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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode part that transforms itself and its children based on animation data. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
void * | displayList |
Vec3s | translation |
GraphNode part that transforms itself and its children based on animation data.
This animation data is not stored in the node itself but in global variables that are set when object nodes are processed if the object has animation. Usef for Mario, enemies and anything else with animation data. The display list can be null, in which case it won't draw anything itself.
void* GraphNodeAnimatedPart::displayList |
Vec3s GraphNodeAnimatedPart::translation |