Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
eu_translation.h
Go to the documentation of this file.
1 #ifndef EU_TRANSLATION_H
2 #define EU_TRANSLATION_H
3 
4 #include "types.h"
5 
6 // EU translations are contained in three segment 0x19 compressed data blocks
13 
14 extern void *dialog_table_eu_en[];
15 extern void *level_name_table_eu_en[];
16 extern void *act_name_table_eu_en[];
17 
18 extern void *dialog_table_eu_fr[];
19 extern void *level_name_table_eu_fr[];
20 extern void *act_name_table_eu_fr[];
21 
22 extern void *dialog_table_eu_de[];
23 extern void *level_name_table_eu_de[];
24 extern void *act_name_table_eu_de[];
25 
26 #endif /* EU_TRANSLATION_H */
u8 _translation_de_mio0SegmentRomEnd[]
void * dialog_table_eu_en[]
void * dialog_table_eu_de[]
u8 _translation_en_mio0SegmentRomEnd[]
void * act_name_table_eu_de[]
u8 _translation_en_mio0SegmentRomStart[]
u8 _translation_fr_mio0SegmentRomEnd[]
u8 _translation_fr_mio0SegmentRomStart[]
void * act_name_table_eu_en[]
void * level_name_table_eu_de[]
void * dialog_table_eu_fr[]
unsigned char u8
Definition: ultratypes.h:12
void * level_name_table_eu_fr[]
void * act_name_table_eu_fr[]
void * level_name_table_eu_en[]
u8 _translation_de_mio0SegmentRomStart[]