Super Mario 64 Source
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Data Fields
AdsrState Struct Reference

#include <internal.h>

Data Fields

u8 action
 
u8 state
 
s16 initial
 
s16 target
 
s16 current
 
s16 envIndex
 
s16 delay
 
s16 sustain
 
s16 fadeOutVel
 
s32 velocity
 
s32 currentHiRes
 
s16volOut
 
struct AdsrEnvelopeenvelope
 

Field Documentation

◆ action

u8 AdsrState::action

◆ current

s16 AdsrState::current

◆ currentHiRes

s32 AdsrState::currentHiRes

◆ delay

s16 AdsrState::delay

◆ envelope

struct AdsrEnvelope* AdsrState::envelope

◆ envIndex

s16 AdsrState::envIndex

◆ fadeOutVel

s16 AdsrState::fadeOutVel

◆ initial

s16 AdsrState::initial

◆ state

u8 AdsrState::state

◆ sustain

s16 AdsrState::sustain

◆ target

s16 AdsrState::target

◆ velocity

s32 AdsrState::velocity

◆ volOut

s16* AdsrState::volOut

The documentation for this struct was generated from the following file: