Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
room.h
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1 #ifndef ROOM_H
2 #define ROOM_H
3 
4 #include "types.h"
5 
9 extern s32 gEnvironmentLevels[20];
10 extern s8 gDoorAdjacentRooms[60][2];
11 extern s16 gMarioCurrentRoom;
12 extern s16 D_8035FEE2;
13 extern s16 D_8035FEE4;
14 extern s16 gTHIWaterDrained;
15 extern s16 gTTCSpeedSetting;
17 extern s16 gCCMEnteredSlide;
22 
23 #endif /* ROOM_H */
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
s16 gTTCSpeedSetting
Definition: room.c:15
s16 D_8035FEE4
Definition: room.c:13
s32 gEnvironmentLevels[20]
Definition: room.c:9
s8 gDoorAdjacentRooms[60][2]
Definition: room.c:10
s16 * gEnvironmentRegions
Definition: room.c:8
s16 gCheckingSurfaceCollisionsForCamera
Definition: room.c:6
s16 gFindFloorIncludeSurfaceIntangible
Definition: room.c:7
s16 gTHIWaterDrained
Definition: room.c:14
s16 gWDWWaterLevelChanging
Definition: room.c:20
s16 gMarioCurrentRoom
Definition: room.c:11
signed int s32
Definition: ultratypes.h:15
s16 gMarioOnMerryGoRound
Definition: room.c:21
s16 D_8035FEE2
Definition: room.c:12
s16 gCCMEnteredSlide
Definition: room.c:17
s16 gNumRoomedObjectsInMarioRoom
Definition: room.c:18
s16 gMarioShotFromCannon
Definition: room.c:16
s16 gNumRoomedObjectsNotInMarioRoom
Definition: room.c:19