Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Structures | Typedefs
prevent_bss_reordering.h File Reference

Go to the source code of this file.

Data Structures

struct  Dummy0
 To determine variable order for .bss, the compiler sorts variables by their "name index" mod 256, where name index is something that, with -g, gets incremented by struct and variable declarations, typedefs, and file markers, among else. More...
 
struct  Dummy1
 
struct  Dummy2
 
struct  Dummy3
 
struct  Dummy4
 
struct  Dummy5
 
struct  Dummy6
 
struct  Dummy7
 
struct  Dummy8
 
struct  Dummy9
 
struct  Dummy10
 
struct  Dummy11
 
struct  Dummy12
 
struct  Dummy13
 
struct  Dummy14
 
struct  Dummy15
 
struct  Dummy16
 
struct  Dummy17
 
struct  Dummy18
 
struct  Dummy19
 
struct  Dummy20
 
struct  Dummy21
 
struct  Dummy22
 
struct  Dummy23
 
struct  Dummy24
 
struct  Dummy25
 
struct  Dummy26
 
struct  Dummy27
 
struct  Dummy28
 
struct  Dummy29
 
struct  Dummy30
 
struct  Dummy31
 
struct  Dummy32
 
struct  Dummy33
 
struct  Dummy34
 
struct  Dummy35
 
struct  Dummy36
 
struct  Dummy37
 
struct  Dummy38
 
struct  Dummy39
 
struct  Dummy40
 
struct  Dummy41
 
struct  Dummy42
 
struct  Dummy43
 
struct  Dummy44
 
struct  Dummy45
 
struct  Dummy46
 
struct  Dummy47
 
struct  Dummy48
 
struct  Dummy49
 
struct  Dummy50
 
struct  Dummy51
 
struct  Dummy52
 
struct  Dummy53
 
struct  Dummy54
 
struct  Dummy55
 
struct  Dummy56
 
struct  Dummy57
 
struct  Dummy58
 
struct  Dummy59
 
struct  Dummy60
 
struct  Dummy61
 
struct  Dummy62
 

Typedefs

typedef int Dummy63
 

Typedef Documentation

◆ Dummy63