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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "libultra_internal.h"
Data Structures | |
struct | unkStruct |
struct | unkStruct3 |
struct | unkStruct2 |
Functions | |
s32 | __osEepStatus (OSMesgQueue *, unkStruct *) |
s32 | __osPackEepReadData (u8) |
s32 | osEepromRead (OSMesgQueue *mq, u8 address, u8 *buffer) |
Variables | |
u32 | D_80365E00 [15] |
u32 | D_80365E3C |
u8 | D_80365D20 |
u8 D_80365D20 |
u32 D_80365E00[15] |
u32 D_80365E3C |