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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that manages the 8 top-level display lists that will be drawn Each list has its own render mode, so for example water is drawn in a different master list than opaque objects. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
struct DisplayListNode * | listHeads [GFX_NUM_MASTER_LISTS] |
struct DisplayListNode * | listTails [GFX_NUM_MASTER_LISTS] |
GraphNode that manages the 8 top-level display lists that will be drawn Each list has its own render mode, so for example water is drawn in a different master list than opaque objects.
It also sets the z-buffer on before rendering and off after.
struct DisplayListNode* GraphNodeMasterList::listHeads[GFX_NUM_MASTER_LISTS] |
struct DisplayListNode* GraphNodeMasterList::listTails[GFX_NUM_MASTER_LISTS] |