Super Mario 64 Source
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Data Fields
GraphNodeTranslationRotation Struct Reference

GraphNode that translates and rotates its children. More...

#include <graph_node.h>

Data Fields

struct GraphNode node
 
voiddisplayList
 
Vec3s translation
 
Vec3s rotation
 

Detailed Description

GraphNode that translates and rotates its children.

Usage example: wing cap wings. There is a dprint function that sets the translation and rotation values based on the ENEMYINFO array. The display list can be null, in which case it won't draw anything itself.

Field Documentation

◆ displayList

void* GraphNodeTranslationRotation::displayList

◆ node

struct GraphNode GraphNodeTranslationRotation::node

◆ rotation

Vec3s GraphNodeTranslationRotation::rotation

◆ translation

Vec3s GraphNodeTranslationRotation::translation

The documentation for this struct was generated from the following file: