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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that translates and rotates its children. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
void * | displayList |
Vec3s | translation |
Vec3s | rotation |
GraphNode that translates and rotates its children.
Usage example: wing cap wings. There is a dprint function that sets the translation and rotation values based on the ENEMYINFO array. The display list can be null, in which case it won't draw anything itself.
void* GraphNodeTranslationRotation::displayList |
Vec3s GraphNodeTranslationRotation::rotation |
Vec3s GraphNodeTranslationRotation::translation |