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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "libultra_internal.h"Data Structures | |
| struct | viMesgStruct |
Macros | |
| #define | OS_VI_MANAGER_MESSAGE_BUFF_SIZE 5 |
Functions | |
| void | __osTimerServicesInit (void) |
| void | __osTimerInterrupt (void) |
| void | viMgrMain (void *) |
| void | osCreateViManager (OSPri pri) |
Variables | |
| OSViMode | osViModeTable [] |
| OSMgrArgs | viMgrMainArgs = { 0 } |
| OSThread | viMgrThread |
| u32 | viMgrStack [0x400] |
| OSMesgQueue | __osViMesgQueue |
| OSMesg | viMgrMesgBuff [OS_VI_MANAGER_MESSAGE_BUFF_SIZE+1] |
| viMesgStruct | viEventViMesg |
| viMesgStruct | viEventCounterMesg |
| OSTime | _osCurrentTime |
| u32 | D_80365DA8 |
| u32 | D_80365DAC |
| #define OS_VI_MANAGER_MESSAGE_BUFF_SIZE 5 |
| OSMesgQueue __osViMesgQueue |
| OSTime _osCurrentTime |
| u32 D_80365DA8 |
| u32 D_80365DAC |
| OSViMode osViModeTable[] |
| viMesgStruct viEventCounterMesg |
| viMesgStruct viEventViMesg |
| OSMgrArgs viMgrMainArgs = { 0 } |
| OSMesg viMgrMesgBuff[OS_VI_MANAGER_MESSAGE_BUFF_SIZE+1] |
| u32 viMgrStack[0x400] |
| OSThread viMgrThread |
1.8.13