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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <area.h>
Data Fields | |
| u8 | currPreset |
| u8 | defPreset |
| s16 | trueYaw |
| Vec3f | focus |
| Vec3f | pos |
| u8 | filler1C [0x28-0x1C] |
| f32 | xFocus |
| f32 | zFocus |
| u8 | cutscene |
| u8 | filler31 [0x9] |
| s16 | storedYaw |
| u8 | filler3C [0x64-0x3C] |
| u8 | unk64 |
| u8 | filler65 [3] |
| f32 | unk68 |
| u8 LevelCamera::currPreset |
| u8 LevelCamera::cutscene |
| u8 LevelCamera::defPreset |
| u8 LevelCamera::filler1C[0x28-0x1C] |
| u8 LevelCamera::filler31[0x9] |
| u8 LevelCamera::filler3C[0x64-0x3C] |
| u8 LevelCamera::filler65[3] |
| Vec3f LevelCamera::focus |
| Vec3f LevelCamera::pos |
| s16 LevelCamera::storedYaw |
| s16 LevelCamera::trueYaw |
| u8 LevelCamera::unk64 |
| f32 LevelCamera::unk68 |
| f32 LevelCamera::xFocus |
| f32 LevelCamera::zFocus |
1.8.13