Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
VibratoState Struct Reference

#include <internal.h>

Data Fields

struct SequenceChannelseqChannel
 
u32 time
 
s8curve
 
u8 active
 
u16 rate
 
u16 extent
 
u16 rateChangeTimer
 
u16 extentChangeTimer
 
u16 delay
 

Field Documentation

◆ active

u8 VibratoState::active

◆ curve

s8* VibratoState::curve

◆ delay

u16 VibratoState::delay

◆ extent

u16 VibratoState::extent

◆ extentChangeTimer

u16 VibratoState::extentChangeTimer

◆ rate

u16 VibratoState::rate

◆ rateChangeTimer

u16 VibratoState::rateChangeTimer

◆ seqChannel

struct SequenceChannel* VibratoState::seqChannel

◆ time

u32 VibratoState::time

The documentation for this struct was generated from the following file: