Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
libaudio.h
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1 #ifndef _ULTRA64_LIBAUDIO_H_
2 #define _ULTRA64_LIBAUDIO_H_
3 
4 #include "abi.h"
5 
6 typedef struct
7 {
10 } ALSeqData;
11 
12 typedef struct
13 {
16  ALSeqData seqArray[1];
17 } ALSeqFile;
18 
19 void alSeqFileNew(ALSeqFile *f, u8 *base);
20 
21 #endif
Definition: libaudio.h:6
signed short int s16
Definition: ultratypes.h:13
s32 len
Definition: libaudio.h:9
s16 revision
Definition: libaudio.h:14
u8 * offset
Definition: libaudio.h:8
s16 seqCount
Definition: libaudio.h:15
Definition: libaudio.h:12
unsigned char u8
Definition: ultratypes.h:12
signed int s32
Definition: ultratypes.h:15
void alSeqFileNew(ALSeqFile *f, u8 *base)
Definition: alBnkfNew.c:6