#include <camera.h>
◆ cameraKeyCutsceneRollOffset
s16 CameraState::cameraKeyCutsceneRollOffset |
◆ camFocAndPosCurrAndGoal
Vec3f CameraState::camFocAndPosCurrAndGoal[4] |
◆ filler30
u8 CameraState::filler30[12] |
◆ filler3E
u8 CameraState::filler3E[10] |
◆ filler50
u8 CameraState::filler50[2] |
◆ filler5E
u8 CameraState::filler5E[2] |
◆ filler72
u8 CameraState::filler72[8] |
◆ focus
◆ focusDistance
float CameraState::focusDistance |
◆ lastFrameAction
u32 CameraState::lastFrameAction |
◆ modeActive
u8 CameraState::modeActive |
◆ modeDefault
u8 CameraState::modeDefault |
◆ pitch
◆ pos
◆ roll
◆ shakeMagnitude
Vec3s CameraState::shakeMagnitude |
◆ shakePitchIncrement
s16 CameraState::shakePitchIncrement |
◆ shakePitchMagIncrement
s16 CameraState::shakePitchMagIncrement |
◆ shakePitchOffset
s16 CameraState::shakePitchOffset |
◆ shakeRollIncrement
s16 CameraState::shakeRollIncrement |
◆ shakeRollMagIncrement
s16 CameraState::shakeRollMagIncrement |
◆ shakeRollOffset
s16 CameraState::shakeRollOffset |
◆ shakeYawIncrement
s16 CameraState::shakeYawIncrement |
◆ shakeYawMagIncrement
s16 CameraState::shakeYawMagIncrement |
◆ shakeYawOffset
s16 CameraState::shakeYawOffset |
◆ storedYaw
s16 CameraState::storedYaw |
◆ trueYaw
◆ unk60
◆ unk6C
◆ unkA4
◆ unkA8
◆ unkAC
◆ unkB0
◆ unkBC
◆ yaw
The documentation for this struct was generated from the following file: