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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <internal.h>
Data Fields | |
| u8 | action |
| u8 | state |
| s16 | initial |
| s16 | target |
| s16 | current |
| s16 | envIndex |
| s16 | delay |
| s16 | sustain |
| s16 | fadeOutVel |
| s32 | velocity |
| s32 | currentHiRes |
| s16 * | volOut |
| struct AdsrEnvelope * | envelope |
| u8 AdsrState::action |
| s16 AdsrState::current |
| s32 AdsrState::currentHiRes |
| s16 AdsrState::delay |
| struct AdsrEnvelope* AdsrState::envelope |
| s16 AdsrState::envIndex |
| s16 AdsrState::fadeOutVel |
| s16 AdsrState::initial |
| u8 AdsrState::state |
| s16 AdsrState::sustain |
| s16 AdsrState::target |
| s32 AdsrState::velocity |
| s16* AdsrState::volOut |
1.8.13