#include <camera.h>
◆ cameraKeyCutsceneRollOffset
| s16 CameraState::cameraKeyCutsceneRollOffset |
◆ camFocAndPosCurrAndGoal
| Vec3f CameraState::camFocAndPosCurrAndGoal[4] |
◆ filler30
| u8 CameraState::filler30[12] |
◆ filler3E
| u8 CameraState::filler3E[10] |
◆ filler50
| u8 CameraState::filler50[2] |
◆ filler5E
| u8 CameraState::filler5E[2] |
◆ filler72
| u8 CameraState::filler72[8] |
◆ focus
◆ focusDistance
| float CameraState::focusDistance |
◆ lastFrameAction
| u32 CameraState::lastFrameAction |
◆ modeActive
| u8 CameraState::modeActive |
◆ modeDefault
| u8 CameraState::modeDefault |
◆ pitch
◆ pos
◆ roll
◆ shakeMagnitude
| Vec3s CameraState::shakeMagnitude |
◆ shakePitchIncrement
| s16 CameraState::shakePitchIncrement |
◆ shakePitchMagIncrement
| s16 CameraState::shakePitchMagIncrement |
◆ shakePitchOffset
| s16 CameraState::shakePitchOffset |
◆ shakeRollIncrement
| s16 CameraState::shakeRollIncrement |
◆ shakeRollMagIncrement
| s16 CameraState::shakeRollMagIncrement |
◆ shakeRollOffset
| s16 CameraState::shakeRollOffset |
◆ shakeYawIncrement
| s16 CameraState::shakeYawIncrement |
◆ shakeYawMagIncrement
| s16 CameraState::shakeYawMagIncrement |
◆ shakeYawOffset
| s16 CameraState::shakeYawOffset |
◆ storedYaw
| s16 CameraState::storedYaw |
◆ trueYaw
◆ unk60
◆ unk6C
◆ unkA4
◆ unkA8
◆ unkAC
◆ unkB0
◆ unkBC
◆ yaw
The documentation for this struct was generated from the following file: