Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
TableCamera Struct Reference

#include <camera.h>

Data Fields

s8 area
 
CameraCommandProc unk4
 
s16 unk8
 
s16 unkA
 
s16 unkC
 
s16 unkE
 
s16 unk10
 
s16 unk12
 
s16 unk14
 

Field Documentation

◆ area

s8 TableCamera::area

◆ unk10

s16 TableCamera::unk10

◆ unk12

s16 TableCamera::unk12

◆ unk14

s16 TableCamera::unk14

◆ unk4

CameraCommandProc TableCamera::unk4

◆ unk8

s16 TableCamera::unk8

◆ unkA

s16 TableCamera::unkA

◆ unkC

s16 TableCamera::unkC

◆ unkE

s16 TableCamera::unkE

The documentation for this struct was generated from the following file: