Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
osContInternal.h
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1 #ifndef _ULTRA64_CONTROLLER_INTERNAL_H_
2 #define _ULTRA64_CONTROLLER_INTERNAL_H_
3 #include <types.h>
4 typedef struct
5 {
6  u8 unk00; //unknown, set to 255 a lot
8  u8 unk02; //probably status
9  u8 unk03; //maybe errno
14 
15 typedef struct
16 {
17  u8 unk00; //unknown, set to 255 a lot
19  u8 unk02; //probably status
20  u8 unk03; //maybe errno
26 
27 typedef union {
31 
32 
34 
35 #endif
u8 unk06
Definition: osContInternal.h:23
signed char s8
Definition: ultratypes.h:11
u8 unk04
Definition: osContInternal.h:21
unsigned short int u16
Definition: ultratypes.h:14
OSContPackedRead read
Definition: osContInternal.h:28
OSContPackedStruct D_80365CE0[7]
Definition: osContStartReadData.c:5
Definition: osContInternal.h:4
u8 unk02
Definition: osContInternal.h:19
u8 unk03
Definition: osContInternal.h:9
s8 rawStickX
Definition: osContInternal.h:11
u8 unk07
Definition: osContInternal.h:24
u8 unk00
Definition: osContInternal.h:17
Definition: osContInternal.h:15
u16 button
Definition: osContInternal.h:10
u8 unk00
Definition: osContInternal.h:6
Definition: osContInternal.h:27
u8 unk01
Definition: osContInternal.h:7
u8 unk01
Definition: osContInternal.h:18
unsigned char u8
Definition: ultratypes.h:12
u8 unk02
Definition: osContInternal.h:8
u8 unk03
Definition: osContInternal.h:20
OSContPackedRequest request
Definition: osContInternal.h:29
s8 rawStickY
Definition: osContInternal.h:12
u8 unk05
Definition: osContInternal.h:22