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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Data Structures | |
struct | mio0_header_t |
Macros | |
#define | MIO0_HEADER_LENGTH 16 |
Functions | |
int | mio0_decode_header (const unsigned char *buf, mio0_header_t *head) |
void | mio0_encode_header (unsigned char *buf, const mio0_header_t *head) |
int | mio0_decode (const unsigned char *in, unsigned char *out, unsigned int *end) |
int | mio0_encode (const unsigned char *in, unsigned int length, unsigned char *out) |
int | mio0_decode_file (const char *in_file, unsigned long offset, const char *out_file) |
int | mio0_encode_file (const char *in_file, const char *out_file) |
#define MIO0_HEADER_LENGTH 16 |
int mio0_decode_header | ( | const unsigned char * | buf, |
mio0_header_t * | head | ||
) |
void mio0_encode_header | ( | unsigned char * | buf, |
const mio0_header_t * | head | ||
) |