Go to the source code of this file.
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| struct SPTask * | create_next_audio_frame_task (void) |
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| void | play_sound (s32 soundBits, f32 *pos) |
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| void | audio_signal_game_loop_tick (void) |
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| void | func_8031F7CC (u8 player, u16 fadeTimer) |
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| void | fade_volume_scale (u8 player, u8 targetScale, u16 fadeTimer) |
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| void | func_8031FFB4 (u8 player, u16 fadeTimer, u8 arg2) |
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| void | func_80320040 (u8 player, u16 fadeTimer) |
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| void | set_sound_disabled (u8 disabled) |
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| void | sound_init (void) |
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| void | func_803205E8 (u32 soundBits, f32 *vec) |
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| void | func_803206F8 (f32 *arg0) |
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| void | func_80320890 (void) |
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| void | sound_banks_disable (u8 player, u16 bankMask) |
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| void | sound_banks_enable (u8 player, u16 bankMask) |
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| void | func_80320A4C (u8 bankIndex, u8 arg1) |
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| void | play_dialog_sound (u8 dialogId) |
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| void | play_music (u8 player, u16 seqArgs, s16 fadeTimer) |
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| void | stop_background_music (u16 seqId) |
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| void | fadeout_background_music (u16 arg0, u16 fadeOut) |
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| void | drop_queued_background_music (void) |
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| u16 | get_current_background_music (void) |
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| void | play_secondary_music (u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer) |
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| void | func_80321080 (u16 fadeTimer) |
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| void | func_803210D4 (u16 fadeOutTime) |
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| void | play_course_clear (void) |
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| void | play_peachs_jingle (void) |
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| void | play_puzzle_jingle (void) |
| | Plays the puzzle jingle. More...
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| void | play_star_fanfare (void) |
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| void | play_power_star_jingle (u8 arg0) |
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| void | play_race_fanfare (void) |
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| void | play_toads_jingle (void) |
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| void | sound_reset (u8 arg0) |
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| void | audio_set_sound_mode (u8 arg0) |
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| void | audio_init (void) |
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◆ SEQUENCE_ARGS
| #define SEQUENCE_ARGS |
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priority, |
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seqId |
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) |
| ((priority << 8) | seqId) |
◆ SOUND_MODE_HEADSET
| #define SOUND_MODE_HEADSET 1 |
◆ SOUND_MODE_MONO
| #define SOUND_MODE_MONO 3 |
◆ SOUND_MODE_STEREO
| #define SOUND_MODE_STEREO 0 |
◆ audio_init()
◆ audio_set_sound_mode()
| void audio_set_sound_mode |
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u8 |
arg0 | ) |
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◆ audio_signal_game_loop_tick()
| void audio_signal_game_loop_tick |
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void |
| ) |
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◆ create_next_audio_frame_task()
◆ drop_queued_background_music()
| void drop_queued_background_music |
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void |
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◆ fade_volume_scale()
| void fade_volume_scale |
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u8 |
player, |
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u8 |
targetScale, |
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u16 |
fadeTimer |
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) |
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◆ fadeout_background_music()
| void fadeout_background_music |
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u16 |
arg0, |
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u16 |
fadeOut |
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) |
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◆ func_8031F7CC()
| void func_8031F7CC |
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u8 |
player, |
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u16 |
fadeTimer |
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) |
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◆ func_8031FFB4()
| void func_8031FFB4 |
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u8 |
player, |
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u16 |
fadeTimer, |
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u8 |
arg2 |
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) |
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◆ func_80320040()
| void func_80320040 |
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u8 |
player, |
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u16 |
fadeTimer |
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) |
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◆ func_803205E8()
◆ func_803206F8()
◆ func_80320890()
◆ func_80320A4C()
| void func_80320A4C |
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u8 |
bankIndex, |
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u8 |
arg1 |
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) |
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◆ func_80321080()
| void func_80321080 |
( |
u16 |
fadeTimer | ) |
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◆ func_803210D4()
| void func_803210D4 |
( |
u16 |
fadeOutTime | ) |
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◆ get_current_background_music()
| u16 get_current_background_music |
( |
void |
| ) |
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◆ play_course_clear()
◆ play_dialog_sound()
| void play_dialog_sound |
( |
u8 |
dialogId | ) |
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◆ play_music()
◆ play_peachs_jingle()
◆ play_power_star_jingle()
| void play_power_star_jingle |
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u8 |
arg0 | ) |
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◆ play_puzzle_jingle()
Plays the puzzle jingle.
Plays the dadada dadada dadada jingle that usually plays when you solve a "puzzle", like chests, talking to yoshi, releasing chain chomp, opening the pyramid top, etc.
◆ play_race_fanfare()
◆ play_secondary_music()
| void play_secondary_music |
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u8 |
seqId, |
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u8 |
bgMusicVolume, |
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u8 |
volume, |
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u16 |
fadeTimer |
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) |
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◆ play_sound()
◆ play_star_fanfare()
◆ play_toads_jingle()
◆ set_sound_disabled()
| void set_sound_disabled |
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u8 |
disabled | ) |
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◆ sound_banks_disable()
| void sound_banks_disable |
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u8 |
player, |
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u16 |
bankMask |
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) |
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◆ sound_banks_enable()
| void sound_banks_enable |
( |
u8 |
player, |
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u16 |
bankMask |
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) |
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◆ sound_init()
◆ sound_reset()
◆ stop_background_music()
| void stop_background_music |
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u16 |
seqId | ) |
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◆ gAudioErrorFlags
◆ gAudioSPTaskYieldBuffer
| u8 gAudioSPTaskYieldBuffer[] |
◆ gDefaultSoundArgs