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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <libaudio_internal.h>
Data Fields | |
u8 * | base |
s32 | len |
u8 | type |
u8 | flags |
union { | |
ALADPCMWaveInfo adpcmWave | |
ALRAWWaveInfo rawWave | |
} | waveInfo |
ALADPCMWaveInfo ALWaveTable_s::adpcmWave |
u8* ALWaveTable_s::base |
u8 ALWaveTable_s::flags |
s32 ALWaveTable_s::len |
ALRAWWaveInfo ALWaveTable_s::rawWave |
u8 ALWaveTable_s::type |
union { ... } ALWaveTable_s::waveInfo |