Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
MarioBodyState Struct Reference

#include <types.h>

Data Fields

u32 action
 
s8 capState
 
s8 eyeState
 
s8 handState
 
s8 unk07
 
s16 modelState
 
s8 grabPos
 
u8 unk0B
 
Vec3s unkC
 
Vec3s unk12
 
Vec3f unk18
 
u8 padding [4]
 

Field Documentation

◆ action

u32 MarioBodyState::action

◆ capState

s8 MarioBodyState::capState

◆ eyeState

s8 MarioBodyState::eyeState

◆ grabPos

s8 MarioBodyState::grabPos

◆ handState

s8 MarioBodyState::handState

◆ modelState

s16 MarioBodyState::modelState

◆ padding

u8 MarioBodyState::padding[4]

◆ unk07

s8 MarioBodyState::unk07

◆ unk0B

u8 MarioBodyState::unk0B

◆ unk12

Vec3s MarioBodyState::unk12

◆ unk18

Vec3f MarioBodyState::unk18

◆ unkC

Vec3s MarioBodyState::unkC

The documentation for this struct was generated from the following file: