Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Macros | Functions
alBnkfNew.c File Reference
#include "libultra_internal.h"
#include "libaudio_internal.h"

Macros

#define PATCH(SRC, BASE, TYPE)   SRC = (TYPE)((u32) SRC + (u32) BASE)
 

Functions

void alSeqFileNew (ALSeqFile *f, u8 *base)
 
static void _bnkfPatchBank (ALInstrument *inst, ALBankFile *f, u8 *table)
 
static void unused ()
 
void alBnkfNew (ALBankFile *f, u8 *table)
 

Macro Definition Documentation

◆ PATCH

#define PATCH (   SRC,
  BASE,
  TYPE 
)    SRC = (TYPE)((u32) SRC + (u32) BASE)

Function Documentation

◆ _bnkfPatchBank()

static void _bnkfPatchBank ( ALInstrument inst,
ALBankFile f,
u8 table 
)
static

◆ alBnkfNew()

void alBnkfNew ( ALBankFile f,
u8 table 
)

◆ alSeqFileNew()

void alSeqFileNew ( ALSeqFile f,
u8 base 
)

◆ unused()

static void unused ( )
static