Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
WarpTransitionData Struct Reference

#include <area.h>

Data Fields

u8 red
 
u8 green
 
u8 blue
 
s16 startCircleRadius
 
s16 endCircleRadius
 
s16 startCircleX
 
s16 startCircleY
 
s16 endCircleX
 
s16 endCircleY
 
s16 unk10
 

Field Documentation

◆ blue

u8 WarpTransitionData::blue

◆ endCircleRadius

s16 WarpTransitionData::endCircleRadius

◆ endCircleX

s16 WarpTransitionData::endCircleX

◆ endCircleY

s16 WarpTransitionData::endCircleY

◆ green

u8 WarpTransitionData::green

◆ red

u8 WarpTransitionData::red

◆ startCircleRadius

s16 WarpTransitionData::startCircleRadius

◆ startCircleX

s16 WarpTransitionData::startCircleX

◆ startCircleY

s16 WarpTransitionData::startCircleY

◆ unk10

s16 WarpTransitionData::unk10

The documentation for this struct was generated from the following file: