Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
uObjMtx_t Struct Reference

#include <gs2dex.h>

Data Fields

s32 A
 
s32 B
 
s32 C
 
s32 D
 
s16 X
 
s16 Y
 
u16 BaseScaleX
 
u16 BaseScaleY
 

Field Documentation

◆ A

s32 uObjMtx_t::A

◆ B

s32 uObjMtx_t::B

◆ BaseScaleX

u16 uObjMtx_t::BaseScaleX

◆ BaseScaleY

u16 uObjMtx_t::BaseScaleY

◆ C

s32 uObjMtx_t::C

◆ D

s32 uObjMtx_t::D

◆ X

s16 uObjMtx_t::X

◆ Y

s16 uObjMtx_t::Y

The documentation for this struct was generated from the following file: