Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Structures | Functions | Variables
osEepromRead.c File Reference
#include "libultra_internal.h"

Data Structures

struct  unkStruct
 
struct  unkStruct3
 
struct  unkStruct2
 

Functions

s32 __osEepStatus (OSMesgQueue *, unkStruct *)
 
s32 __osPackEepReadData (u8)
 
s32 osEepromRead (OSMesgQueue *mq, u8 address, u8 *buffer)
 

Variables

u32 D_80365E00 [15]
 
u32 D_80365E3C
 
u8 D_80365D20
 

Function Documentation

◆ __osEepStatus()

s32 __osEepStatus ( OSMesgQueue *  ,
unkStruct  
)

◆ __osPackEepReadData()

s32 __osPackEepReadData ( u8  address)

◆ osEepromRead()

s32 osEepromRead ( OSMesgQueue *  mq,
u8  address,
u8 buffer 
)

Variable Documentation

◆ D_80365D20

u8 D_80365D20

◆ D_80365E00

u32 D_80365E00[15]

◆ D_80365E3C

u32 D_80365E3C