Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Structures | Functions | Variables
kdebugserver.c File Reference
#include "libultra_internal.h"

Data Structures

struct  unkStruct
 

Functions

void u32_to_string (u32 i, u8 *str)
 
u32 string_to_u32 (u8 *str)
 
void send_packet (u8 *a0, s32 a1)
 
void send (u8 *buff, s32 len)
 
void process_command_memory ()
 
void process_command_register ()
 
void kdebugserver (u32 a0)
 

Variables

u32 D_80334A44
 
u32 D_80334A30 = 0
 
u32 D_80334A34 = 0
 
s32 D_80334A38 = 0
 
u8 D_80365E40 [0x100]
 
OSThread gInterruptedThread
 

Function Documentation

◆ kdebugserver()

void kdebugserver ( u32  a0)

◆ process_command_memory()

void process_command_memory ( )

◆ process_command_register()

void process_command_register ( )

◆ send()

void send ( u8 buff,
s32  len 
)

◆ send_packet()

void send_packet ( u8 a0,
s32  a1 
)

◆ string_to_u32()

u32 string_to_u32 ( u8 str)

◆ u32_to_string()

void u32_to_string ( u32  i,
u8 str 
)

Variable Documentation

◆ D_80334A30

u32 D_80334A30 = 0

◆ D_80334A34

u32 D_80334A34 = 0

◆ D_80334A38

s32 D_80334A38 = 0

◆ D_80334A44

u32 D_80334A44

◆ D_80365E40

u8 D_80365E40[0x100]

◆ gInterruptedThread

OSThread gInterruptedThread