Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
model_ids.h
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1 #ifndef _MODEL_IDS_H
2 #define _MODEL_IDS_H
3 
4 // Don't worry about formatting here, this file should be deleted and replaced with model_ids.inc.
5 
6 #define COIN_FORMATION_FLAG_VERTICAL (1 << 0)
7 #define COIN_FORMATION_FLAG_RING (1 << 1)
8 #define COIN_FORMATION_FLAG_ARROW (1 << 2)
9 #define COIN_FORMATION_FLAG_FLYING (1 << 4)
10 
11 #define MODEL_NONE 0x00
12 
13 /* Global models that are loaded for every level */
14 
15 #define MODEL_MARIO 0x01 // mario_geo
16 #define MODEL_LUIGI 0x02 // unused
17 
18 /* Various static level geometry, the geo layout differs but terrain object presets treat them the same.*/
19 
20 #define MODEL_LEVEL_GEOMETRY_03 0x03
21 #define MODEL_LEVEL_GEOMETRY_04 0x04
22 #define MODEL_LEVEL_GEOMETRY_05 0x05
23 #define MODEL_LEVEL_GEOMETRY_06 0x06
24 #define MODEL_LEVEL_GEOMETRY_07 0x07
25 #define MODEL_LEVEL_GEOMETRY_08 0x08
26 #define MODEL_LEVEL_GEOMETRY_09 0x09
27 #define MODEL_LEVEL_GEOMETRY_0A 0x0A
28 #define MODEL_LEVEL_GEOMETRY_0B 0x0B
29 #define MODEL_LEVEL_GEOMETRY_0C 0x0C
30 #define MODEL_LEVEL_GEOMETRY_0D 0x0D
31 #define MODEL_LEVEL_GEOMETRY_0E 0x0E
32 #define MODEL_LEVEL_GEOMETRY_0F 0x0F
33 #define MODEL_LEVEL_GEOMETRY_10 0x10
34 #define MODEL_LEVEL_GEOMETRY_11 0x11
35 #define MODEL_LEVEL_GEOMETRY_12 0x12
36 #define MODEL_LEVEL_GEOMETRY_13 0x13
37 #define MODEL_LEVEL_GEOMETRY_14 0x14
38 #define MODEL_LEVEL_GEOMETRY_15 0x15
39 #define MODEL_LEVEL_GEOMETRY_16 0x16
40 
41 #define MODEL_BOB_BUBBLY_TREE 0x17 // bubbly_tree_geo
42 #define MODEL_WDW_BUBBLY_TREE 0x17 // bubbly_tree_geo
43 #define MODEL_CASTLE_GROUNDS_BUBBLY_TREE 0x17 // bubbly_tree_geo
44 #define MODEL_WF_BUBBLY_TREE 0x17 // bubbly_tree_geo
45 #define MODEL_THI_BUBBLY_TREE 0x17 // bubbly_tree_geo
46 #define MODEL_COURTYARD_SPIKY_TREE 0x18 // spiky_tree_geo
47 #define MODEL_CCM_SNOW_TREE 0x19 // snow_tree_geo
48 #define MODEL_SL_SNOW_TREE 0x19 // snow_tree_geo
49 #define MODEL_UNKNOWN_TREE_1A 0x1A // referenced in special presets, undefined
50 #define MODEL_SSL_PALM_TREE 0x1B // palm_tree_geo
51 #define MODEL_CASTLE_CASTLE_DOOR_UNUSED 0x1C // castle_door_geo - unused, original id
52 #define MODEL_CASTLE_WOODEN_DOOR_UNUSED 0x1D // wooden_door_geo - unused, original id
53 #define MODEL_BBH_HAUNTED_DOOR 0x1D // haunted_door_geo
54 #define MODEL_HMC_WOODEN_DOOR 0x1D // wooden_door_geo
55 #define MODEL_UNKNOWN_DOOR_1E 0x1E // referenced in special presets, undefined
56 #define MODEL_HMC_METAL_DOOR 0x1F // metal_door_geo
57 #define MODEL_HMC_HAZY_MAZE_DOOR 0x20 // hazy_maze_door_geo
58 #define MODEL_UNKNOWN_DOOR_21 0x21 // referenced in special presets, undefined
59 #define MODEL_CASTLE_DOOR_0_STARS 0x22 // castle_door_0_star_geo
60 #define MODEL_CASTLE_DOOR_1_STAR 0x23 // castle_door_1_star_geo
61 #define MODEL_CASTLE_DOOR_3_STARS 0x24 // castle_door_3_stars_geo
62 #define MODEL_CASTLE_KEY_DOOR 0x25 // key_door_geo
63 #define MODEL_CASTLE_CASTLE_DOOR 0x26 // castle_door_geo - used duplicate
64 #define MODEL_CASTLE_GROUNDS_CASTLE_DOOR 0x26 // castle_door_geo - used duplicate
65 #define MODEL_CASTLE_WOODEN_DOOR 0x27 // wooden_door_geo
66 #define MODEL_COURTYARD_WOODEN_DOOR 0x27 // wooden_door_geo
67 #define MODEL_CCM_CABIN_DOOR 0x27 // cabin_door_geo
68 #define MODEL_UNKNOWN_DOOR_28 0x28 // referenced in special presets, undefined
69 #define MODEL_CASTLE_METAL_DOOR 0x29 // metal_door_geo
70 #define MODEL_CASTLE_GROUNDS_METAL_DOOR 0x29 // metal_door_geo
71 #define MODEL_UNKNOWN_DOOR_2A 0x2A // referenced in special presets, undefined
72 #define MODEL_UNKNOWN_DOOR_2B 0x2B // referenced in special presets, undefined
73 #define MODEL_WF_TOWER_TRAPEZOID_PLATORM 0x2C // wf_geo_000AF8 - unused
74 #define MODEL_WF_TOWER_SQUARE_PLATORM 0x2D // wf_geo_000B10
75 #define MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 0x2E // wf_geo_000B38 - unused & duplicated
76 #define MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 0x2F // wf_geo_000B60 - elevator platorm
77 
78 // Level model IDs
79 
80 // bbh
81 #define MODEL_BBH_STAIRCASE_STEP 0x35 // geo_bbh_0005B0
82 #define MODEL_BBH_TILTING_FLOOR_PLATFORM 0x36 // geo_bbh_0005C8
83 #define MODEL_BBH_TUMBLING_PLATFORM 0x37 // geo_bbh_0005E0
84 #define MODEL_BBH_TUMBLING_PLATFORM_PART 0x38 // geo_bbh_0005F8
85 #define MODEL_BBH_MOVING_BOOKSHELF 0x39 // geo_bbh_000610
86 #define MODEL_BBH_MESH_ELEVATOR 0x3A // geo_bbh_000628
87 #define MODEL_BBH_MERRY_GO_ROUND 0x3B // geo_bbh_000640
88 #define MODEL_BBH_WOODEN_TOMB 0x3C // geo_bbh_000658
89 
90 // ccm
91 #define MODEL_CCM_ROPEWAY_LIFT 0x36 // ccm_geo_0003D0
92 #define MODEL_CCM_SNOWMAN_HEAD 0x37 // ccm_geo_00040C
93 
94 // castle
95 #define MODEL_CASTLE_BOWSER_TRAP 0x35 // castle_geo_000F18
96 #define MODEL_CASTLE_WATER_LEVEL_PILLAR 0x36 // castle_geo_001940
97 #define MODEL_CASTLE_CLOCK_MINUTE_HAND 0x37 // castle_geo_001530
98 #define MODEL_CASTLE_CLOCK_HOUR_HAND 0x38 // castle_geo_001548
99 #define MODEL_CASTLE_CLOCK_PENDULUM 0x39 // castle_geo_001518
100 
101 // hmc
102 #define MODEL_HMC_METAL_PLATFORM 0x36 // hmc_geo_0005A0
103 #define MODEL_HMC_METAL_ARROW_PLATFORM 0x37 // hmc_geo_0005B8
104 #define MODEL_HMC_ELEVATOR_PLATFORM 0x38 // hmc_geo_0005D0
105 #define MODEL_HMC_ROLLING_ROCK 0x39 // hmc_geo_000548
106 #define MODEL_HMC_ROCK_PIECE 0x3A // hmc_geo_000570 - unused
107 #define MODEL_HMC_ROCK_SMALL_PIECE 0x3B // hmc_geo_000588 - unused
108 #define MODEL_HMC_RED_GRILLS 0x3C // hmc_geo_000530
109 
110 // ssl
111 #define MODEL_SSL_PYRAMID_TOP 0x3A // ssl_geo_000618
112 #define MODEL_SSL_GRINDEL 0x36 // ssl_geo_000734
113 #define MODEL_SSL_SPINDEL 0x37 // ssl_geo_000764
114 #define MODEL_SSL_MOVING_PYRAMID_WALL 0x38 // ssl_geo_000794
115 #define MODEL_SSL_PYRAMID_ELEVATOR 0x39 // ssl_geo_0007AC
116 
117 // bob
118 #define MODEL_BOB_CHAIN_CHOMP_GATE 0x36 // bob_geo_000440
119 #define MODEL_BOB_SEESAW_PLATFORM 0x37 // bob_geo_000458
120 #define MODEL_BOB_BARS_GRILLS 0x38 // bob_geo_000470
121 
122 // sl
123 #define MODEL_SL_SNOW_TRIANGLE 0x36 // sl_geo_000390
124 #define MODEL_SL_CRACKED_ICE 0x37 // sl_geo_000360 - unused
125 #define MODEL_SL_CRACKED_ICE_CHUNK 0x38 // sl_geo_000378 - unused
126 
127 // wdw
128 #define MODEL_WDW_SQUARE_FLOATING_PLATFORM 0x36 // wdw_geo_000580
129 #define MODEL_WDW_ARROW_LIFT 0x37 // wdw_geo_000598
130 #define MODEL_WDW_WATER_LEVEL_DIAMOND 0x38 // wdw_geo_0005C0
131 #define MODEL_WDW_HIDDEN_PLATFORM 0x39 // wdw_geo_0005E8
132 #define MODEL_WDW_EXPRESS_ELEVATOR 0x3A // wdw_geo_000610
133 #define MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 0x3B // wdw_geo_000628
134 #define MODEL_WDW_ROTATING_PLATFORM 0x3C // wdw_geo_000640
135 
136 // jrb
137 #define MODEL_JRB_SHIP_LEFT_HALF_PART 0x35 // jrb_geo_000978
138 #define MODEL_JRB_SHIP_BACK_LEFT_PART 0x36 // jrb_geo_0009B0
139 #define MODEL_JRB_SHIP_RIGHT_HALF_PART 0x37 // jrb_geo_0009E8
140 #define MODEL_JRB_SHIP_BACK_RIGHT_PART 0x38 // jrb_geo_000A00
141 #define MODEL_JRB_SUNKEN_SHIP 0x39 // jrb_geo_000990
142 #define MODEL_JRB_SUNKEN_SHIP_BACK 0x3A // jrb_geo_0009C8
143 #define MODEL_JRB_ROCK 0x3B // jrb_geo_000930
144 #define MODEL_JRB_SLIDING_BOX 0x3C // jrb_geo_000960
145 #define MODEL_JRB_FALLING_PILLAR 0x3D // jrb_geo_000900
146 #define MODEL_JRB_FALLING_PILLAR_BASE 0x3E // jrb_geo_000918
147 #define MODEL_JRB_FLOATING_PLATFORM 0x3F // jrb_geo_000948
148 
149 // thi
150 #define MODEL_THI_HUGE_ISLAND_TOP 0x36 // thi_geo_0005B0
151 #define MODEL_THI_TINY_ISLAND_TOP 0x37 // thi_geo_0005C8
152 
153 // ttc
154 #define MODEL_TTC_ROTATING_CUBE 0x36 // ttc_geo_000240
155 #define MODEL_TTC_ROTATING_PRISM 0x37 // ttc_geo_000258
156 #define MODEL_TTC_PENDULUM 0x38 // ttc_geo_000270
157 #define MODEL_TTC_LARGE_TREADMILL 0x39 // ttc_geo_000288
158 #define MODEL_TTC_SMALL_TREADMILL 0x3A // ttc_geo_0002A8
159 #define MODEL_TTC_PUSH_BLOCK 0x3B // ttc_geo_0002C8
160 #define MODEL_TTC_ROTATING_HEXAGON 0x3C // ttc_geo_0002E0
161 #define MODEL_TTC_ROTATING_TRIANGLE 0x3D // ttc_geo_0002F8
162 #define MODEL_TTC_PIT_BLOCK 0x3E // ttc_geo_000310 - has 2 vertical stripes
163 #define MODEL_TTC_PIT_BLOCK_UNUSED 0x3F // ttc_geo_000328 - has 3 vertical stripes, unused
164 #define MODEL_TTC_ELEVATOR_PLATFORM 0x40 // ttc_geo_000340
165 #define MODEL_TTC_CLOCK_HAND 0x41 // ttc_geo_000358
166 #define MODEL_TTC_SPINNER 0x42 // ttc_geo_000370
167 #define MODEL_TTC_SMALL_GEAR 0x43 // ttc_geo_000388
168 #define MODEL_TTC_LARGE_GEAR 0x44 // ttc_geo_0003A0
169 
170 // rr
171 #define MODEL_RR_SLIDING_PLATFORM 0x36 // rr_geo_0008C0
172 #define MODEL_RR_FLYING_CARPET 0x37 // rr_geo_000848
173 #define MODEL_RR_OCTAGONAL_PLATFORM 0x38 // rr_geo_0008A8
174 #define MODEL_RR_ROTATING_BRIDGE_PLATFORM 0x39 // rr_geo_000878
175 #define MODEL_RR_TRIANGLE_PLATFORM 0x3A // rr_geo_0008D8 - unused
176 #define MODEL_RR_CRUISER_WING 0x3B // rr_geo_000890
177 #define MODEL_RR_SEESAW_PLATFORM 0x3C // rr_geo_000908
178 #define MODEL_RR_L_SHAPED_PLATFORM 0x3D // rr_geo_000940 - unused
179 #define MODEL_RR_SWINGING_PLATFORM 0x3E // rr_geo_000860
180 #define MODEL_RR_DONUT_PLATFORM 0x3F // rr_geo_000920
181 #define MODEL_RR_ELEVATOR_PLATFORM 0x40 // rr_geo_0008F0
182 #define MODEL_RR_TRICKY_TRIANGLES 0x41 // rr_geo_000958
183 #define MODEL_RR_TRICKY_TRIANGLES_FRAME1 0x42 // rr_geo_000970
184 #define MODEL_RR_TRICKY_TRIANGLES_FRAME2 0x43 // rr_geo_000988
185 #define MODEL_RR_TRICKY_TRIANGLES_FRAME3 0x44 // rr_geo_0009A0
186 #define MODEL_RR_TRICKY_TRIANGLES_FRAME4 0x45 // rr_geo_0009B8
187 
188 // castle grounds
189 
190 // bitdw
191 #define MODEL_BITDW_SQUARE_PLATFORM 0x36 // geo_bitdw_000558
192 #define MODEL_BITDW_SEESAW_PLATFORM 0x37 // geo_bitdw_000540
193 #define MODEL_BITDW_SLIDING_PLATFORM 0x38 // geo_bitdw_000528
194 #define MODEL_BITDW_FERRIS_WHEEL_AXLE 0x39 // geo_bitdw_000570
195 #define MODEL_BITDW_BLUE_PLATFORM 0x3A // geo_bitdw_000588
196 #define MODEL_BITDW_STAIRCASE_FRAME4 0x3B // geo_bitdw_0005A0
197 #define MODEL_BITDW_STAIRCASE_FRAME3 0x3C // geo_bitdw_0005B8
198 #define MODEL_BITDW_STAIRCASE_FRAME2 0x3D // geo_bitdw_0005D0
199 #define MODEL_BITDW_STAIRCASE_FRAME1 0x3E // geo_bitdw_0005E8
200 #define MODEL_BITDW_STAIRCASE 0x3F // geo_bitdw_000600
201 
202 // vcutm
203 #define MODEL_VCUTM_SEESAW_PLATFORM 0x36 // vcutm_geo_0001F0
204 #define MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER 0x37
205  // This causes a crash when the player quickly looks towards the
206  // checkerboard platforms after spawning but before it is unloaded.
207 
208 // bitfs
209 #define MODEL_BITFS_PLATFORM_ON_TRACK 0x36 // bitfs_geo_000758
210 #define MODEL_BITFS_TILTING_SQUARE_PLATFORM 0x37 // bitfs_geo_0006C0
211 #define MODEL_BITFS_SINKING_PLATFORMS 0x38 // bitfs_geo_000770
212 #define MODEL_BITFS_BLUE_POLE 0x39 // bitfs_geo_0006A8
213 #define MODEL_BITFS_SINKING_CAGE_PLATFORM 0x3A // bitfs_geo_000690
214 #define MODEL_BITFS_ELEVATOR 0x3B // bitfs_geo_000678
215 #define MODEL_BITFS_STRETCHING_PLATFORMS 0x3C // bitfs_geo_000708
216 #define MODEL_BITFS_SEESAW_PLATFORM 0x3D // bitfs_geo_000788
217 #define MODEL_BITFS_MOVING_SQUARE_PLATFORM 0x3E // bitfs_geo_000728
218 #define MODEL_BITFS_SLIDING_PLATFORM 0x3F // bitfs_geo_000740
219 #define MODEL_BITFS_TUMBLING_PLATFORM_PART 0x40 // bitfs_geo_0006D8
220 #define MODEL_BITFS_TUMBLING_PLATFORM 0x41 // bitfs_geo_0006F0
221 
222 // sa
223 
224 // bits
225 #define MODEL_BITS_SLIDING_PLATFORM 0x36 // bits_geo_0005E0
226 #define MODEL_BITS_TWIN_SLIDING_PLATFORMS 0x37 // bits_geo_0005F8
227 #define MODEL_BITS_OCTAGONAL_PLATFORM 0x39 // bits_geo_000610
228 #define MODEL_BITS_BLUE_PLATFORM 0x3C // bits_geo_000628
229 #define MODEL_BITS_FERRIS_WHEEL_AXLE 0x3D // bits_geo_000640
230 #define MODEL_BITS_ARROW_PLATFORM 0x3E // bits_geo_000658
231 #define MODEL_BITS_SEESAW_PLATFORM 0x3F // bits_geo_000670
232 #define MODEL_BITS_TILTING_W_PLATFORM 0x40 // bits_geo_000688
233 #define MODEL_BITS_STAIRCASE 0x41 // bits_geo_0006A0
234 #define MODEL_BITS_STAIRCASE_FRAME1 0x42 // bits_geo_0006B8
235 #define MODEL_BITS_STAIRCASE_FRAME2 0x43 // bits_geo_0006D0
236 #define MODEL_BITS_STAIRCASE_FRAME3 0x44 // bits_geo_0006E8
237 #define MODEL_BITS_STAIRCASE_FRAME4 0x45 // bits_geo_000700
238 #define MODEL_BITS_WARP_PIPE 0x49 // warp_pipe_geo
239 
240 // lll
241 #define MODEL_LLL_DRAWBRIDGE_PART 0x38 // lll_geo_000B20
242 #define MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 0x3A // lll_geo_000B38
243 #define MODEL_LLL_ROTATING_HEXAGONAL_RING 0x3E // lll_geo_000BB0
244 #define MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 0x3F // lll_geo_000BC8
245 #define MODEL_LLL_SINKING_SQUARE_PLATFORMS 0x40 // lll_geo_000BE0
246 #define MODEL_LLL_TILTING_SQUARE_PLATFORM 0x41 // lll_geo_000BF8
247 #define MODEL_LLL_BOWSER_PIECE_1 0x43 // lll_geo_000C10
248 #define MODEL_LLL_BOWSER_PIECE_2 0x44 // lll_geo_000C30
249 #define MODEL_LLL_BOWSER_PIECE_3 0x45 // lll_geo_000C50
250 #define MODEL_LLL_BOWSER_PIECE_4 0x46 // lll_geo_000C70
251 #define MODEL_LLL_BOWSER_PIECE_5 0x47 // lll_geo_000C90
252 #define MODEL_LLL_BOWSER_PIECE_6 0x48 // lll_geo_000CB0
253 #define MODEL_LLL_BOWSER_PIECE_7 0x49 // lll_geo_000CD0
254 #define MODEL_LLL_BOWSER_PIECE_8 0x4A // lll_geo_000CF0
255 #define MODEL_LLL_BOWSER_PIECE_9 0x4B // lll_geo_000D10
256 #define MODEL_LLL_BOWSER_PIECE_10 0x4C // lll_geo_000D30
257 #define MODEL_LLL_BOWSER_PIECE_11 0x4D // lll_geo_000D50
258 #define MODEL_LLL_BOWSER_PIECE_12 0x4E // lll_geo_000D70
259 #define MODEL_LLL_BOWSER_PIECE_13 0x4F // lll_geo_000D90
260 #define MODEL_LLL_BOWSER_PIECE_14 0x50 // lll_geo_000DB0
261 #define MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 0x36 // lll_geo_000B08
262 #define MODEL_LLL_SINKING_ROCK_BLOCK 0x37 // lll_geo_000DD0
263 #define MODEL_LLL_ROLLING_LOG 0x39 // lll_geo_000DE8
264 #define MODEL_LLL_WOOD_BRIDGE 0x35 // lll_geo_000B50
265 #define MODEL_LLL_LARGE_WOOD_BRIDGE 0x3B // lll_geo_000B68
266 #define MODEL_LLL_FALLING_PLATFORM 0x3C // lll_geo_000B80
267 #define MODEL_LLL_LARGE_FALLING_PLATFORM 0x3D // lll_geo_000B98
268 #define MODEL_LLL_VOLCANO_FALLING_TRAP 0x53 // lll_geo_000EA8
269 
270 // ddd
271 #define MODEL_DDD_BOWSER_SUB_DOOR 0x36 // ddd_geo_000478
272 #define MODEL_DDD_BOWSER_SUB 0x37 // ddd_geo_0004A0
273 #define MODEL_DDD_POLE 0x38 // ddd_geo_000450
274 
275 // wf
276 #define MODEL_WF_BREAKABLE_WALL_RIGHT 0x36 // wf_geo_000B78
277 #define MODEL_WF_BREAKABLE_WALL_LEFT 0x37 // wf_geo_000B90
278 #define MODEL_WF_KICKABLE_BOARD 0x38 // wf_geo_000BA8
279 #define MODEL_WF_TOWER_DOOR 0x39 // wf_geo_000BE0
280 #define MODEL_WF_KICKABLE_BOARD_FELLED 0x3A // wf_geo_000BC8
281 
282 // ending
283 
284 // castle grounds
285 #define MODEL_CASTLE_GROUNDS_VCUTM_GRILL 0x36 // castle_grounds_geo_00070C
286 #define MODEL_CASTLE_GROUNDS_FLAG 0x37 // castle_grounds_geo_000660
287 #define MODEL_CASTLE_GROUNDS_CANNON_GRILL 0x38 // castle_grounds_geo_000724
288 
289 // pss
290 
291 // cotmc
292 
293 // totwc
294 
295 // bowser 1
296 
297 // wmotr
298 
299 // bowser 2
300 #define MODEL_BOWSER_2_TILTING_ARENA 0x36 // bowser_2_geo_000170
301 
302 // bowser 3
303 #define MODEL_BOWSER_3_FALLING_PLATFORM_1 0x36 // bowser_3_geo_000290
304 #define MODEL_BOWSER_3_FALLING_PLATFORM_2 0x37 // bowser_3_geo_0002A8
305 #define MODEL_BOWSER_3_FALLING_PLATFORM_3 0x38 // bowser_3_geo_0002C0
306 #define MODEL_BOWSER_3_FALLING_PLATFORM_4 0x39 // bowser_3_geo_0002D8
307 #define MODEL_BOWSER_3_FALLING_PLATFORM_5 0x3A // bowser_3_geo_0002F0
308 #define MODEL_BOWSER_3_FALLING_PLATFORM_6 0x3B // bowser_3_geo_000308
309 #define MODEL_BOWSER_3_FALLING_PLATFORM_7 0x3C // bowser_3_geo_000320
310 #define MODEL_BOWSER_3_FALLING_PLATFORM_8 0x3D // bowser_3_geo_000338
311 #define MODEL_BOWSER_3_FALLING_PLATFORM_9 0x3E // bowser_3_geo_000350
312 #define MODEL_BOWSER_3_FALLING_PLATFORM_10 0x3F // bowser_3_geo_000368
313 
314 // ttm
315 #define MODEL_TTM_ROLLING_LOG 0x35 // ttm_geo_000730
316 #define MODEL_TTM_STAR_CAGE 0x36 // ttm_geo_000710
317 #define MODEL_TTM_BLUE_SMILEY 0x37 // ttm_geo_000D14
318 #define MODEL_TTM_YELLOW_SMILEY 0x38 // ttm_geo_000D4C
319 #define MODEL_TTM_STAR_SMILEY 0x39 // ttm_geo_000D84
320 #define MODEL_TTM_MOON_SMILEY 0x3A // ttm_geo_000DBC
321 
322 // actor model IDs
323 
324 // first set of actor bins (0x54-0x63)
325 // group 1
326 #define MODEL_BULLET_BILL 0x54 // bullet_bill_geo
327 #define MODEL_YELLOW_SPHERE 0x55 // yellow_sphere_geo
328 #define MODEL_HOOT 0x56 // hoot_geo
329 #define MODEL_YOSHI_EGG 0x57 // yoshi_egg_geo
330 #define MODEL_THWOMP 0x58 // thwomp_geo
331 #define MODEL_HEAVE_HO 0x59 // heave_ho_geo
332 
333 // group 2
334 #define MODEL_BLARGG 0x54 // blargg_geo
335 #define MODEL_BULLY 0x56 // bully_geo
336 #define MODEL_BULLY_BOSS 0x57 // bully_boss_geo
337 
338 // group 3
339 #define MODEL_WATER_BOMB 0x54 // water_bomb_geo
340 #define MODEL_WATER_BOMB_SHADOW 0x55 // water_bomb_shadow_geo
341 #define MODEL_KING_BOBOMB 0x56 // king_bobomb_geo
342 
343 // group 4
344 #define MODEL_MANTA_RAY 0x54 // manta_seg5_geo_05008D14
345 #define MODEL_UNAGI 0x55 // unagi_geo
346 #define MODEL_SUSHI 0x56 // sushi_geo
347 #define MODEL_DL_WHIRLPOOL 0x57 // whirlpool_seg5_dl_05013CB8
348 #define MODEL_CLAM_SHELL 0x58 // clam_shell_geo
349 
350 // group 5
351 #define MODEL_POKEY_HEAD 0x54 // pokey_head_geo
352 #define MODEL_POKEY_BODY_PART 0x55 // pokey_body_part_geo
353 #define MODEL_TORNADO 0x56 // tornado_seg5_geo_05014630
354 #define MODEL_KLEPTO 0x57 // klepto_geo
355 #define MODEL_EYEROK_LEFT_HAND 0x58 // eyerok_left_hand_geo
356 #define MODEL_EYEROK_RIGHT_HAND 0x59 // eyerok_right_hand_geo
357 
358 // group 6
359 #define MODEL_DL_MONTY_MOLE_HOLE 0x54 // monty_mole_hole_seg5_dl_05000840
360 #define MODEL_MONTY_MOLE 0x55 // monty_mole_geo
361 #define MODEL_UKIKI 0x56 // ukiki_geo
362 #define MODEL_FWOOSH 0x57 // fwoosh_geo
363 
364 // group 7
365 #define MODEL_SPINDRIFT 0x54 // spindrift_geo
366 #define MODEL_MR_BLIZZARD_HIDDEN 0x55 // mr_blizzard_hidden_geo
367 #define MODEL_MR_BLIZZARD 0x56 // mr_blizzard_geo
368 #define MODEL_PENGUIN 0x57 // penguin_geo
369 
370 // group 8
371 #define MODEL_CAP_SWITCH_EXCLAMATION 0x54 // cap_switch_exclamation_seg5_dl_05002E00
372 #define MODEL_CAP_SWITCH 0x55 // cap_switch_geo
373 #define MODEL_CAP_SWITCH_BASE 0x56 // cap_switch_base_seg5_dl_05003120
374 
375 // group 9
376 #define MODEL_BOO 0x54 // boo_geo
377 #define MODEL_BETA_BOO_KEY 0x55 // small_key_geo
378 #define MODEL_HAUNTED_CHAIR 0x56 // haunted_chair_geo
379 #define MODEL_MAD_PIANO 0x57 // mad_piano_geo
380 #define MODEL_BOOKEND_PART 0x58 // bookend_part_geo
381 #define MODEL_BOOKEND 0x59 // bookend_geo
382 #define MODEL_HAUNTED_CAGE 0x5A // haunted_cage_geo
383 
384 // group 10
385 #define MODEL_BIRDS 0x54 // birds_geo
386 #define MODEL_YOSHI 0x55 // yoshi_geo
387 
388 // group 11
389 #define MODEL_ENEMY_LAKITU 0x54 // enemy_lakitu_geo
390 #define MODEL_SPINY_BALL 0x55 // spiny_ball_geo
391 #define MODEL_SPINY 0x56 // spiny_geo
392 #define MODEL_WIGGLER 0x57 // wiggler_geo
393 #define MODEL_WIGGLER_BODY_PART 0x58 // wiggler_body_part_geo
394 #define MODEL_BUBBA 0x59 // bubba_geo
395 
396 // referenced in macro presets. Unknown usage.
397 #define MODEL_UNKNOWN_54 0x54
398 #define MODEL_UNKNOWN_58 0x58
399 
400 // second set of actor bins, (0x64-0x73)
401 // group 12
402 #define MODEL_BOWSER 0x64 // bowser_geo - 2nd geo loaded is bowser_geo_000424, starts with shadow command
403 #define MODEL_BOWSER_BOMB_CHILD_OBJ 0x65 // bowser_bomb_geo - Spawns as a chill object in bowser's behavior command, causing an explosion if it touches a bomb
404 #define MODEL_BOWSER_SMOKE 0x66 // bowser_impact_smoke_geo
405 #define MODEL_BOWSER_FLAMES 0x67 // bowser_flames_geo
406 #define MODEL_BOWSER_WAVE 0x68 // invisible_bowser_accessory_geo
407 #define MODEL_BOWSER2 0x69 // bowser2_geo - 2nd geo loaded is bowser_geo_000770, starts with node command, only difference
408 
409 // group 13
410 #define MODEL_BUB 0x64 // cheep_cheep_geo
411 #define MODEL_TREASURE_CHEST_BASE 0x65 // treasure_chest_base_geo
412 #define MODEL_TREASURE_CHEST_LID 0x66 // treasure_chest_lid_geo
413 #define MODEL_CYAN_FISH 0x67 // cyan_fish_geo
414 #define MODEL_WATER_RING 0x68 // water_ring_geo
415 #define MODEL_SKEETER 0x69 // skeeter_geo
416 
417 // group 14
418 #define MODEL_PIRANHA_PLANT 0x64 // piranha_plant_geo
419 #define MODEL_WHOMP 0x67 // whomp_geo
420 #define MODEL_KOOPA_WITH_SHELL 0x68 // koopa_with_shell_geo
421 #define MODEL_METALLIC_BALL 0x65 // metallic_ball_geo
422 #define MODEL_CHAIN_CHOMP 0x66 // chain_chomp
423 #define MODEL_KOOPA_FLAG 0x6A // koopa_flag_geo
424 #define MODEL_WOODEN_POST 0x6B // wooden_post_geo
425 
426 // group 15
427 #define MODEL_MIPS 0x64 // mips_geo
428 #define MODEL_BOO_CASTLE 0x65 // boo_castle_geo
429 #define MODEL_LAKITU 0x66 // lakitu_geo
430 
431 // group 16
432 #define MODEL_CHILL_BULLY 0x64 // chilly_chief_geo
433 #define MODEL_BIG_CHILL_BULLY 0x65 // chilly_chief_big_geo
434 #define MODEL_MONEYBAG 0x66 // moneybag_geo
435 
436 // group 17
437 #define MODEL_SWOOP 0x64 // swoop_geo
438 #define MODEL_SCUTTLEBUG 0x65 // scuttlebug_geo
439 #define MODEL_MR_I_IRIS 0x66 // mr_i_iris_geo
440 #define MODEL_MR_I 0x67 // mr_i_geo
441 #define MODEL_DORRIE 0x68 // dorrie_geo
442 
443 // other models
444 #define MODEL_YELLOW_COIN 0x74 // yellow_coin_geo
445 #define MODEL_YELLOW_COIN_NO_SHADOW 0x75 // yellow_coin_no_shadow_geo
446 #define MODEL_BLUE_COIN 0x76 // blue_coin_geo
447 #define MODEL_BLUE_COIN_NO_SHADOW 0x77 // blue_coin_no_shadow_geo
448 #define MODEL_HEART 0x78 // heart_geo
449 #define MODEL_TRANSPARENT_STAR 0x79 // transparent_star_geo
450 #define MODEL_STAR 0x7A // star_geo
451 #define MODEL_TTM_SLIDE_EXIT_PODIUM 0x7B // ttm_geo_000DF4
452 #define MODEL_WOODEN_SIGNPOST 0x7C // wooden_signpost_geo
453 #define MODEL_UNKNOWN_7D 0x7D // referenced in macro presets. Unknown usage
454 // find me
455 #define MODEL_CANNON_BARREL 0x7F // cannon_barrel_geo
456 #define MODEL_CANNON_BASE 0x80 // cannon_base_geo
457 #define MODEL_BREAKABLE_BOX 0x81 // breakable_box_geo
458 #define MODEL_BREAKABLE_BOX_SMALL 0x82 // breakable_box_small_geo
459 #define MODEL_EXCLAMATION_BOX_OUTLINE 0x83 // exclamation_box_outline_geo
460 #define MODEL_EXCLAMATION_POINT 0x84 // exclamation_point_seg8_dl_08025F08
461 #define MODEL_MARIOS_WINGED_METAL_CAP 0x85 // marios_winged_metal_cap_geo
462 #define MODEL_MARIOS_METAL_CAP 0x86 // marios_metal_cap_geo
463 #define MODEL_MARIOS_WING_CAP 0x87 // marios_wing_cap_geo
464 #define MODEL_MARIOS_CAP 0x88 // marios_cap_geo
465 #define MODEL_EXCLAMATION_BOX 0x89 // exclamation_box_geo
466 #define MODEL_DIRT_ANIMATION 0x8A // dirt_animation_geo
467 #define MODEL_CARTOON_STAR 0x8B // cartoon_star_geo
468 #define MODEL_BLUE_COIN_SWITCH 0x8C // blue_coin_switch_geo
469 // find me
470 #define MODEL_MIST 0x8E // mist_geo
471 #define MODEL_SPARKLES_ANIMATION 0x8F // sparkles_animation_geo
472 #define MODEL_RED_FLAME 0x90 // red_flame_geo
473 #define MODEL_BLUE_FLAME 0x91 // blue_flame_geo
474 // find me
475 // find me
476 #define MODEL_BURN_SMOKE 0x94 // burn_smoke_geo
477 #define MODEL_SPARKLES 0x95 // sparkles_geo
478 #define MODEL_SMOKE 0x96 // smoke_geo
479 // find me
480 // find me
481 // find me
482 // find me
483 // find me
484 #define MODEL_BURN_SMOKE_UNUSED 0x9C // burn_smoke_geo - unused & duplicated
485 // find me
486 #define MODEL_WHITE_PARTICLE_DL 0x9E // white_particle_dl
487 #define MODEL_SAND_DUST 0x9F // sand_seg3_dl_0302BCD0
488 #define MODEL_WHITE_PARTICLE 0xA0 // white_particle_dl
489 #define MODEL_PEBBLE 0xA1 // pebble_seg3_dl_0301CB00
490 #define MODEL_LEAVES 0xA2 // leaves_geo
491 #define MODEL_WATER_WAVES 0xA3 // water_waves_geo
492 #define MODEL_WHITE_PARTICLE_SMALL 0xA4 // white_particle_small_dl
493 #define MODEL_SPOT_ON_GROUND 0xA5 // spot_on_ground_geo
494 #define MODEL_WATER_WAVES_SURF 0xA6 // water_waves_surface_geo
495 #define MODEL_WATER_SPLASH 0xA7 // water_splash_geo
496 #define MODEL_BUBBLE 0xA8 // bubble_geo
497 // find me
498 #define MODEL_PURPLE_MARBLE 0xAA // purple_marble_geo
499 // find me
500 #define MODEL_UNKNOWN_AC 0xAC // according to an special preset, it was the original id of the castle floor trap
501 #define MODEL_WF_SLIDING_PLATFORM 0xAD // wf_geo_000A98
502 #define MODEL_WF_SMALL_BOMP 0xAE // wf_geo_000A00
503 #define MODEL_WF_ROTATING_WOODEN_PLATFORM 0xAF // wf_geo_000A58
504 #define MODEL_WF_TUMBLING_BRIDGE_PART 0xB0 // wf_geo_000AB0
505 #define MODEL_WF_LARGE_BOMP 0xB1 // wf_geo_000A40
506 #define MODEL_WF_TUMBLING_BRIDGE 0xB2 // wf_geo_000AC8
507 #define MODEL_BOWSER_BOMB 0xB3 // bowser_bomb_geo
508 #define MODEL_WATER_MINE 0xB3 // water_mine_geo
509 #define MODEL_BOWLING_BALL 0xB4 // bowling_ball_geo
510 #define MODEL_TRAMPOLINE 0xB5 // springboard_top_geo (unused)
511 #define MODEL_TRAMPOLINE_CENTER 0xB6 // springboard_spring_geo (unused)
512 #define MODEL_TRAMPOLINE_BASE 0xB7 // springboard_bottom_geo (unused)
513 #define MODEL_UNKNOWN_B8 0xB8 // referenced in special presets as a static object. Unknown usage
514 #define MODEL_FISH 0xB9 // fish_geo - fish without shadow, used
515 #define MODEL_FISH_SHADOW 0xBA // fish_shadow_geo - fish with shadow, unused
516 #define MODEL_BUTTERFLY 0xBB // butterfly_geo
517 #define MODEL_BLACK_BOBOMB 0xBC // black_bobomb_geo
518 // find me
519 #define MODEL_KOOPA_SHELL 0xBE // koopa_shell_geo
520 #define MODEL_KOOPA_WITHOUT_SHELL 0xBF // koopa_without_shell_geo
521 #define MODEL_GOOMBA 0xC0 // goomba_geo
522 #define MODEL_SEAWEED 0xC1 // seaweed_geo
523 #define MODEL_AMP 0xC2 // amp_geo
524 #define MODEL_BOBOMB_BUDDY 0xC3 // bobomb_buddy_geo
525 // find me
526 // find me
527 // find me
528 #define MODEL_SSL_TOX_BOX 0xC7 // ssl_geo_000630
529 #define MODEL_BOWSER_KEY_CUTSCENE 0xC8 // bowser_key_cutscene_geo
530 #define MODEL_DL_CANNON_LID 0xC9 // cannon_closed_seg8_dl_080048E0
531 #define MODEL_CHECKERBOARD_PLATFORM 0xCA // checkerboard_platform_geo
532 #define MODEL_RED_FLAME_SHADOW 0xCB // red_flame_shadow_geo
533 #define MODEL_BOWSER_KEY 0xCC // bowser_key_geo
534 #define MODEL_EXPLOSION 0xCD // explosion_geo
535 #define MODEL_SNUFIT 0xCE // snufit_geo
536 #define MODEL_PURPLE_SWITCH 0xCF // purple_switch_geo
537 #define MODEL_CASTLE_STAR_DOOR_30_STARS 0xD0 // castle_geo_000F00
538 #define MODEL_CASTLE_STAR_DOOR_50_STARS 0xD1 // castle_geo_000F00
539 #define MODEL_CCM_SNOWMAN_BASE 0xD2 // ccm_geo_0003F0
540 // find me
541 #define MODEL_1UP 0xD4 // mushroom_1up_geo
542 #define MODEL_CASTLE_STAR_DOOR_8_STARS 0xD5 // castle_geo_000F00
543 #define MODEL_CASTLE_STAR_DOOR_70_STARS 0xD6 // castle_geo_000F00
544 #define MODEL_RED_COIN 0xD7 // red_coin_geo
545 #define MODEL_RED_COIN_NO_SHADOW 0xD8 // red_coin_no_shadow_geo
546 #define MODEL_METAL_BOX 0xD9 // metal_box_geo
547 #define MODEL_METAL_BOX_DL 0xDA // metal_box_dl
548 #define MODEL_NUMBER 0xDB // number_geo
549 #define MODEL_FLYGUY 0xDC // shyguy_geo
550 #define MODEL_TOAD 0xDD // toad_geo
551 #define MODEL_PEACH 0xDE // peach_geo
552 #define MODEL_CHUCKYA 0xDF // chuckya_geo
553 #define MODEL_WHITE_PUFF 0xE0 // white_puff_geo
554 #define MODEL_TRAJECTORY_MARKER_BALL 0xE1 // bowling_ball_track_geo - duplicate used in SSL Pyramid small sized and as a track ball
555 
556 // Menu Models (overwrites Level Geometry IDs)
557 #define MODEL_MAIN_MENU_MARIO_SAVE_BUTTON MODEL_LEVEL_GEOMETRY_03 // main_menu_geo_0001D0
558 #define MODEL_MAIN_MENU_RED_ERASE_BUTTON MODEL_LEVEL_GEOMETRY_04 // main_menu_geo_000290
559 #define MODEL_MAIN_MENU_BLUE_COPY_BUTTON MODEL_LEVEL_GEOMETRY_05 // main_menu_geo_0002B8
560 #define MODEL_MAIN_MENU_YELLOW_FILE_BUTTON MODEL_LEVEL_GEOMETRY_06 // main_menu_geo_0002E0
561 #define MODEL_MAIN_MENU_GREEN_SCORE_BUTTON MODEL_LEVEL_GEOMETRY_07 // main_menu_geo_000308
562 #define MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE MODEL_LEVEL_GEOMETRY_08 // main_menu_geo_000200
563 #define MODEL_MAIN_MENU_MARIO_NEW_BUTTON MODEL_LEVEL_GEOMETRY_09 // main_menu_geo_000230
564 #define MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE MODEL_LEVEL_GEOMETRY_0A // main_menu_geo_000260
565 #define MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON MODEL_LEVEL_GEOMETRY_0B // main_menu_geo_000330
566 #define MODEL_MAIN_MENU_GENERIC_BUTTON MODEL_LEVEL_GEOMETRY_0C // main_menu_geo_000358
567 
568 // level model aliases to level geometry IDs. Possibly a relic from an older level
569 // format that used to rely on level geometry objects. (seen in WF, LLL, etc)
570 #define MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM MODEL_LEVEL_GEOMETRY_09 // lll_geo_000A78
571 #define MODEL_WF_GIANT_POLE MODEL_LEVEL_GEOMETRY_0D // wf_geo_000AE0
572 #define MODEL_WF_ROTATING_PLATFORM MODEL_LEVEL_GEOMETRY_10 // wf_geo_0009B8
573 #define MODEL_BITDW_WARP_PIPE MODEL_LEVEL_GEOMETRY_12 // warp_pipe_geo
574 #define MODEL_THI_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo
575 #define MODEL_VCUTM_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo
576 #define MODEL_CASTLE_GROUNDS_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo
577 
578 #endif