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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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A structure that holds information about memory allocation on goddard's heap. More...
#include <gd_memory.h>
Data Fields | |
union { | |
void * ptr | |
u32 addr | |
} | data |
u32 | size |
u8 | blockType |
u8 | permFlag |
Permanent (upper four bits) or Temporary (lower four bits) More... | |
struct GMemBlock * | next |
struct GMemBlock * | prev |
A structure that holds information about memory allocation on goddard's heap.
u32 GMemBlock::addr |
u8 GMemBlock::blockType |
union { ... } GMemBlock::data |
u8 GMemBlock::permFlag |
Permanent (upper four bits) or Temporary (lower four bits)
void* GMemBlock::ptr |
u32 GMemBlock::size |