Super Mario 64 Source
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Data Fields
printf_struct Struct Reference

#include <printf.h>

Data Fields

union {
   s64   s64
 
   u64   u64
 
   f64   f64
 
   u32   u32
 
   u16   u16
 
value
 
charbuff
 
s32 part1_len
 
s32 num_leading_zeros
 
s32 part2_len
 
s32 num_mid_zeros
 
s32 part3_len
 
s32 num_trailing_zeros
 
s32 precision
 
s32 width
 
u32 size
 
u32 flags
 
u8 length
 

Field Documentation

◆ buff

char* printf_struct::buff

◆ f64

f64 printf_struct::f64

◆ flags

u32 printf_struct::flags

◆ length

u8 printf_struct::length

◆ num_leading_zeros

s32 printf_struct::num_leading_zeros

◆ num_mid_zeros

s32 printf_struct::num_mid_zeros

◆ num_trailing_zeros

s32 printf_struct::num_trailing_zeros

◆ part1_len

s32 printf_struct::part1_len

◆ part2_len

s32 printf_struct::part2_len

◆ part3_len

s32 printf_struct::part3_len

◆ precision

s32 printf_struct::precision

◆ s64

s64 printf_struct::s64

◆ size

u32 printf_struct::size

◆ u16

u16 printf_struct::u16

◆ u32

u32 printf_struct::u32

◆ u64

u64 printf_struct::u64

◆ value

union { ... } printf_struct::value

◆ width

s32 printf_struct::width

The documentation for this struct was generated from the following file: