Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
OSThread_s Struct Reference

#include <os_thread.h>

Data Fields

struct OSThread_snext
 
OSPri priority
 
struct OSThread_s ** queue
 
struct OSThread_stlnext
 
u16 state
 
u16 flags
 
OSId id
 
int fp
 
__OSThreadprofile_sthprof
 
__OSThreadContext context
 

Field Documentation

◆ context

__OSThreadContext OSThread_s::context

◆ flags

u16 OSThread_s::flags

◆ fp

int OSThread_s::fp

◆ id

OSId OSThread_s::id

◆ next

struct OSThread_s* OSThread_s::next

◆ priority

OSPri OSThread_s::priority

◆ queue

struct OSThread_s** OSThread_s::queue

◆ state

u16 OSThread_s::state

◆ thprof

__OSThreadprofile_s* OSThread_s::thprof

◆ tlnext

struct OSThread_s* OSThread_s::tlnext

The documentation for this struct was generated from the following file: