Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
src
engine
level_script.h
Go to the documentation of this file.
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#ifndef _LEVEL_SCRIPT_H
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#define _LEVEL_SCRIPT_H
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extern
u8
gFrameBuffer0
[];
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extern
u8
gFrameBuffer1
[];
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extern
u8
gFrameBuffer2
[];
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struct
LevelCommand
*
level_script_execute
(
struct
LevelCommand
*cmd);
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extern
u8
level_script_entry
[];
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#endif
/* _LEVEL_SCRIPT_H */
gFrameBuffer2
u8 gFrameBuffer2[]
gFrameBuffer0
u8 gFrameBuffer0[]
level_script_execute
struct LevelCommand * level_script_execute(struct LevelCommand *cmd)
Definition:
level_script.c:778
level_script_entry
u8 level_script_entry[]
u8
unsigned char u8
Definition:
ultratypes.h:12
gFrameBuffer1
u8 gFrameBuffer1[]
LevelCommand
Definition:
level_script.c:29
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