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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <area.h>
Data Fields | |
u8 | currPreset |
u8 | defPreset |
s16 | trueYaw |
Vec3f | focus |
Vec3f | pos |
u8 | filler1C [0x28-0x1C] |
f32 | xFocus |
f32 | zFocus |
u8 | cutscene |
u8 | filler31 [0x9] |
s16 | storedYaw |
u8 | filler3C [0x64-0x3C] |
u8 | unk64 |
u8 | filler65 [3] |
f32 | unk68 |
u8 LevelCamera::currPreset |
u8 LevelCamera::cutscene |
u8 LevelCamera::defPreset |
u8 LevelCamera::filler1C[0x28-0x1C] |
u8 LevelCamera::filler31[0x9] |
u8 LevelCamera::filler3C[0x64-0x3C] |
u8 LevelCamera::filler65[3] |
Vec3f LevelCamera::focus |
Vec3f LevelCamera::pos |
s16 LevelCamera::storedYaw |
s16 LevelCamera::trueYaw |
u8 LevelCamera::unk64 |
f32 LevelCamera::unk68 |
f32 LevelCamera::xFocus |
f32 LevelCamera::zFocus |