Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
screen_transition.h
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1 #ifndef _SCREEN_TRANSITION_H
2 #define _SCREEN_TRANSITION_H
3 
4 #include "types.h"
5 
6 // extern ? D_8032FF60;
7 // extern ? D_8032FF64;
8 // extern ? D_8032FF68;
9 
10 // extern ? func_802CAAE0(?);
11 // extern ? func_802CAB60(?);
12 // extern ? func_802CADB4(?);
13 // extern ? func_802CAF38(?);
14 // extern ? func_802CB0E4(?);
15 // extern ? func_802CB140(?);
16 // extern ? func_802CB19C(?);
17 // extern ? func_802CB274(?);
18 // extern ? func_802CB384(?);
19 // extern ? func_802CB400(?);
20 // extern ? func_802CB484(?);
21 // extern ? func_802CB508(?);
22 // extern ? func_802CB6A0(?);
23 // extern ? func_802CB9F8(?);
24 extern u32 func_802CC108();
25 // extern ? func_802CC2E8(?);
26 // extern ? Geo18_802CD1E8(?);
27 
28 #endif /* _SCREEN_TRANSITION_H */
u32 func_802CC108()
unsigned int u32
Definition: ultratypes.h:16