Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
GraphNodeMasterList Struct Reference

GraphNode that manages the 8 top-level display lists that will be drawn Each list has its own render mode, so for example water is drawn in a different master list than opaque objects. More...

#include <graph_node.h>

Data Fields

struct GraphNode node
 
struct DisplayListNodelistHeads [GFX_NUM_MASTER_LISTS]
 
struct DisplayListNodelistTails [GFX_NUM_MASTER_LISTS]
 

Detailed Description

GraphNode that manages the 8 top-level display lists that will be drawn Each list has its own render mode, so for example water is drawn in a different master list than opaque objects.

It also sets the z-buffer on before rendering and off after.

Field Documentation

◆ listHeads

struct DisplayListNode* GraphNodeMasterList::listHeads[GFX_NUM_MASTER_LISTS]

◆ listTails

struct DisplayListNode* GraphNodeMasterList::listTails[GFX_NUM_MASTER_LISTS]

◆ node

struct GraphNode GraphNodeMasterList::node

The documentation for this struct was generated from the following file: