Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
game Directory Reference

Directories

directory  behaviors
 

Files

file  area.c
 
file  area.h [code]
 
file  behavior_actions.c
 
file  behavior_actions.h [code]
 
file  buffers.c
 
file  buffers.h [code]
 
file  camera.c
 
file  camera.h [code]
 
file  crash_screen.c
 
file  debug.c
 
file  debug.h [code]
 
file  debug_course.c
 
file  debug_course.h [code]
 
file  decompress.h [code]
 
file  display.c
 
file  display.h [code]
 
file  envfx_bubbles.c
 
file  envfx_bubbles.h [code]
 
file  envfx_snow.c
 
file  envfx_snow.h [code]
 
file  eu_translation.h [code]
 
file  file_select.c
 
file  file_select.h [code]
 
file  game.c
 
file  game.h [code]
 
file  geo_misc.c
 This file contains miscellaneous geo_asm scripts.
 
file  geo_misc.h [code]
 
file  hud.c
 
file  hud.h [code]
 
file  ingame_menu.c
 
file  ingame_menu.h [code]
 
file  interaction.c
 
file  interaction.h [code]
 
file  intro_geo.c
 
file  intro_geo.h [code]
 
file  level_geo.c
 
file  level_geo.h [code]
 
file  level_select_menu.c
 
file  level_select_menu.h [code]
 
file  level_update.c
 
file  level_update.h [code]
 
file  macro_special_objects.c
 
file  macro_special_objects.h [code]
 
file  main.c
 
file  main.h [code]
 
file  main_entry.h [code]
 
file  mario.c
 
file  mario.h [code]
 
file  mario_actions_airborne.c
 
file  mario_actions_airborne.h [code]
 
file  mario_actions_automatic.c
 
file  mario_actions_automatic.h [code]
 
file  mario_actions_cutscene.c
 
file  mario_actions_cutscene.h [code]
 
file  mario_actions_moving.c
 
file  mario_actions_moving.h [code]
 
file  mario_actions_object.c
 
file  mario_actions_object.h [code]
 
file  mario_actions_stationary.c
 
file  mario_actions_stationary.h [code]
 
file  mario_actions_submerged.c
 
file  mario_actions_submerged.h [code]
 
file  mario_misc.c
 
file  mario_misc.h [code]
 
file  mario_step.c
 
file  mario_step.h [code]
 
file  memory.c
 
file  memory.h [code]
 
file  moving_texture.c
 
file  moving_texture.h [code]
 
file  obj_behaviors.c
 
file  obj_behaviors.h [code]
 
file  obj_behaviors_2.c
 
file  obj_behaviors_2.h [code]
 
file  object_collision.c
 
file  object_collision.h [code]
 
file  object_helpers.c
 
file  object_helpers.h [code]
 
file  object_helpers2.h [code]
 
file  object_list_processor.c
 
file  object_list_processor.h [code]
 
file  paintings.c
 
file  paintings.h [code]
 
file  platform_displacement.c
 
file  platform_displacement.h [code]
 
file  print.c
 
file  print.h [code]
 
file  profiler.c
 
file  profiler.h [code]
 
file  rendering_graph_node.c
 
file  rendering_graph_node.h [code]
 
file  room.c
 
file  room.h [code]
 
file  save_file.c
 
file  save_file.h [code]
 
file  screen_transition.c
 
file  screen_transition.h [code]
 
file  segment2.h [code]
 
file  segment7.h [code]
 
file  shadow.c
 This file implements a self-contained subsystem used to draw shadows.
 
file  shadow.h [code]
 
file  skybox.c
 
file  skybox.h [code]
 
file  sound_init.c
 
file  sound_init.h [code]
 
file  spawn_object.c
 
file  spawn_object.h [code]
 
file  spawn_sound.c
 
file  spawn_sound.h [code]
 
file  star_select.c
 
file  star_select.h [code]