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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <internal.h>
Data Fields | |
u8 | action |
u8 | state |
s16 | initial |
s16 | target |
s16 | current |
s16 | envIndex |
s16 | delay |
s16 | sustain |
s16 | fadeOutVel |
s32 | velocity |
s32 | currentHiRes |
s16 * | volOut |
struct AdsrEnvelope * | envelope |
u8 AdsrState::action |
s16 AdsrState::current |
s32 AdsrState::currentHiRes |
s16 AdsrState::delay |
struct AdsrEnvelope* AdsrState::envelope |
s16 AdsrState::envIndex |
s16 AdsrState::fadeOutVel |
s16 AdsrState::initial |
u8 AdsrState::state |
s16 AdsrState::sustain |
s16 AdsrState::target |
s32 AdsrState::velocity |
s16* AdsrState::volOut |