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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
| void | generate_exception_preambles (void *entryPoint) |
| int | crash_strlen (char *str) |
| void | show_crash_screen_and_hang (void) |
| u8 | ascii_to_idx (char c) |
| void | fb_set_address (void *address) |
| void | fb_swap () |
| void | fb_fill (int baseX, int baseY, int width, int height) |
| void | fb_draw_char (int x, int y, u8 idx) |
| void | fb_draw_char_shaded (int x, int y, u8 idx) |
| int | fb_print_str (int x, int y, const char *str) |
| void | fb_print_int_hex (int x, int y, u32 value, int nbits) |
| int | fb_print_uint (int x, int y, u32 value) |
| void | fb_print_gpr_states (int x, int y, const char *regNames[], u32 *regContext) |
Variables | |
| u32 | exceptionRegContext [] |
| char * | pAssertFile |
| int | nAssertLine |
| char * | pAssertExpression |
| int | nAssertStopProgram |
| u16 | fbFillColor = 0xFFFF |
| u16 | fbShadeColor = 0x0000 |
| u16 * | fbAddress = NULL |
| u8 | crashFont [] |
| const char * | szErrCodes [] |
| const char * | szGPRegisters1 [] |
| const char * | szGPRegisters2 [] |
| u8 crashFont[] |
| u32 exceptionRegContext[] |
| u16 fbFillColor = 0xFFFF |
| u16 fbShadeColor = 0x0000 |
| int nAssertLine |
| int nAssertStopProgram |
| char* pAssertExpression |
| char* pAssertFile |
1.8.13