Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
OSTask_t Struct Reference

#include <sptask.h>

Data Fields

u32 type
 
u32 flags
 
u64ucode_boot
 
u32 ucode_boot_size
 
u64ucode
 
u32 ucode_size
 
u64ucode_data
 
u32 ucode_data_size
 
u64dram_stack
 
u32 dram_stack_size
 
u64output_buff
 
u64output_buff_size
 
u64data_ptr
 
u32 data_size
 
u64yield_data_ptr
 
u32 yield_data_size
 

Field Documentation

◆ data_ptr

u64* OSTask_t::data_ptr

◆ data_size

u32 OSTask_t::data_size

◆ dram_stack

u64* OSTask_t::dram_stack

◆ dram_stack_size

u32 OSTask_t::dram_stack_size

◆ flags

u32 OSTask_t::flags

◆ output_buff

u64* OSTask_t::output_buff

◆ output_buff_size

u64* OSTask_t::output_buff_size

◆ type

u32 OSTask_t::type

◆ ucode

u64* OSTask_t::ucode

◆ ucode_boot

u64* OSTask_t::ucode_boot

◆ ucode_boot_size

u32 OSTask_t::ucode_boot_size

◆ ucode_data

u64* OSTask_t::ucode_data

◆ ucode_data_size

u32 OSTask_t::ucode_data_size

◆ ucode_size

u32 OSTask_t::ucode_size

◆ yield_data_ptr

u64* OSTask_t::yield_data_ptr

◆ yield_data_size

u32 OSTask_t::yield_data_size

The documentation for this struct was generated from the following file: