Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Structures | Macros | Variables
special_presets.h File Reference
#include "special_preset_names.h"
#include "behavior_data.h"
#include "model_ids.h"

Go to the source code of this file.

Data Structures

struct  SpecialPreset
 

Macros

#define SPTYPE_NO_YROT_OR_PARAMS   0
 
#define SPTYPE_YROT_NO_PARAMS   1
 
#define SPTYPE_PARAMS_AND_YROT   2
 
#define SPTYPE_UNKNOWN   3
 
#define SPTYPE_DEF_PARAM_AND_YROT   4
 

Variables

static struct SpecialPreset SpecialObjectPresets []
 

Macro Definition Documentation

◆ SPTYPE_DEF_PARAM_AND_YROT

#define SPTYPE_DEF_PARAM_AND_YROT   4

◆ SPTYPE_NO_YROT_OR_PARAMS

#define SPTYPE_NO_YROT_OR_PARAMS   0

◆ SPTYPE_PARAMS_AND_YROT

#define SPTYPE_PARAMS_AND_YROT   2

◆ SPTYPE_UNKNOWN

#define SPTYPE_UNKNOWN   3

◆ SPTYPE_YROT_NO_PARAMS

#define SPTYPE_YROT_NO_PARAMS   1

Variable Documentation

◆ SpecialObjectPresets

struct SpecialPreset SpecialObjectPresets[]
static