Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
Controller Struct Reference

#include <types.h>

Data Fields

s16 rawStickX
 
s16 rawStickY
 
float stickX
 
float stickY
 
float stickMag
 
u16 buttonDown
 
u16 buttonPressed
 
OSContStatus * statusData
 
OSContPad * controllerData
 

Field Documentation

◆ buttonDown

u16 Controller::buttonDown

◆ buttonPressed

u16 Controller::buttonPressed

◆ controllerData

OSContPad* Controller::controllerData

◆ rawStickX

s16 Controller::rawStickX

◆ rawStickY

s16 Controller::rawStickY

◆ statusData

OSContStatus* Controller::statusData

◆ stickMag

float Controller::stickMag

◆ stickX

float Controller::stickX

◆ stickY

float Controller::stickY

The documentation for this struct was generated from the following file: