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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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A structure that holds information about memory allocation on goddard's heap. More...
#include <gd_memory.h>
Data Fields | |
| union { | |
| void * ptr | |
| u32 addr | |
| } | data |
| u32 | size |
| u8 | blockType |
| u8 | permFlag |
| Permanent (upper four bits) or Temporary (lower four bits) More... | |
| struct GMemBlock * | next |
| struct GMemBlock * | prev |
A structure that holds information about memory allocation on goddard's heap.
| u32 GMemBlock::addr |
| u8 GMemBlock::blockType |
| union { ... } GMemBlock::data |
| u8 GMemBlock::permFlag |
Permanent (upper four bits) or Temporary (lower four bits)
| void* GMemBlock::ptr |
| u32 GMemBlock::size |
1.8.13