Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
level_script.h
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1 #ifndef _LEVEL_SCRIPT_H
2 #define _LEVEL_SCRIPT_H
3 
4 extern u8 gFrameBuffer0[];
5 extern u8 gFrameBuffer1[];
6 extern u8 gFrameBuffer2[];
7 
9 
10 extern u8 level_script_entry[];
11 
12 #endif /* _LEVEL_SCRIPT_H */
u8 gFrameBuffer2[]
u8 gFrameBuffer0[]
struct LevelCommand * level_script_execute(struct LevelCommand *cmd)
Definition: level_script.c:778
u8 level_script_entry[]
unsigned char u8
Definition: ultratypes.h:12
u8 gFrameBuffer1[]
Definition: level_script.c:29