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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "libultra_internal.h"
Data Structures | |
struct | unkStruct |
Functions | |
void | u32_to_string (u32 i, u8 *str) |
u32 | string_to_u32 (u8 *str) |
void | send_packet (u8 *a0, s32 a1) |
void | send (u8 *buff, s32 len) |
void | process_command_memory () |
void | process_command_register () |
void | kdebugserver (u32 a0) |
Variables | |
u32 | D_80334A44 |
u32 | D_80334A30 = 0 |
u32 | D_80334A34 = 0 |
s32 | D_80334A38 = 0 |
u8 | D_80365E40 [0x100] |
OSThread | gInterruptedThread |
void process_command_memory | ( | ) |
void process_command_register | ( | ) |
u32 D_80334A30 = 0 |
u32 D_80334A34 = 0 |
s32 D_80334A38 = 0 |
u32 D_80334A44 |
u8 D_80365E40[0x100] |
OSThread gInterruptedThread |