Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Macros | Variables
ucode.h File Reference

Go to the source code of this file.

Macros

#define SP_DRAM_STACK_SIZE8   0x400
 
#define SP_UCODE_SIZE   0x1000
 
#define SP_UCODE_DATA_SIZE   0x800
 

Variables

u64 rspF3DBootStart []
 
u64 rspF3DBootEnd []
 
u64 rspF3DStart []
 
u64 rspF3DEnd []
 
u64 rspF3DDataStart []
 
u64 rspF3DDataEnd []
 
u64 rspAspMainStart []
 
u64 rspAspMainEnd []
 
u64 rspAspMainDataStart []
 
u64 rspAspMainDataEnd []
 

Macro Definition Documentation

◆ SP_DRAM_STACK_SIZE8

#define SP_DRAM_STACK_SIZE8   0x400

◆ SP_UCODE_DATA_SIZE

#define SP_UCODE_DATA_SIZE   0x800

◆ SP_UCODE_SIZE

#define SP_UCODE_SIZE   0x1000

Variable Documentation

◆ rspAspMainDataEnd

u64 rspAspMainDataEnd[]

◆ rspAspMainDataStart

u64 rspAspMainDataStart[]

◆ rspAspMainEnd

u64 rspAspMainEnd[]

◆ rspAspMainStart

u64 rspAspMainStart[]

◆ rspF3DBootEnd

u64 rspF3DBootEnd[]

◆ rspF3DBootStart

u64 rspF3DBootStart[]

◆ rspF3DDataEnd

u64 rspF3DDataEnd[]

◆ rspF3DDataStart

u64 rspF3DDataStart[]

◆ rspF3DEnd

u64 rspF3DEnd[]

◆ rspF3DStart

u64 rspF3DStart[]