Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
LevelCamera Struct Reference

#include <area.h>

Data Fields

u8 currPreset
 
u8 defPreset
 
s16 trueYaw
 
Vec3f focus
 
Vec3f pos
 
u8 filler1C [0x28-0x1C]
 
f32 xFocus
 
f32 zFocus
 
u8 cutscene
 
u8 filler31 [0x9]
 
s16 storedYaw
 
u8 filler3C [0x64-0x3C]
 
u8 unk64
 
u8 filler65 [3]
 
f32 unk68
 

Field Documentation

◆ currPreset

u8 LevelCamera::currPreset

◆ cutscene

u8 LevelCamera::cutscene

◆ defPreset

u8 LevelCamera::defPreset

◆ filler1C

u8 LevelCamera::filler1C[0x28-0x1C]

◆ filler31

u8 LevelCamera::filler31[0x9]

◆ filler3C

u8 LevelCamera::filler3C[0x64-0x3C]

◆ filler65

u8 LevelCamera::filler65[3]

◆ focus

Vec3f LevelCamera::focus

◆ pos

Vec3f LevelCamera::pos

◆ storedYaw

s16 LevelCamera::storedYaw

◆ trueYaw

s16 LevelCamera::trueYaw

◆ unk64

u8 LevelCamera::unk64

◆ unk68

f32 LevelCamera::unk68

◆ xFocus

f32 LevelCamera::xFocus

◆ zFocus

f32 LevelCamera::zFocus

The documentation for this struct was generated from the following file: