Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
include
PR
ucode.h
Go to the documentation of this file.
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#ifndef _ULTRA64_UCODE_H_
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#define _ULTRA64_UCODE_H_
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#define SP_DRAM_STACK_SIZE8 0x400
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#define SP_UCODE_SIZE 0x1000
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#define SP_UCODE_DATA_SIZE 0x800
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// standard boot ucode
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extern
u64
rspF3DBootStart
[],
rspF3DBootEnd
[];
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// F3D ucode
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extern
u64
rspF3DStart
[],
rspF3DEnd
[];
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// F3D ucode data
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extern
u64
rspF3DDataStart
[],
rspF3DDataEnd
[];
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// aspMain (audio) ucode
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extern
u64
rspAspMainStart
[],
rspAspMainEnd
[];
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// aspMain ucode data
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extern
u64
rspAspMainDataStart
[],
rspAspMainDataEnd
[];
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#endif
rspF3DBootStart
u64 rspF3DBootStart[]
rspAspMainStart
u64 rspAspMainStart[]
rspF3DStart
u64 rspF3DStart[]
rspF3DDataStart
u64 rspF3DDataStart[]
u64
unsigned long long int u64
Definition:
ultratypes.h:18
rspAspMainDataStart
u64 rspAspMainDataStart[]
rspF3DBootEnd
u64 rspF3DBootEnd[]
rspAspMainEnd
u64 rspAspMainEnd[]
rspAspMainDataEnd
u64 rspAspMainDataEnd[]
rspF3DEnd
u64 rspF3DEnd[]
rspF3DDataEnd
u64 rspF3DDataEnd[]
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