Super Mario 64 Source
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Data Fields
GdDisplayList Struct Reference

Data Fields

s32 curVtxIdx
 
s32 totalVtx
 
Vtx * vtx
 
s32 curMtxIdx
 
s32 totalMtx
 
Mtx * mtx
 
s32 curLightIdx
 
s32 totalLights
 
Lights4 * light
 
s32 curGfxIdx
 
s32 totalGfx
 
Gfx * gfx
 
Gfx ** dlptr
 
s32 curVpIdx
 
s32 totalVp
 
Vp * vp
 
u32 id
 
u32 number
 
u8 pad48 [4]
 
struct GdDisplayList * parent
 

Field Documentation

◆ curGfxIdx

s32 GdDisplayList::curGfxIdx

◆ curLightIdx

s32 GdDisplayList::curLightIdx

◆ curMtxIdx

s32 GdDisplayList::curMtxIdx

◆ curVpIdx

s32 GdDisplayList::curVpIdx

◆ curVtxIdx

s32 GdDisplayList::curVtxIdx

◆ dlptr

Gfx** GdDisplayList::dlptr

◆ gfx

Gfx* GdDisplayList::gfx

◆ id

u32 GdDisplayList::id

◆ light

Lights4* GdDisplayList::light

◆ mtx

Mtx* GdDisplayList::mtx

◆ number

u32 GdDisplayList::number

◆ pad48

u8 GdDisplayList::pad48[4]

◆ parent

struct GdDisplayList* GdDisplayList::parent

◆ totalGfx

s32 GdDisplayList::totalGfx

◆ totalLights

s32 GdDisplayList::totalLights

◆ totalMtx

s32 GdDisplayList::totalMtx

◆ totalVp

s32 GdDisplayList::totalVp

◆ totalVtx

s32 GdDisplayList::totalVtx

◆ vp

Vp* GdDisplayList::vp

◆ vtx

Vtx* GdDisplayList::vtx

The documentation for this struct was generated from the following file: