Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
uObjTxtrTLUT_t Struct Reference

#include <gs2dex.h>

Data Fields

u32 type
 
u64image
 
u16 phead
 
u16 pnum
 
u16 zero
 
u16 sid
 
u32 flag
 
u32 mask
 

Field Documentation

◆ flag

u32 uObjTxtrTLUT_t::flag

◆ image

u64* uObjTxtrTLUT_t::image

◆ mask

u32 uObjTxtrTLUT_t::mask

◆ phead

u16 uObjTxtrTLUT_t::phead

◆ pnum

u16 uObjTxtrTLUT_t::pnum

◆ sid

u16 uObjTxtrTLUT_t::sid

◆ type

u32 uObjTxtrTLUT_t::type

◆ zero

u16 uObjTxtrTLUT_t::zero

The documentation for this struct was generated from the following file: