECT_FIELD_F32(0x1D)
412
413
/* LllWoodPiece */
414
#define
/*0x0F4*/
oLllWoodPieceUnkF4 OBJECT_FIELD_S32(0x1B)
415
416
/* TiltingPlatform */
417
#define
/*0x0F4*/
oTiltingPlatformUnkF4 OBJECT_FIELD_F32(0x1B)
418
#define
/*0x0F8*/
oTiltingPlatformUnkF8 OBJECT_FIELD_F32(0x1C)
419
#define
/*0x0FC*/
oTiltingPlatformUnkFC OBJECT_FIELD_F32(0x1D)
420
#define
/*0x10C*/
oTiltingPlatformUnk10C OBJECT_FIELD_S32(0x21)
421
422
/* KoopaShellFlame */
423
#define
/*0x0F4*/
oKoopaShellFlameUnkF4 OBJECT_FIELD_F32(0x1B)
424
#define
/*0x0F8*/
oKoopaShellFlameUnkF8 OBJECT_FIELD_F32(0x1C)
425
426
/* PiranhaPlant */
427
#define
/*0x0F4*/
oPiranhaPlantSleepMusicState OBJECT_FIELD_S32(0x1B)
428
#define
/*0x0F8*/
oPiranhaPlantScale OBJECT_FIELD_F32(0x1C)
429
430
/* BowserPuzzle */
431
#define
/*0x0F4*/
oBowserPuzzleCompletionFlags OBJECT_FIELD_S32(0x1B)
432
433
/* BowserPuzzlePiece */
434
#define
/*0x0FC*/
oBowserPuzzlePieceOffsetX OBJECT_FIELD_F32(0x1D)
435
#define
/*0x100*/
oBowserPuzzlePieceOffsetY OBJECT_FIELD_F32(0x1E)
436
#define
/*0x104*/
oBowserPuzzlePieceOffsetZ OBJECT_FIELD_F32(0x1F)
437
#define
/*0x108*/
oBowserPuzzlePieceContinuePerformingAction OBJECT_FIELD_S32(0x20)
438
#define
/*0x10C*/
oBowserPuzzlePieceActionList OBJECT_FIELD_VPTR(0x21)
439
#define
/*0x110*/
oBowserPuzzlePieceNextAction OBJECT_FIELD_VPTR(0x22)
440
441
/* SmallPenguin */
442
#define
/*0x100*/
oSmallPenguinUnk100 OBJECT_FIELD_S32(0x1E) // angle?
443
#define
/*0x104*/
oSmallPenguinUnk104 OBJECT_FIELD_F32(0x1F)
444
#define
/*0x108*/
oSmallPenguinUnk108 OBJECT_FIELD_F32(0x20)
445
#define
/*0x110*/
oSmallPenguinUnk110 OBJECT_FIELD_S32(0x22)
446
447
/* FishGroup */
448
#define
/*0x0F4*/
oFishGroupUnkF4 OBJECT_FIELD_F32(0x1B)
449
#define
/*0x0F8*/
oFishGroupUnkF8 OBJECT_FIELD_F32(0x1C)
450
#define
/*0x0FC*/
oFishGroupUnkFC OBJECT_FIELD_F32(0x1D)
451
#define
/*0x100*/
oFishGroupUnk100 OBJECT_FIELD_S32(0x1E)
452
#define
/*0x104*/
oFishGroupUnk104 OBJECT_FIELD_F32(0x1F)
453
#define
/*0x108*/
oFishGroupUnk108 OBJECT_FIELD_F32(0x20)
454
#define
/*0x10C*/
oFishGroupUnk10C OBJECT_FIELD_F32(0x21)
455
#define
/*0x110*/
oFishGroupUnk110 OBJECT_FIELD_F32(0x22)
456
457
/* BirdChirpChirp */
458
#define
/*0x0F4*/
oBirdChirpChirpUnkF4 OBJECT_FIELD_S32(0x1B)
459
460
/* CheepCheep */
461
#define
/*0x0F4*/
oCheepCheepUnkF4 OBJECT_FIELD_F32(0x1B)
462
#define
/*0x0F8*/
oCheepCheepUnkF8 OBJECT_FIELD_F32(0x1C)
463
#define
/*0x0FC*/
oCheepCheepUnkFC OBJECT_FIELD_F32(0x1D)
464
#define
/*0x104*/
oCheepCheepUnk104 OBJECT_FIELD_F32(0x1F)
465
#define
/*0x108*/
oCheepCheepUnk108 OBJECT_FIELD_F32(0x20)
466
467
/* ExclamationBox */
468
#define
/*0x0F4*/
oExclamationBoxUnkF4 OBJECT_FIELD_F32(0x1B) // scale?
469
#define
/*0x0F8*/
oExclamationBoxUnkF8 OBJECT_FIELD_F32(0x1C) // scale?
470
#define
/*0x0FC*/
oExclamationBoxUnkFC OBJECT_FIELD_S32(0x1D) // angle?
471
472
/* SushiShark */
473
#define
/*0x0F4*/
oSushiSharkUnkF4 OBJECT_FIELD_S32(0x1B) // angle?
474
475
/* ShipPart3 */
476
#define
/*0x0F4*/
oShipPart3UnkF4 OBJECT_FIELD_S32(0x1B) // angle?
477
#define
/*0x0F8*/
oShipPart3UnkF8 OBJECT_FIELD_S32(0x1C) // angle?
478
479
/* JrbSlidingBox */
480
#define
/*0x0F4*/
oJrbSlidingBoxUnkF4 OBJECT_FIELD_VPTR(0x1B)
481
#define
/*0x0F8*/
oJrbSlidingBoxUnkF8 OBJECT_FIELD_S32(0x1C)
482
#define
/*0x0FC*/
oJrbSlidingBoxUnkFC OBJECT_FIELD_F32(0x1D)
483
484
/* HiddenBlueCoin */
485
#define
/*0x0F8*/
oHiddenBlueCoinSwitch OBJECT_FIELD_VPTR(0x1C) // coin switch
486
487
/* OpenableGrill */
488
#define
/*0x0F4*/
oOpenableGrillUnkF4 OBJECT_FIELD_VPTR(0x1B)
489
490
/* WaterLevelTrigger */
491
#define
/*0x0F4*/
oWaterLevelTriggerUnkF4 OBJECT_FIELD_S32(0x1B)
492
#define
/*0x0F8*/
oWaterLevelTriggerTargetWaterLevel OBJECT_FIELD_S32(0x1C)
493
494
/* Tweester */
495
#define
/*0x0F4*/
oTweesterUnkF4 OBJECT_FIELD_S32(0x1B)
496
#define
/*0x0F8*/
oTweesterUnkF8 OBJECT_FIELD_S32(0x1C)
497
498
/* HauntedBookshelf */
499
#define
/*0x088*/
oHauntedBookshelfShouldOpen OBJECT_FIELD_S32(0x00)
500
501
/* Boo */
502
#define
/*0x088*/
oBooDeathStatus OBJECT_FIELD_S32(0x00)
503
#define
/*0x0F4*/
oBooTargetOpacity OBJECT_FIELD_S32(0x1B)
504
#define
/*0x0F8*/
oBooBaseScale OBJECT_FIELD_F32(0x1C)
505
#define
/*0x0FC*/
oBooOscillationTimer OBJECT_FIELD_S32(0x1D)
506
#define
/*0x100*/
oBooMoveYawAfterHit OBJECT_FIELD_S32(0x1E)
507
#define
/*0x104*/
oBooUnk104 OBJECT_FIELD_F32(0x1F)
508
#define
/*0x108*/
oBooParentBigBoo OBJECT_FIELD_OBJ(0x20)
509
#define
/*0x10C*/
oBooUnk10C OBJECT_FIELD_F32(0x21)
510
#define
/*0x110*/
oBooUnk110 OBJECT_FIELD_S32(0x22)
511
512
/* BigBoo */
513
#define
/*0x1AC*/
oBigBooNumMinionBoosKilled OBJECT_FIELD_S32(0x49)
514
515
/* MerryGoRound */
516
#define
/*0x088*/
oMerryGoRoundStopped OBJECT_FIELD_S32(0x00)
517
#define
/*0x0F8*/
oMerryGoRoundMusicShouldPlay OBJECT_FIELD_S32(0x1C)
518
#define
/*0x0FC*/
oMerryGoRoundMarioIsOutside OBJECT_FIELD_S32(0x1D)
519
520
/* MerryGoRoundBooManager */
521
#define
/*0x088*/
oMerryGoRoundBooManagerNumMinionBoosKilled OBJECT_FIELD_S32(0x00)
522
523
/* Scuttlebug */
524
#define
/*0x0F4*/
oScuttlebugUnkF4 OBJECT_FIELD_S32(0x1B)
525
#define
/*0x0F8*/
oScuttlebugUnkF8 OBJECT_FIELD_S32(0x1C)
526
#define
/*0x0FC*/
oScuttlebugUnkFC OBJECT_FIELD_S32(0x1D)
527
528
/* ScuttlebugSpawner */
529
#define
/*0x0F4*/
oScuttlebugSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)
530
531
/* Whomp */
532
#define
/*0x0F8*/
oWhompUnkF8 OBJECT_FIELD_S32(0x1C)
533
534
/* WaveTrail */
535
#define
/*0x0F8*/
oWaveTrailUnkF8 OBJECT_FIELD_F32(0x1C)
536
537
/* WhiteWindParticle */
538
#define
/*0x0F4*/
oWhiteWindParticleUnkF4 OBJECT_FIELD_VPTR(0x1B)
539
540
/* WalkingPenguin */
541
#define
/*0x100*/
oWalkingPenguinUnk100 OBJECT_FIELD_F32(0x1E)
542
#define
/*0x104*/
oWalkingPenguinUnk104 OBJECT_FIELD_F32(0x1F)
543
#define
/*0x10C*/
oWalkingPenguinUnk10C OBJECT_FIELD_S32(0x21)
544
#define
/*0x110*/
oWalkingPenguinUnk110 OBJECT_FIELD_S32(0x22)
545
546
/* SnowmanWindBlowing */
547
#define
/*0x0F4*/
oSnowmanWindBlowingUnkF4 OBJECT_FIELD_S32(0x1B)
548
549
/* Koopa */
550
#define
/*0x0F4*/
oKoopaAgility OBJECT_FIELD_F32(0x1B)
551
#define
/*0x0F8*/
oKoopaMovementType OBJECT_FIELD_S32(0x1C)
552
#define
/*0x0FC*/
oKoopaTargetYaw OBJECT_FIELD_S32(0x1D)
553
#define
/*0x100*/
oKoopaUnshelledTimeUntilTurn OBJECT_FIELD_S32(0x1E)
554
#define
/*0x104*/
oKoopaTurningAwayFromWall OBJECT_FIELD_S32(0x1F)
555
#define
/*0x108*/
oKoopaDistanceToMario OBJECT_FIELD_F32(0x20)
556
#define
/*0x10C*/
oKoopaAngleToMario OBJECT_FIELD_S32(0x21)
557
#define
/*0x110*/
oKoopaBlinkTimer OBJECT_FIELD_S32(0x22)
558
#define
/*0x1AC*/
oKoopaCountdown OBJECT_FIELD_S16(0x49, 0)
559
#define
/*0x1AE*/
oKoopaTheQuickRaceIndex OBJECT_FIELD_S16(0x49, 1)
560
#define
/*0x1B0*/
oKoopaTheQuickInitTextboxCooldown OBJECT_FIELD_S16(0x4A, 0)
561
// 0x1D-0x21 for koopa the quick reserved for pathing
562
563
/* Koopa race endpoint */
564
#define
/*0x0F4*/
oKoopaRaceEndpointRaceBegun OBJECT_FIELD_S32(0x1B)
565
#define
/*0x0F8*/
oKoopaRaceEndpointKoopaFinished OBJECT_FIELD_S32(0x1C)
566
#define
/*0x0FC*/
oKoopaRaceEndpointRaceStatus OBJECT_FIELD_S32(0x1D)
567
#define
/*0x100*/
oKoopaRaceEndpointUnk100 OBJECT_FIELD_S32(0x1E)
568
#define
/*0x104*/
oKoopaRaceEndpointRaceEnded OBJECT_FIELD_S32(0x1F)
569
570
/* Pokey body part */
571
#define
/*0x0F8*/
oPokeyBodyPartDeathDelayAfterHeadKilled OBJECT_FIELD_S32(0x1C)
572
#define
/*0x110*/
oPokeyBodyPartBlinkTimer OBJECT_FIELD_S32(0x22)
573
574
/* Pokey */
575
#define
/*0x0F4*/
oPokeyAliveBodyPartFlags OBJECT_FIELD_U32(0x1B)
576
#define
/*0x0F8*/
oPokeyNumAliveBodyParts OBJECT_FIELD_S32(0x1C)
577
#define
/*0x0FC*/
oPokeyBottomBodyPartSize OBJECT_FIELD_F32(0x1D)
578
#define
/*0x100*/
oPokeyHeadWasKilled OBJECT_FIELD_S32(0x1E)
579
#define
/*0x104*/
oPokeyTargetYaw OBJECT_FIELD_S32(0x1F)
580
#define
/*0x108*/
oPokeyChangeTargetTimer OBJECT_FIELD_S32(0x20)
581
#define
/*0x10C*/
oPokeyTurningAwayFromWall OBJECT_FIELD_S32(0x21)
582
583
/* Swoop */
584
#define
/*0x0F4*/
oSwoopBonkCountdown OBJECT_FIELD_S32(0x1B)
585
#define
/*0x0F8*/
oSwoopTargetPitch OBJECT_FIELD_S32(0x1C)
586
#define
/*0x0FC*/
oSwoopTargetYaw OBJECT_FIELD_S32(0x1D)
587
588
/* Fly guy */
589
#define
/*0x0F4*/
oFlyGuyIdleTimer OBJECT_FIELD_S32(0x1B)
590
#define
/*0x0F8*/
oFlyGuyOscTimer OBJECT_FIELD_S32(0x1C)
591
#define
/*0x0FC*/
oFlyGuyUnusedJitter OBJECT_FIELD_S32(0x1D)
592
#define
/*0x100*/
oFlyGuyLungeYDecel OBJECT_FIELD_F32(0x1E)
593
#define
/*0x104*/
oFlyGuyLungeTargetPitch OBJECT_FIELD_S32(0x1F)
594
#define
/*0x108*/
oFlyGuyTargetRoll OBJECT_FIELD_S32(0x20)
595
#define
/*0x10C*/
oFlyGuyScaleVel OBJECT_FIELD_F32(0x21)
596
597
/* Goomba */
598
#define
/*0x0F4*/
oGoombaSize OBJECT_FIELD_S32(0x1B)
599
#define
/*0x0F8*/
oGoombaScale OBJECT_FIELD_F32(0x1C)
600
#define
/*0x0FC*/
oGoombaWalkTimer OBJECT_FIELD_S32(0x1D)
601
#define
/*0x100*/
oGoombaTargetYaw OBJECT_FIELD_S32(0x1E)
602
#define
/*0x104*/
oGoombaBlinkTimer OBJECT_FIELD_S32(0x1F)
603
#define
/*0x108*/
oGoombaTurningAwayFromWall OBJECT_FIELD_S32(0x20)
604
#define
/*0x10C*/
oGoombaRelativeSpeed OBJECT_FIELD_F32(0x21)
605
606
/* Chain chomp */
607
#define
/*0x0F4*/
oChainChompSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1B)
608
#define
/*0x0F8*/
oChainChompMaxDistFromPivotPerChainPart OBJECT_FIELD_F32(0x1C)
609
#define
/*0x0FC*/
oChainChompMaxDistBetweenChainParts OBJECT_FIELD_F32(0x1D)
610
#define
/*0x100*/
oChainChompDistToPivot OBJECT_FIELD_F32(0x1E)
611
#define
/*0x104*/
oChainChompUnk104 OBJECT_FIELD_F32(0x1F)
612
#define
/*0x108*/
oChainChompRestrictedByChain OBJECT_FIELD_S32(0x20)
613
#define
/*0x10C*/
oChainChompTargetPitch OBJECT_FIELD_S32(0x21)
614
#define
/*0x110*/
oChainChompNumLunges OBJECT_FIELD_S32(0x22)
615
#define
/*0x1AC*/
oChainChompReleaseStatus OBJECT_FIELD_S32(0x49)
616
#define
/*0x1B0*/
oChainChompHitGate OBJECT_FIELD_S32(0x4A)
617
618
/* Wooden post */
619
#define
/*0x0F4*/
oWoodenPostTotalMarioAngle OBJECT_FIELD_S32(0x1B)
620
#define
/*0x0F8*/
oWoodenPostPrevAngleToMario OBJECT_FIELD_S32(0x1C)
621
#define
/*0x0FC*/
oWoodenPostSpeedY OBJECT_FIELD_F32(0x1D)
622
#define
/*0x100*/
oWoodenPostMarioPounding OBJECT_FIELD_S32(0x1E)
623
#define
/*0x104*/
oWoodenPostOffsetY OBJECT_FIELD_F32(0x1F)
624
625
/* Wiggler */
626
#define
/*0x0F4*/
oWigglerFallThroughFloorsHeight OBJECT_FIELD_F32(0x1B)
627
#define
/*0x0F8*/
oWigglerSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1C)
628
#define
/*0x0FC*/
oWigglerWalkAnimSpeed OBJECT_FIELD_F32(0x1D)
629
#define
/*0x104*/
oWigglerSquishSpeed OBJECT_FIELD_F32(0x1F)
630
#define
/*0x108*/
oWigglerTimeUntilRandomTurn OBJECT_FIELD_S32(0x20)
631
#define
/*0x10C*/
oWigglerTargetYaw OBJECT_FIELD_S32(0x21)
632
#define
/*0x110*/
oWigglerWalkAwayFromWallTimer OBJECT_FIELD_S32(0x22)
633
#define
/*0x1AC*/
oWigglerUnk1AC OBJECT_FIELD_S16(0x49, 0)
634
#define
/*0x1AE*/
oWigglerTextStatus OBJECT_FIELD_S16(0x49, + 1)
635
636
/* Spiny */
637
#define
/*0x0F4*/
oSpinyTimeUntilTurn OBJECT_FIELD_S32(0x1B)
638
#define
/*0x0F8*/
oSpinyTargetYaw OBJECT_FIELD_S32(0x1C)
639
#define
/*0x100*/
oSpinyTurningAwayFromWall OBJECT_FIELD_S32(0x1E)
640
641
/* Evil lakitu */
642
#define
/*0x0F4*/
oEnemyLakituNumSpinies OBJECT_FIELD_S32(0x1B)
643
#define
/*0x0F8*/
oEnemyLakituBlinkTimer OBJECT_FIELD_S32(0x1C)
644
#define
/*0x0FC*/
oEnemyLakituSpinyCooldown OBJECT_FIELD_S32(0x1D)
645
#define
/*0x100*/
oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E)
646
647
/* Cloud */
648
#define
/*0x0F4*/
oCloudCenterX OBJECT_FIELD_F32(0x1B)
649
#define
/*0x0F8*/
oCloudCenterY OBJECT_FIELD_F32(0x1C)
650
#define
/*0x0FC*/
oCloudBlowing OBJECT_FIELD_S32(0x1D)
651
#define
/*0x100*/
oCloudGrowSpeed OBJECT_FIELD_F32(0x1E)
652
#define
/*0x1AC*/
oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0)
653
654
/* Camera lakitu */
655
#define
/*0x0F4*/
oCameraLakituBlinkTimer OBJECT_FIELD_S32(0x1B)
656
#define
/*0x0F8*/
oCameraLakituSpeed OBJECT_FIELD_F32(0x1C)
657
#define
/*0x0FC*/
oCameraLakituCircleRadius OBJECT_FIELD_F32(0x1D)
658
#define
/*0x100*/
oCameraLakituFinishedDialog OBJECT_FIELD_S32(0x1E)
659
#ifndef VERSION_JP
660
#define
/*0x104*/
oCameraLakituUnk104 OBJECT_FIELD_S32(0x1F)
661
#endif
662
#define
/*0x1AC*/
oCameraLakituPitchVel OBJECT_FIELD_S16(0x49, 0)
663
#define
/*0x1AE*/
oCameraLakituYawVel OBJECT_FIELD_S16(0x49, + 1)
664
665
/* Monty mole hole */
666
#define
/*0x0F4*/
oMontyMoleHoleCooldown OBJECT_FIELD_S32(0x1B)
667
668
/* Monty mole */
669
#define
/*0x0F4*/
oMontyMoleCurrentHole OBJECT_FIELD_OBJECT(0x1B)
670
#define
/*0x0F8*/
oMontyMoleHeightRelativeToFloor OBJECT_FIELD_F32(0x1C)
671
672
/* Platform on tracks */
673
#define
/*0x088*/
oPlatformOnTrackBaseBallIndex OBJECT_FIELD_S32(0x00)
674
#define
/*0x0F4*/
oPlatformOnTrackDistMovedSinceLastBall OBJECT_FIELD_F32(0x1B)
675
#define
/*0x0F8*/
oPlatformOnTrackSkiLiftRollVel OBJECT_FIELD_F32(0x1C)
676
#define
/*0x0FC*/
oPlatformOnTrackStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D)
677
#define
/*0x100*/
oPlatformOnTrackPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E)
678
#define
/*0x104*/
oPlatformOnTrackPrevWaypointFlags OBJECT_FIELD_S32(0x1F)
679
#define
/*0x108*/
oPlatformOnTrackPitch OBJECT_FIELD_S32(0x20)
680
#define
/*0x10C*/
oPlatformOnTrackYaw OBJECT_FIELD_S32(0x21)
681
#define
/*0x110*/
oPlatformOnTrackOffsetY OBJECT_FIELD_F32(0x22)
682
#define
/*0x1AC*/
oPlatformOnTrackIsNotSkiLift OBJECT_FIELD_S16(0x49, 0)
683
#define
/*0x1AE*/
oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, + 1)
684
#define
/*0x1B0*/
oPlatformOnTrackType OBJECT_FIELD_S16(0x4A, 0)
685
#define
/*0x1B2*/
oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, + 1)
686
687
/* Seesaw platform */
688
#define
/*0x0F4*/
oSeesawPlatformPitchVel OBJECT_FIELD_F32(0x1B)
689
690
/* Water bomb spawner */
691
#define
/*0x0F4*/
oWaterBombSpawnerBombActive OBJECT_FIELD_S32(0x1B)
692
#define
/*0x0F8*/
oWaterBombSpawnerTimeToSpawn OBJECT_FIELD_S32(0x1C)
693
694
/* Water bomb */
695
#define
/*0x0F8*/
oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C)
696
#define
/*0x0FC*/
oWaterBombStretchSpeed OBJECT_FIELD_F32(0x1D)
697
#define
/*0x100*/
oWaterBombOnGround OBJECT_FIELD_S32(0x1E)
698
#define
/*0x104*/
oWaterBombNumBounces OBJECT_FIELD_F32(0x1F)
699
700
/* TTC rotating solid */
701
#define
/*0x0F4*/
oTTCRotatingSolidNumTurns OBJECT_FIELD_S32(0x1B)
702
#define
/*0x0F8*/
oTTCRotatingSolidNumSides OBJECT_FIELD_S32(0x1C)
703
#define
/*0x0FC*/
oTTCRotatingSolidRotationDelay OBJECT_FIELD_S32(0x1D)
704
#define
/*0x100*/
oTTCRotatingSolidVelY OBJECT_FIELD_F32(0x1E)
705
#define
/*0x104*/
oTTCRotatingSolidSoundTimer OBJECT_FIELD_S32(0x1F)
706
707
/* TTC pendulum */
708
#define
/*0x0F4*/
oTTCPendulumAccelDir OBJECT_FIELD_F32(0x1B)
709
#define
/*0x0F8*/
oTTCPendulumAngle OBJECT_FIELD_F32(0x1C)
710
#define
/*0x0FC*/
oTTCPendulumAngleVel OBJECT_FIELD_F32(0x1D)
711
#define
/*0x100*/
oTTCPendulumAngleAccel OBJECT_FIELD_F32(0x1E)
712
#define
/*0x104*/
oTTCPendulumDelay OBJECT_FIELD_S32(0x1F)
713
#define
/*0x108*/
oTTCPendulumSoundTimer OBJECT_FIELD_S32(0x20)
714
715
/* TTC treadmill */
716
#define
/*0x0F4*/
oTTCTreadmillBigSurface OBJECT_FIELD_S16P(0x1B)
717
#define
/*0x0F8*/
oTTCTreadmillSmallSurface OBJECT_FIELD_S16P(0x1C)
718
#define
/*0x0FC*/
oTTCTreadmillSpeed OBJECT_FIELD_F32(0x1D)
719
#define
/*0x100*/
oTTCTreadmillTargetSpeed OBJECT_FIELD_F32(0x1E)
720
#define
/*0x104*/
oTTCTreadmillTimeUntilSwitch OBJECT_FIELD_S32(0x1F)
721
722
/* TTC moving bar */
723
#define
/*0x0F4*/
oTTCMovingBarDelay OBJECT_FIELD_S32(0x1B)
724
#define
/*0x0F8*/
oTTCMovingBarStoppedTimer OBJECT_FIELD_S32(0x1C)
725
#define
/*0x0FC*/
oTTCMovingBarOffset OBJECT_FIELD_F32(0x1D)
726
#define
/*0x100*/
oTTCMovingBarSpeed OBJECT_FIELD_F32(0x1E)
727
#define
/*0x104*/
oTTCMovingBarStartOffset OBJECT_FIELD_F32(0x1F)
728
729
/* TTC cog */
730
#define
/*0x0F4*/
oTTCCogDir OBJECT_FIELD_F32(0x1B)
731
#define
/*0x0F8*/
oTTCCogSpeed OBJECT_FIELD_F32(0x1C)
732
#define
/*0x0FC*/
oTTCCogTargetVel OBJECT_FIELD_F32(0x1D)
733
734
/* TTC pit block */
735
#define
/*0x0F4*/
oTTCPitBlockPeakY OBJECT_FIELD_F32(0x1B)
736
#define
/*0x0F8*/
oTTCPitBlockDir OBJECT_FIELD_S32(0x1C)
737
#define
/*0x0FC*/
oTTCPitBlockWaitTime OBJECT_FIELD_S32(0x1D)
738
739
/* TTC elevator */
740
#define
/*0x0F4*/
oTTCElevatorDir OBJECT_FIELD_F32(0x1B)
741
#define
/*0x0F8*/
oTTCElevatorPeakY OBJECT_FIELD_F32(0x1C)
742
#define
/*0x0FC*/
oTTCElevatorMoveTime OBJECT_FIELD_S32(0x1D)
743
744
/* TTC 2D rotator */
745
#define
/*0x0F4*/
oTTC2DRotatorMinTimeUntilNextTurn OBJECT_FIELD_S32(0x1B)
746
#define
/*0x0F8*/
oTTC2DRotatorTargetYaw OBJECT_FIELD_S32(0x1C)
747
#define
/*0x0FC*/
oTTC2DRotatorIncrement OBJECT_FIELD_S32(0x1D)
748
#define
/*0x104*/
oTTC2DRotatorRandomDirTimer OBJECT_FIELD_S32(0x1F)
749
#define
/*0x108*/
oTTC2DRotatorSpeed OBJECT_FIELD_S32(0x20)
750
751
/* TTC spinner */
752
#define
/*0x0F4*/
oTTCSpinnerDir OBJECT_FIELD_S32(0x1B)
753
#define
/*0x0F8*/
oTTCChangeDirTimer OBJECT_FIELD_S32(0x1C)
754
755
/* Mr. Blizzard */
756
#define
/*0x0F4*/
oMrBlizzardUnkF4 OBJECT_FIELD_F32(0x1B)
757
#define
/*0x0F8*/
oMrBlizzardUnkF8 OBJECT_FIELD_OBJECT(0x1C)
758
#define
/*0x0FC*/
oMrBlizzardUnkFC OBJECT_FIELD_F32(0x1D)
759
#define
/*0x100*/
oMrBlizzardUnk100 OBJECT_FIELD_S32(0x1E)
760
#define
/*0x104*/
oMrBlizzardUnk104 OBJECT_FIELD_F32(0x1F)
761
#define
/*0x108*/
oMrBlizzardUnk108 OBJECT_FIELD_F32(0x20)
762
#define
/*0x10C*/
oMrBlizzardUnk10C OBJECT_FIELD_F32(0x21)
763
#define
/*0x110*/
oMrBlizzardUnk110 OBJECT_FIELD_S32(0x22)
764
#define
/*0x1AC*/
oMrBlizzardUnk1AC OBJECT_FIELD_S32(0x49)
765
766
/* Back-and-forth platform */
767
#define
/*0x0F4*/
oBackAndForthPlatformUnkF4 OBJECT_FIELD_F32(0x1B)
768
#define
/*0x0F8*/
oBackAndForthPlatformUnkF8 OBJECT_FIELD_F32(0x1C)
769
#define
/*0x0FC*/
oBackAndForthPlatformUnkFC OBJECT_FIELD_F32(0x1D)
770
#define
/*0x100*/
oBackAndForthPlatformUnk100 OBJECT_FIELD_F32(0x1E)
771
772
// rename
773
/* Floor switch press animation */
774
#define
/*0x0F4*/
oFloorSwitchPressAnimationUnkF4 OBJECT_FIELD_S32(0x1B)
775
#define
/*0x0F8*/
oFloorSwitchPressAnimationUnkF8 OBJECT_FIELD_S32(0x1C)
776
#define
/*0x0FC*/
oFloorSwitchPressAnimationUnkFC OBJECT_FIELD_S32(0x1D)
777
#define
/*0x100*/
oFloorSwitchPressAnimationUnk100 OBJECT_FIELD_S32(0x1E)
778
779
/* Activated back and forth platform */
780
#define
/*0x0F4*/
oActivatedBackAndForthPlatformMaxOffset OBJECT_FIELD_F32(0x1B)
781
#define
/*0x0F8*/
oActivatedBackAndForthPlatformOffset OBJECT_FIELD_F32(0x1C)
782
#define
/*0x0FC*/
oActivatedBackAndForthPlatformVel OBJECT_FIELD_F32(0x1D)
783
#define
/*0x100*/
oActivatedBackAndForthPlatformCountdown OBJECT_FIELD_S32(0x1E)
784
#define
/*0x104*/
oActivatedBackAndForthPlatformStartYaw OBJECT_FIELD_S32(0x1F)
785
#define
/*0x108*/
oActivatedBackAndForthPlatformVertical OBJECT_FIELD_S32(0x20)
786
#define
/*0x10C*/
oActivatedBackAndForthPlatformFlipRotation OBJECT_FIELD_S32(0x21)
787
788
/* Spinning heart */
789
#define
/*0x0F4*/
oSpinningHeartTotalSpin OBJECT_FIELD_S32(0x1B)
790
#define
/*0x0F8*/
oSpinningHeartPlayedSound OBJECT_FIELD_S32(0x1C)
791
792
// check name
793
/* Cannon barrel bubbles */
794
#define
/*0x0F4*/
oCannonBarrelBubblesUnkF4 OBJECT_FIELD_F32(0x1B)
795
796
/* Cannon */
797
#define
/*0x0F4*/
oCannonUnkF4 OBJECT_FIELD_S32(0x1B)
798
#define
/*0x0F8*/
oCannonUnkF8 OBJECT_FIELD_S32(0x1C)
799
#define
/*0x0FC*/
oCannonUnkFC OBJECT_FIELD_S32(0x1D)
800
#define
/*0x100*/
oCannonUnk100 OBJECT_FIELD_S32(0x1E)
801
802
/* Eel */
803
#define
/*0x0F4*/
oUnagiUnkF4 OBJECT_FIELD_F32(0x1B)
804
#define
/*0x0F8*/
oUnagiUnkF8 OBJECT_FIELD_F32(0x1C)
805
#define
/*0x0FC*/
oUnagiUnkFC OBJECT_FIELD_S16P(0x1D)
806
#define
/*0x100*/
oUnagiUnk100 OBJECT_FIELD_S16P(0x1E)
807
#define
/*0x104*/
oUnagiUnk104 OBJECT_FIELD_S32(0x1F)
808
#define
/*0x108*/
oUnagiUnk108 OBJECT_FIELD_S32(0x20)
809
#define
/*0x10C*/
oUnagiUnk10C OBJECT_FIELD_S32(0x21)
810
#define
/*0x110*/
oUnagiUnk110 OBJECT_FIELD_F32(0x22)
811
#define
/*0x1B0*/
oUnagiUnk1AC OBJECT_FIELD_F32(0x49)
812
#define
/*0x1B0*/
oUnagiUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
813
#define
/*0x1B2*/
oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
814
815
/* Dorrie */
816
#define
/*0x0F4*/
oDorrieDistToHome OBJECT_FIELD_F32(0x1B)
817
#define
/*0x0F8*/
oDorrieOffsetY OBJECT_FIELD_F32(0x1C)
818
#define
/*0x0FC*/
oDorrieVelY OBJECT_FIELD_F32(0x1D)
819
#define
/*0x100*/
oDorrieForwardDistToMario OBJECT_FIELD_F32(0x1E)
820
#define
/*0x104*/
oDorrieYawVel OBJECT_FIELD_S32(0x1F)
821
#define
/*0x10C*/
oDorrieLiftingMario OBJECT_FIELD_S32(0x21)
822
#define
/*0x1AC*/
oDorrieGroundPounded OBJECT_FIELD_S16(0x49, 0)
823
#define
/*0x1AE*/
oDorrieAngleToHome OBJECT_FIELD_S16(0x49, + 1)
824
#define
/*0x1B0*/
oDorrieNeckAngle OBJECT_FIELD_S16(0x4A, 0)
825
#define
/*0x1B2*/
oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, + 1)
826
827
/* Haunted chair */
828
#define
/*0x0F4*/
oHauntedChairUnkF4 OBJECT_FIELD_S32(0x1B)
829
#define
/*0x0F8*/
oHauntedChairUnkF8 OBJECT_FIELD_F32(0x1C)
830
#define
/*0x0FC*/
oHauntedChairUnkFC OBJECT_FIELD_F32(0x1D)
831
#define
/*0x100*/
oHauntedChairUnk100 OBJECT_FIELD_S32P(0x1E)
832
#define
/*0x104*/
oHauntedChairUnk104 OBJECT_FIELD_S32(0x1F)
833
834
/* Bookend */
835
#define
/*0x0F4*/
oBookendUnkF4 OBJECT_FIELD_S32(0x1B)
836
#define
/*0x0F8*/
oBookendUnkF8 OBJECT_FIELD_S32(0x1C)
837
838
/* Book switch manager */
839
#define
/*0x0F4*/
oBookSwitchManagerUnkF4 OBJECT_FIELD_S32(0x1B)
840
#define
/*0x0F8*/
oBookSwitchManagerUnkF8 OBJECT_FIELD_S32(0x1C)
841
842
/* Book switch */
843
#define
/*0x0F4*/
oBookSwitchUnkF4 OBJECT_FIELD_F32(0x1B)
844
845
/* Fire piranha plant */
846
#define
/*0x0F4*/
oFirePiranhaPlantNeutralScale OBJECT_FIELD_F32(0x1B)
847
#define
/*0x0F8*/
oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C)
848
#define
/*0x0FC*/
oFirePiranhaPlantActive OBJECT_FIELD_S32(0x1D)
849
#define
/*0x100*/
oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E)
850
#define
/*0x104*/
oFirePiranhaPlantDeathSpinVel OBJECT_FIELD_F32(0x1F)
851
852
// Rename
853
/* Small piranha flame */
854
#define
/*0x0F4*/
oSmallPiranhaFlameUnkF4 OBJECT_FIELD_F32(0x1B)
855
#define
/*0x0F8*/
oSmallPiranhaFlameUnkF8 OBJECT_FIELD_F32(0x1C)
856
#define
/*0x0FC*/
oSmallPiranhaFlameUnkFC OBJECT_FIELD_S32(0x1D)
857
#define
/*0x100*/
oSmallPiranhaFlameUnk100 OBJECT_FIELD_S32(0x1E)
858
#define
/*0x104*/
oSmallPiranhaFlameUnk104 OBJECT_FIELD_F32(0x1F)
859
860
/* Fire spitter */
861
#define
/*0x0F4*/
oFireSpitterScaleVel OBJECT_FIELD_F32(0x1B)
862
863
/* Snufit */
864
#define
/*0x0F4*/
oSnufitUnkF4 OBJECT_FIELD_S32(0x1B)
865
#define
/*0x0F8*/
oSnufitUnkF8 OBJECT_FIELD_F32(0x1C)
866
#define
/*0x100*/
oSnufitUnk100 OBJECT_FIELD_S32(0x1E)
867
#define
/*0x104*/
oSnufitUnk104 OBJECT_FIELD_S32(0x1F)
868
#define
/*0x108*/
oSnufitUnk108 OBJECT_FIELD_S32(0x20)
869
#define
/*0x10C*/
oSnufitUnk10C OBJECT_FIELD_S32(0x21)
870
#define
/*0x1AE*/
oSnufitUnk1AE OBJECT_FIELD_S16(0x49, + 1)
871
#define
/*0x1B0*/
oSnufitUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
872
#define
/*0x1B2*/
oSnufitUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
873
874
/* Horizontal grindel */
875
#define
/*0x0F4*/
oHorizontalGrindelTargetYaw OBJECT_FIELD_S32(0x1B)
876
#define
/*0x0F8*/
oHorizontalGrindelDistToHome OBJECT_FIELD_F32(0x1C)
877
#define
/*0x0FC*/
oHorizontalGrindelOnGround OBJECT_FIELD_S32(0x1D)
878
879
/* Eyerok boss */
880
#define
/*0x0F8*/
oEyerokBossNumHands OBJECT_FIELD_S32(0x1C)
881
#define
/*0x0FC*/
oEyerokBossUnkFC OBJECT_FIELD_S32(0x1D)
882
#define
/*0x100*/
oEyerokBossActiveHand OBJECT_FIELD_S32(0x1E)
883
#define
/*0x104*/
oEyerokBossUnk104 OBJECT_FIELD_S32(0x1F)
884
#define
/*0x108*/
oEyerokBossUnk108 OBJECT_FIELD_F32(0x20)
885
#define
/*0x10C*/
oEyerokBossUnk10C OBJECT_FIELD_F32(0x21)
886
#define
/*0x110*/
oEyerokBossUnk110 OBJECT_FIELD_F32(0x22)
887
#define
/*0x1AC*/
oEyerokBossUnk1AC OBJECT_FIELD_S32(0x49)
888
889
/* Eyerok hand */
890
#define
/*0x0F4*/
oEyerokHandWakeUpTimer OBJECT_FIELD_S32(0x1B)
891
#define
/*0x0F8*/
oEyerokReceivedAttack OBJECT_FIELD_S32(0x1C)
892
#define
/*0x0FC*/
oEyerokHandUnkFC OBJECT_FIELD_S32(0x1D)
893
#define
/*0x100*/
oEyerokHandUnk100 OBJECT_FIELD_S32(0x1E)
894
895
/* Klepto */
896
#define
/*0x0F4*/
oKleptoDistanceToTarget OBJECT_FIELD_F32(0x1B)
897
#define
/*0x0F8*/
oKleptoUnkF8 OBJECT_FIELD_F32(0x1C)
898
#define
/*0x0FC*/
oKleptoUnkFC OBJECT_FIELD_F32(0x1D)
899
#define
/*0x100*/
oKleptoSpeed OBJECT_FIELD_F32(0x1E)
900
#define
/*0x104*/
oKleptoStartPosX OBJECT_FIELD_F32(0x1F)
901
#define
/*0x108*/
oKleptoStartPosY OBJECT_FIELD_F32(0x20)
902
#define
/*0x10C*/
oKleptoStartPosZ OBJECT_FIELD_F32(0x21)
903
#define
/*0x110*/
oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22)
904
#define
/*0x1AC*/
oKleptoTargetNumber OBJECT_FIELD_S16(0x49, 0)
905
#define
/*0x1AE*/
oKleptoUnk1AE OBJECT_FIELD_S16(0x49, + 1)
906
#define
/*0x1B0*/
oKleptoUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
907
#define
/*0x1B2*/
oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, + 1)
908
909
/* Bird */
910
#define
/*0x0F4*/
oBirdSpeed OBJECT_FIELD_F32(0x1B)
911
#define
/*0x0F8*/
oBirdTargetPitch OBJECT_FIELD_S32(0x1C)
912
#define
/*0x0FC*/
oBirdTargetYaw OBJECT_FIELD_S32(0x1D)
913
914
/* Racing penguin */
915
#define
/*0x0F4*/
oRacingPenguinInitTextCooldown OBJECT_FIELD_S32(0x1B)
916
// 0x1D-0x21 reserved for pathing
917
#define
/*0x110*/
oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22)
918
#define
/*0x1AC*/
oRacingPenguinFinalTextbox OBJECT_FIELD_S16(0x49, 0)
919
#define
/*0x1AE*/
oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, + 1)
920
#define
/*0x1B0*/
oRacingPenguinReachedBottom OBJECT_FIELD_S16(0x4A, 0)
921
#define
/*0x1B2*/
oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, + 1)
922
923
/* Clam */
924
#define
/*0x0F4*/
oClamUnkF4 OBJECT_FIELD_S32(0x1B)
925
926
/* Skeeter */
927
#define
/*0x0F4*/
oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B)
928
#define
/*0x0F8*/
oSkeeterUnkF8 OBJECT_FIELD_S32(0x1C)
929
#define
/*0x0FC*/
oSkeeterUnkFC OBJECT_FIELD_F32(0x1D)
930
#define
/*0x100*/
oSkeeterWaitTime OBJECT_FIELD_S32(0x1E)
931
#define
/*0x1AC*/
oSkeeterUnk1AC OBJECT_FIELD_S16(0x49, 0)
932
933
/* Swing platform */
934
#define
/*0x0F4*/
oSwingPlatformAngle OBJECT_FIELD_F32(0x1B)
935
#define
/*0x0F8*/
oSwingPlatformSpeed OBJECT_FIELD_F32(0x1C)
936
937
/* Donut platform spawner */
938
#define
/*0x0F4*/
oDonutPlatformSpawnerSpawnedPlatforms OBJECT_FIELD_S32(0x1B)
939
940
/* DDD pole */
941
#define
/*0x0F4*/
oDDDPoleVel OBJECT_FIELD_F32(0x1B)
942
#define
/*0x0F8*/
oDDDPoleMaxOffset OBJECT_FIELD_F32(0x1C)
943
#define
/*0x0FC*/
oDDDPoleOffset OBJECT_FIELD_F32(0x1D)
944
945
/* Triplet butterfly */
946
#define
/*0x0F4*/
oTripletButterflyScale OBJECT_FIELD_F32(0x1B)
947
#define
/*0x0F8*/
oTripletButterflySpeed OBJECT_FIELD_F32(0x1C)
948
#define
/*0x0FC*/
oTripletButterflyBaseYaw OBJECT_FIELD_F32(0x1D)
949
#define
/*0x100*/
oTripletButterflyTargetPitch OBJECT_FIELD_S32(0x1E)
950
#define
/*0x104*/
oTripletButterflyTargetYaw OBJECT_FIELD_S32(0x1F)
951
#define
/*0x108*/
oTripletButterflyType OBJECT_FIELD_S32(0x20)
952
#define
/*0x10C*/
oTripletButterflyModel OBJECT_FIELD_S32(0x21)
953
#define
/*0x110*/
oTripletButterflySelectedButterfly OBJECT_FIELD_S32(0x22)
954
#define
/*0x1AC*/
oTripletButterflyScalePhase OBJECT_FIELD_S32(0x49)
955
956
/* Bubba */
957
#define
/*0x0F4*/
oBubbaUnkF4 OBJECT_FIELD_F32(0x1B)
958
#define
/*0x0F8*/
oBubbaUnkF8 OBJECT_FIELD_S32(0x1C)
959
#define
/*0x0FC*/
oBubbaUnkFC OBJECT_FIELD_S32(0x1D)
960
#define
/*0x100*/
oBubbaUnk100 OBJECT_FIELD_S32(0x1E)
961
#define
/*0x104*/
oBubbaUnk104 OBJECT_FIELD_S32(0x1F)
962
#define
/*0x108*/
oBubbaUnk108 OBJECT_FIELD_F32(0x20)
963
#define
/*0x10C*/
oBubbaUnk10C OBJECT_FIELD_F32(0x21)
964
#define
/*0x1AC*/
oBubbaUnk1AC OBJECT_FIELD_S16(0x49, 0)
965
#define
/*0x1AE*/
oBubbaUnk1AE OBJECT_FIELD_S16(0x49, + 1)
966
#define
/*0x1B0*/
oBubbaUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
967
#define
/*0x1B2*/
oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
968
969
/* PyramidTop */
970
#define
/*0x0F4*/
oPyramidTopPillarsTouched OBJECT_FIELD_S32(0x1B)
971
972
/* PyramidTopExplosion */
973
#define
/*0x0F4*/
oPyramidTopFragmentsScale OBJECT_FIELD_F32(0x1B)
974
975
/* SnowmansBottom */
976
#define
/*0x0F4*/
oSnowmansBottomUnkF4 OBJECT_FIELD_F32(0x1B)
977
#define
/*0x0F8*/
oSnowmansBottomUnkF8 OBJECT_FIELD_S32(0x1C)
978
#define
/*0x0FC*/
oSnowmansBottomUnkFC OBJECT_FIELD_VOIDP(0x1D)
979
#define
/*0x10C*/
oSnowmansBottomUnk10C OBJECT_FIELD_S32(0x21)
980
981
/* SnowmansHead */
982
#define
/*0x0F4*/
oSnowmansHeadUnkF4 OBJECT_FIELD_S32(0x1B)
983
984
/* StarSpawn */
985
#define
/*0x0F4*/
oStarSpawnDisFromHome OBJECT_FIELD_F32(0x1B)
986
#define
/*0x0FC*/
oStarSpawnUnkFC OBJECT_FIELD_F32(0x1D)
987
988
/* HiddenRedCoinStar */
989
#define
/*0x0F4*/
oHiddenRedCoinStarCoinsCollected OBJECT_FIELD_S32(0x1B)
990
991
/* HiddenStar */
992
#define
/*0x0F4*/
oHiddenStarSecretsCollected OBJECT_FIELD_S32(0x1B)
993
994
/* BowserCourseRedCoinStar */
995
#define
/*0x0F4*/
oBowserCourseRedCoinStarCoinsCollected OBJECT_FIELD_S32(0x1B)
996
997
/* Pitoune */
998
#define
/*0x0F4*/
oPitouneUnkF4 OBJECT_FIELD_F32(0x1B)
999
#define
/*0x0F8*/
oPitouneUnkF8 OBJECT_FIELD_F32(0x1C)
1000
#define
/*0x0FC*/
oPitouneUnkFC OBJECT_FIELD_F32(0x1D)
1001
1002
/* 1UpHidden */
1003
#define
/*0x0F4*/
o1UpHiddenUnkF4 OBJECT_FIELD_S32(0x1B)
1004
1005
/* ControllablePlatform */
1006
#define
/*0x0FC*/
oControllablePlatformUnkFC OBJECT_FIELD_F32(0x1D)
1007
#define
/*0x100*/
oControllablePlatformUnk100 OBJECT_FIELD_S32(0x1E)
1008
1009
/* BreakableBoxSmall */
1010
#define
/*0x0F4*/
oBreakableBoxSmallReleased OBJECT_FIELD_S32(0x1B)
1011
#define
/*0x0FC*/
oBreakableBoxSmallFramesSinceReleased OBJECT_FIELD_S32(0x1D)
1012
1013
/* FloatingPlatform */
1014
#define
/*0x0F4*/
oFloatingPlatformUnkFC OBJECT_FIELD_S32(0x1B)
1015
1016
/* ArrowLift */
1017
#define
/*0x0F4*/
oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B)
1018
1019
/* FallingPillar */
1020
#define
/*0x0F4*/
oFallingPillarPitchAcceleration OBJECT_FIELD_F32(0x1B)
1021
1022
/* TreasureChestJrb */
1023
#define
/*0x0F4*/
oTreasureChestJrbUnkF4 OBJECT_FIELD_S32(0x1B)
1024
#define
/*0x0FC*/
oTreasureChestJrbUnkFC OBJECT_FIELD_S32(0x1D)
1025
1026
/* TreasureChest */
1027
#define
/*0x0F4*/
oTreasureChestUnkF4 OBJECT_FIELD_S32(0x1B)
1028
#define
/*0x0FC*/
oTreasureChestUnkFC OBJECT_FIELD_S32(0x1D)
1029
1030
/* Mips */
1031
#define
/*0x0F4*/
oMipsStarStatus OBJECT_FIELD_S32(0x1B)
1032
#define
/*0x0F8*/
oMipsStartWaypointIndex OBJECT_FIELD_S32(0x1C)
1033
1034
/* Yoshi */
1035
#define
/*0x0F4*/
oYoshiUnkF4 OBJECT_FIELD_S32(0x1B)
1036
#define
/*0x0FC*/
oYoshiChosenHome OBJECT_FIELD_S32(0x1D)
1037
#define
/*0x100*/
oYoshiTargetYaw OBJECT_FIELD_S32(0x1E)
1038
1039
/* End birds */
1040
#define
/*0x104*/
oEndBirdUnk104 OBJECT_FIELD_F32(0x1F)
1041
1042
/* Intro cutscene lakitu */
1043
#define
/*0x0F8*/
oIntroLakituUnkF8 OBJECT_FIELD_F32(0x1C)
1044
#define
/*0x0FC*/
oIntroLakituUnkFC OBJECT_FIELD_F32(0x1D)
1045
#define
/*0x100*/
oIntroLakituUnk100 OBJECT_FIELD_F32(0x1E)
1046
#define
/*0x104*/
oIntroLakituUnk104 OBJECT_FIELD_F32(0x1F)
1047
#define
/*0x108*/
oIntroLakituUnk108 OBJECT_FIELD_F32(0x20)
1048
#define
/*0x10C*/
oIntroLakituUnk10C OBJECT_FIELD_F32(0x21)
1049
#define
/*0x110*/
oIntroLakituUnk110 OBJECT_FIELD_F32(0x22)
1050
1051
/* Intro cutscene Peach */
1052
#define
/*0x108*/
oIntroPeachUnk108 OBJECT_FIELD_F32(0x20)
1053
#define
/*0x10C*/
oIntroPeachUnk10C OBJECT_FIELD_F32(0x21)
1054
#define
/*0x110*/
oIntroPeachUnk110 OBJECT_FIELD_F32(0x22)
1055
1056
#endif
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