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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Represents a single flat quad with a rotating texture Stores x and z for 4 vertices, though it is often just a rectangle. More...
Data Fields | |
| s16 | rot |
| the current texture rotation in this quad More... | |
| s16 | rotspeed |
| gets added to rot every frame More... | |
| s16 | scale |
| the amount of times the texture repeats. 1 = no repeat. More... | |
| s16 | x1 |
| Coordinates of vertices. More... | |
| s16 | z1 |
| s16 | x2 |
| s16 | z2 |
| s16 | x3 |
| s16 | z3 |
| s16 | x4 |
| s16 | z4 |
| s16 | rotDir |
| s16 | alpha |
| if 1, it rotates counter-clockwise More... | |
| s16 | textureId |
| opacity, 255 = fully opaque More... | |
Represents a single flat quad with a rotating texture Stores x and z for 4 vertices, though it is often just a rectangle.
Does not store the y-position, since that can be dynamic for water levels.
| s16 MovtexQuad::alpha |
if 1, it rotates counter-clockwise
| s16 MovtexQuad::rot |
the current texture rotation in this quad
| s16 MovtexQuad::rotDir |
| s16 MovtexQuad::rotspeed |
gets added to rot every frame
| s16 MovtexQuad::scale |
the amount of times the texture repeats. 1 = no repeat.
| s16 MovtexQuad::textureId |
opacity, 255 = fully opaque
| s16 MovtexQuad::x1 |
Coordinates of vertices.
| s16 MovtexQuad::x2 |
| s16 MovtexQuad::x3 |
| s16 MovtexQuad::x4 |
| s16 MovtexQuad::z1 |
| s16 MovtexQuad::z2 |
| s16 MovtexQuad::z3 |
| s16 MovtexQuad::z4 |
1.8.13