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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "libultra_internal.h"
Data Structures | |
struct | viMesgStruct |
Macros | |
#define | OS_VI_MANAGER_MESSAGE_BUFF_SIZE 5 |
Functions | |
void | __osTimerServicesInit (void) |
void | __osTimerInterrupt (void) |
void | viMgrMain (void *) |
void | osCreateViManager (OSPri pri) |
Variables | |
OSViMode | osViModeTable [] |
OSMgrArgs | viMgrMainArgs = { 0 } |
OSThread | viMgrThread |
u32 | viMgrStack [0x400] |
OSMesgQueue | __osViMesgQueue |
OSMesg | viMgrMesgBuff [OS_VI_MANAGER_MESSAGE_BUFF_SIZE+1] |
viMesgStruct | viEventViMesg |
viMesgStruct | viEventCounterMesg |
OSTime | _osCurrentTime |
u32 | D_80365DA8 |
u32 | D_80365DAC |
#define OS_VI_MANAGER_MESSAGE_BUFF_SIZE 5 |
OSMesgQueue __osViMesgQueue |
OSTime _osCurrentTime |
u32 D_80365DA8 |
u32 D_80365DAC |
OSViMode osViModeTable[] |
viMesgStruct viEventCounterMesg |
viMesgStruct viEventViMesg |
OSMgrArgs viMgrMainArgs = { 0 } |
OSMesg viMgrMesgBuff[OS_VI_MANAGER_MESSAGE_BUFF_SIZE+1] |
u32 viMgrStack[0x400] |
OSThread viMgrThread |