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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "libultra_internal.h"
Macros | |
#define | OS_PI_MGR_MESG_BUFF_SIZE 1 |
Functions | |
s32 | osPiRawStartDma (s32 dir, u32 cart_addr, void *dram_addr, size_t size) |
void | __osDevMgrMain (void *) |
void | osCreatePiManager (OSPri pri, OSMesgQueue *cmdQ, OSMesg *cmdBuf, s32 cmdMsgCnt) |
Variables | |
OSMgrArgs | piMgrArgs = { 0 } |
OSThread | piMgrThread |
u32 | piMgrStack [0x400] |
OSMesgQueue | __osPiMesgQueue |
OSMesg | piMgrMesgBuff [OS_PI_MGR_MESG_BUFF_SIZE+1] |
u32 | gOsPiAccessQueueCreated |
OSMesgQueue | gOsPiMessageQueue |
#define OS_PI_MGR_MESG_BUFF_SIZE 1 |
OSMesgQueue __osPiMesgQueue |
u32 gOsPiAccessQueueCreated |
OSMesgQueue gOsPiMessageQueue |
OSMgrArgs piMgrArgs = { 0 } |
OSMesg piMgrMesgBuff[OS_PI_MGR_MESG_BUFF_SIZE+1] |
u32 piMgrStack[0x400] |
OSThread piMgrThread |